Player Matchup

Mercury
Mercury
InVinceSable4
Mercury
Level 145
God Stats
10W - 8L
1,630 SR
Queue Stats
345W - 325L
1,600 Elo+
Solo
Achilles
Achilles
PainBaguette851
Achilles
Level 107
God Stats
0W - 1L
1,601 SR
Queue Stats
57W - 54L
1,580 Elo+
Solo
Jormungandr
Jormungandr
Ranked_Last
Jormungandr
Level 119
God Stats
4W - 2L
1,598 SR
Queue Stats
439W - 304L
1,658 Elo+
Solo
Zeus
Zeus
WeGreedyBoyz
Zeus
Level 96
God Stats
6W - 10L
1,133 SR
Queue Stats
526W - 473L
1,574 Elo+
Solo
Cupid
Cupid
XxINSANEVANITYxX
Cupid
Level 67
God Stats
1W - 1L
1,744 SR
Queue Stats
222W - 194L
1,579 Elo+
Solo
Team Averages
Level 107
1,541 SR
1,598 Elo+

VS

Team Averages
Level 127
1,616 SR
1,581 Elo+
Gilgamesh
Gilgamesh
EYEDeprivation
Gilgamesh
Level 128
God Stats
23W - 22L
1,690 SR
Queue Stats
194W - 174L
1,527 Elo+
Solo
Nemesis
Nemesis
Flame0Alchemist
Nemesis
Level 153
God Stats
1W - 0L
1,538 SR
Queue Stats
58W - 51L
1,584 Elo+
Party 1
Sylvanus
Sylvanus
captainb0y
Sylvanus
Level 157
God Stats
2W - 4L
1,229 SR
Queue Stats
556W - 501L
1,626 Elo+
Solo
Kukulkan
Kukulkan
suicidecarnage
Kukulkan
Level 66
God Stats
6W - 2L
1,779 SR
Queue Stats
24W - 12L
1,548 Elo+
Party 1
Sol
Sol
xShadowOfIntent
Sol
Level 129
God Stats
1W - 0L
1,845 SR
Queue Stats
40W - 29L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
0 / 4 / 1
5,912
537
3,616
9,062
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
12
0 / 3 / 0
6,131
557
5,961
10,074
5,664
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Ranked_Last
Jormungandr
8
0 / 3 / 0
5,088
463
2,504
8,163
4,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 4 / 0
5,886
535
5,418
5,086
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 0
5,594
509
1,225
6,266
1,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EYEDeprivation
Gilgamesh
11
5 / 0 / 6
7,652
696
6,558
10,521
6,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 1 / 2
7,333
667
3,405
7,004
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
captainb0y
Sylvanus
13
2 / 0 / 1
7,634
694
4,449
8,003
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
12
2 / 0 / 3
7,111
646
6,435
3,667
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 2
7,711
701
4,700
5,566
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
18
18
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
EYEDeprivation
Gilgamesh
5
0
6
8
W
5
1
2
6
L
Mercury
0
4
1
0.13
L
Achilles
0
3
0
0
L
Jormungandr
Ranked_Last
Jormungandr
0
3
0
0
L
1
4
0
0.25
L
0
4
0
0
W
Sylvanus
captainb0y
Sylvanus
2
0
1
2.5
W
Kukulkan
2
0
3
3.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,724
Damage
25,547
38,651
Taken
34,761
15,428
Mitigated
17,530
8,438
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
EYEDeprivation
Gilgamesh
6,558
1,983
0
2,704
10,521
6,484
0
3,896
6,625
0
25,189
W
3,405
1,383
0
3,154
7,004
2,497
0
1,049
5,955
0
39,665
L
Mercury
3,616
1,857
0
983
9,062
2,598
22
1,495
7,567
0
42,299
L
Achilles
5,961
1,254
0
3,219
10,074
5,664
0
3,533
6,448
0
41,296
L
Jormungandr
Ranked_Last
Jormungandr
2,504
488
85
2,379
8,163
4,084
0
4,018
4,145
15,691
0
L
5,418
639
0
517
5,086
1,602
0
1,949
3,137
35,610
0
L
1,225
488
0
1,255
6,266
1,480
0
3,881
2,385
0
24,912
W
Sylvanus
captainb0y
Sylvanus
4,449
1,909
294
4,096
8,003
5,668
595
0
8,003
37,772
8,461
W
Kukulkan
6,435
352
0
306
3,667
1,402
0
1,736
1,931
42,097
0
W
4,700
1,169
0
1,766
5,566
1,479
1,682
1,475
4,091
44,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,611
Gold Earned
37,441
322
Minions Killed
388
0
Camps Cleared
0
1,058,548
Distance Traveled
1,137,285
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,652
696
39
4
0
237,460
5
W
Nemesis
7,333
667
72
7
0
261,383
1
L
Mercury
5,912
537
78
7
0
249,759
4
L
Achilles
6,131
557
86
8
0
213,993
4
L
Jormungandr
5,088
463
27
2
0
207,502
0
L
Zeus
5,886
535
73
7
0
179,409
2
L
Cupid
5,594
509
58
5
0
207,885
3
W
Sylvanus
7,634
694
107
10
0
179,287
4
W
Kukulkan
7,111
646
86
8
0
235,865
6
W
Sol
7,711
701
84
8
0
223,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role