Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
ElSuppEsArquero
Athena
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 14L
1,695 Elo+
Party 1
Anhur
Anhur
GremlinAxel
Anhur
Level 27
God Stats
10W - 5L
1,927 SR
Queue Stats
40W - 9L
1,829 Elo+
Party 1
Raijin
Raijin
ViniAraujo377
Raijin
Level 81
God Stats
6W - 10L
1,205 SR
Queue Stats
297W - 346L
1,359 Elo+
Solo
Osiris
Osiris
YuiHirasawaOP
Osiris
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 12L
1,774 Elo+
Party 1
Team Averages
Level 46
1,526 SR
1,631 Elo+

VS

Team Averages
Level 107
1,509 SR
1,423 Elo+
Pele
Pele
 
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
SushiPK
Odin
Level 155
God Stats
1W - 2L
1,379 SR
Queue Stats
309W - 293L
1,483 Elo+
Solo
Sol
Sol
Wanessa23cm
Sol
Level 113
God Stats
10W - 7L
1,484 SR
Queue Stats
373W - 507L
1,344 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
psnhankeyy
Morgan Le Fay
Level 120
God Stats
9W - 3L
1,776 SR
Queue Stats
84W - 68L
1,447 Elo+
Solo
Cthulhu
Cthulhu
thiagolobox
Cthulhu
Level 42
God Stats
2W - 4L
1,405 SR
Queue Stats
146W - 171L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
10 / 4 / 4
8,855
590
13,854
11,378
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
3 / 3 / 7
8,759
584
6,301
13,800
13,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
8 / 1 / 3
10,041
669
14,168
9,903
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 2 / 1
8,368
558
6,448
8,994
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 6 / 6
8,684
579
11,740
12,353
11,461
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
6 / 7 / 3
8,804
587
6,790
13,341
4,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
SushiPK
Odin
14
4 / 4 / 4
8,229
549
4,171
16,617
9,649
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 8 / 2
6,626
442
4,981
12,425
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
psnhankeyy
Morgan Le Fay
12
2 / 5 / 2
7,279
485
6,846
10,513
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
thiagolobox
Cthulhu
12
3 / 6 / 4
7,210
481
4,359
13,444
7,955
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
30
Kills
16
16
Deaths
30
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
4
4
3
L
Pele
 
Pele
6
7
3
1.07
W
3
3
7
2.17
W
8
1
3
9.5
L
Odin
SushiPK
Odin
4
4
4
1.5
W
4
2
1
2.25
L
1
8
2
0.25
W
5
6
6
1.33
L
Morgan Le Fay
psnhankeyy
Morgan Le Fay
2
5
2
0.6
L
Cthulhu
thiagolobox
Cthulhu
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,511
Damage
27,147
56,428
Taken
66,340
37,463
Mitigated
27,210
9,779
Healing
16,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,854
4,896
0
224
11,378
5,284
0
2,770
8,370
0
54,581
L
Pele
 
Pele
6,790
1,418
0
3,524
13,341
4,171
0
1,072
12,174
0
47,365
W
6,301
2,268
0
1,000
13,800
13,832
0
3,491
9,987
30,085
0
W
14,168
7,903
0
3,715
9,903
3,713
0
2,460
7,289
0
83,826
L
Odin
SushiPK
Odin
4,171
1,200
0
4,363
16,617
9,649
298
1,136
15,461
0
31,292
W
6,448
679
0
3,604
8,994
3,173
174
5,510
2,916
52,791
0
L
4,981
1,072
0
3,090
12,425
2,017
0
806
11,514
28,329
0
W
11,740
5,522
0
1,236
12,353
11,461
93
673
11,680
0
48,768
L
Morgan Le Fay
psnhankeyy
Morgan Le Fay
6,846
809
0
2,245
10,513
3,418
215
5,068
5,143
37,006
0
L
Cthulhu
thiagolobox
Cthulhu
4,359
302
743
2,181
13,444
7,955
0
3,757
9,299
16,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,707
Gold Earned
38,148
475
Minions Killed
311
0
Camps Cleared
0
1,502,496
Distance Traveled
1,364,905
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,855
590
84
6
0
326,053
0
L
Pele
8,804
587
88
6
0
301,579
3
W
Athena
8,759
584
55
4
0
332,342
1
W
Anhur
10,041
669
135
9
0
277,853
1
L
Odin
8,229
549
71
5
0
265,026
1
W
Raijin
8,368
558
106
7
0
268,128
6
L
Sol
6,626
442
53
4
0
245,115
5
W
Osiris
8,684
579
95
6
0
298,120
0
L
Morgan Le Fay
7,279
485
70
5
0
266,213
4
L
Cthulhu
7,210
481
29
2
0
286,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role