Player Matchup

Neith
Neith
Ix-Moncler-xI
Neith
Level 26
God Stats
54W - 62L
1,324 SR
Queue Stats
282W - 339L
1,264 Elo+
Party 2
Da Ji
Da Ji
XXL-Hades-CR
Da Ji
Level 25
God Stats
21W - 23L
1,353 SR
Queue Stats
216W - 262L
1,276 Elo+
Party 2
Ymir
Ymir
XxMSR_SpuKyxX
Ymir
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 56L
1,643 Elo+
Party 2
Heimdallr
Heimdallr
jerevilla28
Heimdallr
Level 28
God Stats
16W - 30L
1,467 SR
Queue Stats
160W - 206L
1,269 Elo+
Party 2
Merlin
Merlin
vSheWants4ss-_-
Merlin
Level 24
God Stats
6W - 13L
1,434 SR
Queue Stats
251W - 296L
1,221 Elo+
Party 2
Team Averages
Level 22
1,416 SR
1,334 Elo+

VS

Team Averages
Level 23
1,496 SR
1,359 Elo+
Chiron
Chiron
CaptMrDrSir
Chiron
Level 27
God Stats
29W - 28L
1,442 SR
Queue Stats
176W - 214L
1,350 Elo+
Solo
Ratatoskr
Ratatoskr
ColonicMoth
Ratatoskr
Level 24
God Stats
17W - 14L
1,506 SR
Queue Stats
39W - 37L
1,397 Elo+
Party 1
Hel
Hel
NeroPoc
Hel
Level 29
God Stats
22W - 20L
1,695 SR
Queue Stats
230W - 206L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
SWeet-cofee
Aphrodite
Level 4
God Stats
3W - 2L
1,265 SR
Queue Stats
3W - 3L
1,141 Elo+
Party 1
Hercules
Hercules
tubby87z
Hercules
Level 29
God Stats
8W - 6L
1,573 SR
Queue Stats
145W - 170L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 8
15,165
460
21,716
27,114
11,338
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

20
6 / 6 / 7
14,929
452
22,247
25,391
11,572
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
1 / 7 / 15
12,340
374
10,375
35,840
34,445
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
jerevilla28
Heimdallr
20
4 / 8 / 9
14,315
434
16,046
28,674
12,179
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
6 / 11 / 5
14,720
446
25,569
20,733
8,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
9 / 6 / 6
17,472
529
27,222
31,411
14,906
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ratatoskr
ColonicMoth
Ratatoskr
20
6 / 8 / 11
16,409
497
11,696
23,524
10,112
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
20
8 / 4 / 12
17,018
516
28,306
23,104
10,287
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
SWeet-cofee
Aphrodite
19
0 / 5 / 7
16,027
486
4,646
12,845
9,337
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
tubby87z
Hercules
20
13 / 3 / 8
20,056
608
28,331
44,288
29,783
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
80
24
Kills
36
37
Deaths
26
44
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chiron
9
6
6
2
W
Ratatoskr
ColonicMoth
Ratatoskr
6
8
11
1.44
L
7
5
8
2.2
W
Hel
8
4
12
3.5
W
Aphrodite
SWeet-cofee
Aphrodite
0
5
7
0.7
L
6
6
7
1.58
L
1
7
15
1.21
L
Heimdallr
jerevilla28
Heimdallr
4
8
9
1.06
W
Hercules
tubby87z
Hercules
13
3
8
5.67
L
6
11
5
0.77

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,953
Damage
100,201
137,752
Taken
135,172
77,840
Mitigated
74,425
24,235
Healing
71,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
27,222
7,501
1,771
8,324
31,411
14,906
7,871
6,305
25,093
0
117,943
W
Ratatoskr
ColonicMoth
Ratatoskr
11,696
4,914
0
6,898
23,524
10,112
3,114
8,387
15,137
0
90,055
L
21,716
10,902
940
9,519
27,114
11,338
1,712
5,807
21,307
0
118,237
W
Hel
28,306
1,681
14,028
12,094
23,104
10,287
1,827
7,549
15,555
113,035
0
W
Aphrodite
SWeet-cofee
Aphrodite
4,646
981
6,801
3,455
12,845
9,337
818
2,071
10,774
35,840
0
L
22,247
3,436
0
92
25,391
11,572
2,919
8,273
17,118
0
100,506
L
10,375
2,623
1,133
3,894
35,840
34,445
58
12,309
23,301
20,420
0
L
Heimdallr
jerevilla28
Heimdallr
16,046
11,436
0
6,101
28,674
12,179
446
4,685
23,989
0
97,651
W
Hercules
tubby87z
Hercules
28,331
10,669
132
17,510
44,288
29,783
3,634
12,720
31,568
0
127,125
L
25,569
1,398
322
2,234
20,733
8,306
583
8,077
12,656
85,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,469
Gold Earned
86,982
572
Minions Killed
704
0
Camps Cleared
0
2,783,947
Distance Traveled
2,944,374
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
17,472
529
162
5
0
504,402
2
W
Ratatoskr
16,409
497
117
4
0
653,148
0
L
Neith
15,165
460
163
5
0
492,846
2
W
Hel
17,018
516
155
5
0
616,169
12
W
Aphrodite
16,027
486
60
2
0
540,168
0
L
Da Ji
14,929
452
146
4
0
584,261
0
L
Ymir
12,340
374
27
1
0
579,772
5
L
Heimdallr
14,315
434
127
4
0
578,122
0
W
Hercules
20,056
608
210
6
0
630,487
7
L
Merlin
14,720
446
109
3
0
548,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role