Player Matchup

Ares
Ares
Bomhoofd
Ares
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 14L
1,722 Elo+
Party 3
Kali
Kali
Contr0llled
Kali
Level 18
God Stats
13W - 10L
1,537 SR
Queue Stats
214W - 212L
1,575 Elo+
Solo
Artemis
Artemis
Shinobi101
Artemis
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 0L
1,790 Elo+
Party 3
Merlin
Merlin
mathi240902
Merlin
Level 29
God Stats
19W - 7L
1,658 SR
Queue Stats
232W - 228L
1,584 Elo+
Party 1
Sylvanus
Sylvanus
tobi1233
Sylvanus
Level 29
God Stats
8W - 6L
1,700 SR
Queue Stats
233W - 230L
1,584 Elo+
Party 1
Team Averages
Level 42
1,579 SR
1,651 Elo+

VS

Team Averages
Level 15
1,527 SR
1,439 Elo+
Anhur
Anhur
AdrianWarhamar
Anhur
Level 13
God Stats
2W - 4L
1,890 SR
Queue Stats
94W - 105L
1,591 Elo+
Party 2
Scylla
Scylla
KUBBILAY
Scylla
Level 8
God Stats
1W - 2L
1,257 SR
Queue Stats
9W - 12L
1,553 Elo+
Solo
Thor
Thor
Kingtouchme100
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,387 Elo+
Party 4
Susano
Susano
Nuttop
Susano
Level 46
God Stats
27W - 25L
1,486 SR
Queue Stats
79W - 92L
1,477 Elo+
Party 2
Mulan
Mulan
ZorbasTheGreat
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,186 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
4 / 3 / 7
7,002
584
6,499
10,707
6,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 3
7,823
652
1,301
5,275
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Shinobi101
Artemis
11
5 / 1 / 4
6,616
551
4,706
3,808
1,128
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
12
3 / 2 / 4
7,608
634
7,597
5,102
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
tobi1233
Sylvanus
13
2 / 3 / 0
7,289
607
2,675
6,815
2,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
5,993
499
1,470
3,692
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
KUBBILAY
Scylla
10
0 / 2 / 4
5,890
491
4,395
5,999
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 6 / 2
5,095
425
5,478
8,007
2,136
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
Nuttop
Susano
12
5 / 3 / 2
6,960
580
4,024
8,957
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
2 / 6 / 1
5,254
438
2,523
7,610
2,296
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
17
Kills
9
9
Deaths
18
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Ares
4
3
7
2.5
W
3
0
3
4.5
L
Scylla
KUBBILAY
Scylla
0
2
4
1
L
1
6
2
0.33
L
Susano
Nuttop
Susano
5
3
2
2
W
Artemis
Shinobi101
Artemis
5
1
4
7
L
2
6
1
0.42
W
Merlin
3
2
4
2.5
W
Sylvanus
tobi1233
Sylvanus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,778
Damage
17,890
31,707
Taken
34,265
14,281
Mitigated
9,998
6,962
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,470
219
0
1,501
3,692
1,065
84
2,017
1,447
0
24,137
W
Ares
6,499
879
0
1,000
10,707
6,456
19
1,258
9,365
15,627
0
W
1,301
526
0
2,596
5,275
2,473
0
0
5,275
0
49,950
L
Scylla
KUBBILAY
Scylla
4,395
644
182
1,829
5,999
1,613
0
4,133
1,664
26,836
0
L
5,478
1,631
715
1,126
8,007
2,136
0
3,727
4,136
0
16,853
L
Susano
Nuttop
Susano
4,024
901
0
2,314
8,957
2,888
0
4,198
4,633
0
32,728
W
Artemis
Shinobi101
Artemis
4,706
2,148
0
1,113
3,808
1,128
549
0
3,808
0
19,793
L
2,523
948
260
1,318
7,610
2,296
0
1,813
5,704
0
15,916
W
Merlin
7,597
1,051
0
569
5,102
1,439
1,092
0
5,102
40,023
0
W
Sylvanus
tobi1233
Sylvanus
2,675
296
0
1,684
6,815
2,785
0
2,703
3,762
40,949
9,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
29,192
355
Minions Killed
228
0
Camps Cleared
0
1,160,861
Distance Traveled
1,131,364
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,993
499
62
5
0
226,239
1
W
Ares
7,002
584
16
1
0
263,680
5
W
Kali
7,823
652
103
9
0
272,777
1
L
Scylla
5,890
491
54
5
0
218,555
2
L
Thor
5,095
425
18
2
0
203,159
1
L
Susano
6,960
580
68
6
0
256,721
1
W
Artemis
6,616
551
40
3
0
210,741
0
L
Mulan
5,254
438
26
2
0
226,690
1
W
Merlin
7,608
634
88
7
0
190,517
2
W
Sylvanus
7,289
607
108
9
0
223,146
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role