Player Matchup

Chaac
Chaac
Flushed 63
Chaac
Level 20
God Stats
24W - 14L
1,500 SR
Queue Stats
258W - 251L
1,299 Elo+
Party 2
Merlin
Merlin
MF997
Merlin
Level 83
God Stats
31W - 33L
1,556 SR
Queue Stats
428W - 426L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
zBandolero
Baron Samedi
Level 118
God Stats
34W - 23L
1,707 SR
Queue Stats
38W - 31L
1,586 Elo+
Solo
Team Averages
Level 74
1,588 SR
1,466 Elo+

VS

Team Averages
Level 66
1,386 SR
1,299 Elo+
Mulan
Mulan
AlucardWingates
Mulan
Level 99
God Stats
4W - 4L
1,304 SR
Queue Stats
118W - 180L
1,335 Elo+
Party 1
Zeus
Zeus
LON3SURVIVER804
Zeus
Level 42
God Stats
33W - 35L
1,355 SR
Queue Stats
331W - 465L
1,290 Elo+
Party 1
Artemis
Artemis
zzastro
Artemis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
2 / 1 / 9
13,385
582
10,339
19,426
24,978
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
MF997
Merlin
20
10 / 6 / 2
15,378
669
30,024
19,750
8,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
zBandolero
Baron Samedi
17
2 / 7 / 10
13,416
583
13,082
17,838
14,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 5 / 3
15,671
681
20,755
30,125
33,328
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
3 / 3 / 7
13,083
569
12,872
15,033
7,665
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
zzastro
Artemis
16
0 / 7 / 10
12,632
549
8,456
17,085
10,017
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
34
14
Kills
14
14
Deaths
15
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
11
5
3
2.5
W
Chaac
2
1
9
6.5
L
3
3
7
2.17
W
Merlin
MF997
Merlin
10
6
2
1.83
W
Baron Samedi
zBandolero
Baron Samedi
2
7
10
1
L
Artemis
zzastro
Artemis
0
7
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,445
Damage
42,083
57,014
Taken
62,243
47,990
Mitigated
51,010
19,656
Healing
13,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,755
3,185
700
5,070
30,125
33,328
0
20,112
9,331
0
50,284
W
Chaac
10,339
173
0
4,245
19,426
24,978
77
5,252
14,174
0
37,894
L
12,872
255
273
3,951
15,033
7,665
690
9,481
5,117
61,870
0
W
Merlin
MF997
Merlin
30,024
1,279
184
6,128
19,750
8,691
2,677
5,213
14,537
107,160
0
W
Baron Samedi
zBandolero
Baron Samedi
13,082
704
4,058
5,041
17,838
14,321
438
2,407
15,431
48,797
0
L
Artemis
zzastro
Artemis
8,456
1,896
1,016
2,533
17,085
10,017
916
11,791
4,689
0
33,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,179
Gold Earned
41,386
257
Minions Killed
204
0
Camps Cleared
0
1,200,158
Distance Traveled
1,123,439
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
15,671
681
56
2
0
414,883
0
W
Chaac
13,385
582
51
2
0
463,348
0
L
Zeus
13,083
569
89
4
0
363,986
1
W
Merlin
15,378
669
141
6
0
379,817
2
W
Baron Samedi
13,416
583
65
3
0
356,993
2
L
Artemis
12,632
549
59
3
0
344,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role