Player Matchup

Ymir
Ymir
Mylkyxd
Ymir
Level 25
God Stats
7W - 9L
1,405 SR
Queue Stats
193W - 213L
1,455 Elo+
Solo
Danzaburou
Danzaburou
k123456789x
Danzaburou
Level 7
God Stats
2W - 0L
1,833 SR
Queue Stats
2W - 2L
1,413 Elo+
Solo
Zeus
Zeus
melaza5
Zeus
Level 31
God Stats
4W - 6L
1,482 SR
Queue Stats
39W - 48L
1,227 Elo+
Solo
Cu Chulainn
Cu Chulainn
vieras_loki
Cu Chulainn
Level 27
God Stats
9W - 8L
1,505 SR
Queue Stats
111W - 125L
1,494 Elo+
Solo
Loki
Loki
xTayken
Loki
Level 25
God Stats
21W - 13L
1,563 SR
Queue Stats
179W - 157L
1,530 Elo+
Solo
Team Averages
Level 23
1,558 SR
1,424 Elo+

VS

Team Averages
Level 21
1,593 SR
1,394 Elo+
Chaac
Chaac
Darkriamon
Chaac
Level 25
God Stats
84W - 70L
1,504 SR
Queue Stats
506W - 494L
1,467 Elo+
Solo
Medusa
Medusa
DripethTim
Medusa
Level 29
God Stats
3W - 5L
1,900 SR
Queue Stats
125W - 149L
1,545 Elo+
Solo
Scylla
Scylla
Radientmoonlight
Scylla
Level 3
God Stats
2W - 4L
1,407 SR
Queue Stats
10W - 7L
1,368 Elo+
Solo
Cerberus
Cerberus
UAH4817
Cerberus
Level 25
God Stats
2W - 1L
1,449 SR
Queue Stats
17W - 28L
1,257 Elo+
Solo
Fenrir
Fenrir
bsalt91
Fenrir
Level 25
God Stats
35W - 32L
1,705 SR
Queue Stats
112W - 114L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mylkyxd
Ymir
18
9 / 5 / 12
13,935
557
12,782
24,348
26,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
k123456789x
Danzaburou
18
4 / 5 / 10
12,150
486
12,260
13,510
5,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
melaza5
Zeus
18
7 / 6 / 6
12,026
481
9,022
12,074
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
vieras_loki
Cu Chulainn
20
15 / 2 / 7
15,788
632
19,879
22,444
20,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
xTayken
Loki
20
13 / 2 / 12
15,661
626
20,560
20,089
8,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
0 / 16 / 5
10,498
420
11,411
25,872
18,934
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
DripethTim
Medusa
18
4 / 8 / 9
11,992
480
19,794
16,243
5,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
9 / 4 / 3
13,751
550
13,693
12,738
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
UAH4817
Cerberus
16
2 / 8 / 6
10,724
429
7,354
21,027
24,229
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
bsalt91
Fenrir
17
5 / 12 / 4
11,459
458
10,098
24,244
11,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
47
48
Kills
20
20
Deaths
48
47
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
16
5
0.16
L
Medusa
DripethTim
Medusa
4
8
9
1.06
W
Ymir
Mylkyxd
Ymir
9
5
12
3
L
9
4
3
2.63
L
Cerberus
UAH4817
Cerberus
2
8
6
0.63
L
Fenrir
bsalt91
Fenrir
5
12
4
0.58
W
Danzaburou
k123456789x
Danzaburou
4
5
10
1.8
W
Zeus
melaza5
Zeus
7
6
6
1.67
W
Cu Chulainn
vieras_loki
Cu Chulainn
15
2
7
9.25
W
Loki
xTayken
Loki
13
2
12
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,503
Damage
62,350
92,465
Taken
100,124
64,757
Mitigated
65,326
17,709
Healing
13,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,411
4,827
0
2,224
25,872
18,934
1,278
4,248
21,624
0
57,467
L
Medusa
DripethTim
Medusa
19,794
6,909
0
0
16,243
5,907
2,132
3,815
12,428
0
71,145
W
Ymir
Mylkyxd
Ymir
12,782
1,929
69
1,383
24,348
26,805
400
6,753
17,446
45,062
0
L
13,693
123
0
2,395
12,738
4,434
366
2,842
9,896
79,167
0
L
Cerberus
UAH4817
Cerberus
7,354
1,690
0
2,006
21,027
24,229
0
7,954
13,073
51,186
0
L
Fenrir
bsalt91
Fenrir
10,098
2,886
74
6,609
24,244
11,822
928
6,397
17,847
0
70,083
W
Danzaburou
k123456789x
Danzaburou
12,260
4,231
358
1,871
13,510
5,329
2,252
1,797
11,673
0
62,110
W
Zeus
melaza5
Zeus
9,022
2,830
0
1,637
12,074
3,761
153
4,697
7,224
49,658
0
W
Cu Chulainn
vieras_loki
Cu Chulainn
19,879
6,043
0
9,975
22,444
20,171
2,481
4,450
17,571
15,381
98,284
W
Loki
xTayken
Loki
20,560
4,974
0
2,416
20,089
8,691
0
2,934
17,040
0
145,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,560
Gold Earned
58,424
649
Minions Killed
536
0
Camps Cleared
0
2,200,215
Distance Traveled
2,000,339
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,498
420
94
4
0
364,640
0
L
Medusa
11,992
480
90
4
0
409,970
4
W
Ymir
13,935
557
68
3
0
437,235
0
L
Scylla
13,751
550
157
6
0
444,685
2
L
Cerberus
10,724
429
109
4
0
364,528
3
L
Fenrir
11,459
458
86
3
0
416,516
5
W
Danzaburou
12,150
486
103
4
0
388,487
3
W
Zeus
12,026
481
77
3
0
388,485
2
W
Cu Chulainn
15,788
632
216
9
0
443,661
2
W
Loki
15,661
626
185
7
0
542,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role