Player Matchup

Bakasura
Bakasura
ARRapture
Bakasura
Level 109
God Stats
6W - 12L
1,390 SR
Queue Stats
473W - 436L
1,488 Elo+
Party 1
Sylvanus
Sylvanus
Achyjoker
Sylvanus
Level 88
God Stats
11W - 13L
1,547 SR
Queue Stats
413W - 397L
1,454 Elo+
Party 1
Chang'e
Chang'e
wolfiwolfpie
Chang'e
Level 88
God Stats
3W - 0L
1,445 SR
Queue Stats
214W - 193L
1,575 Elo+
Party 1
Team Averages
Level 95
1,461 SR
1,506 Elo+

VS

Team Averages
Level 96
1,607 SR
1,448 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
LennyFaceDude
Hades
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,407 Elo+
Solo
Loki
Loki
Stan1441
Loki
Level 69
God Stats
2W - 1L
1,820 SR
Queue Stats
61W - 81L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ARRapture
Bakasura
14
5 / 4 / 2
10,087
721
6,966
16,709
6,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Achyjoker
Sylvanus
13
1 / 2 / 6
8,679
620
6,196
11,840
12,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
wolfiwolfpie
Chang'e
13
1 / 4 / 5
8,598
614
8,088
14,106
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 7
9,539
681
12,965
7,954
2,766
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 4 / 6
9,658
690
14,466
12,899
6,634
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
14
4 / 2 / 5
9,773
698
6,775
8,733
3,675
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
7
Kills
10
10
Deaths
7
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
7
5.5
W
Bakasura
ARRapture
Bakasura
5
4
2
1.5
W
Sylvanus
Achyjoker
Sylvanus
1
2
6
2
L
4
4
6
1.75
L
Loki
4
2
5
3.25
W
Chang'e
wolfiwolfpie
Chang'e
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,250
Damage
34,206
42,655
Taken
29,586
23,728
Mitigated
13,075
16,202
Healing
5,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,965
4,546
0
1,269
7,954
2,766
1,281
3,002
4,561
0
51,544
W
Bakasura
ARRapture
Bakasura
6,966
5,019
0
2,394
16,709
6,273
0
5,209
11,500
0
20,776
W
Sylvanus
Achyjoker
Sylvanus
6,196
1,595
2,171
2,964
11,840
12,899
170
4,122
7,718
22,068
3,903
L
14,466
753
501
3,845
12,899
6,634
116
7,312
5,022
32,714
0
L
Loki
6,775
1,709
0
225
8,733
3,675
0
3,526
4,617
0
34,820
W
Chang'e
wolfiwolfpie
Chang'e
8,088
493
2,372
6,301
14,106
4,556
0
5,135
8,971
38,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,364
Gold Earned
28,970
146
Minions Killed
179
0
Camps Cleared
0
729,501
Distance Traveled
709,418
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,539
681
85
6
0
227,604
2
W
Bakasura
10,087
721
43
3
0
250,829
6
W
Sylvanus
8,679
620
52
4
0
231,459
0
L
Hades
9,658
690
45
3
0
237,610
0
L
Loki
9,773
698
49
4
0
244,204
2
W
Chang'e
8,598
614
51
4
0
247,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role