Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Bass Andy2688
Baron Samedi
Level 109
God Stats
3W - 4L
1,635 SR
Queue Stats
71W - 82L
1,475 Elo+
Party 2
Bacchus
Bacchus
KongLat
Bacchus
Level 27
God Stats
0W - 1L
1,421 SR
Queue Stats
29W - 38L
1,318 Elo+
Party 3
Artemis
Artemis
Latresh
Artemis
Level 43
God Stats
2W - 3L
1,503 SR
Queue Stats
12W - 25L
1,303 Elo+
Party 3
Merlin
Merlin
Predator1307
Merlin
Level 99
God Stats
9W - 11L
1,592 SR
Queue Stats
129W - 113L
1,528 Elo+
Party 2
Team Averages
Level 81
1,530 SR
1,425 Elo+

VS

Team Averages
Level 79
1,560 SR
1,460 Elo+
Erlang Shen
Erlang Shen
Marief500
Erlang Shen
Level 88
God Stats
11W - 9L
1,580 SR
Queue Stats
327W - 330L
1,531 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
domik_1808
Morgan Le Fay
Level 83
God Stats
7W - 5L
1,534 SR
Queue Stats
244W - 254L
1,447 Elo+
Party 4
Izanami
Izanami
gideondebeste
Izanami
Level 28
God Stats
16W - 5L
1,630 SR
Queue Stats
59W - 51L
1,469 Elo+
Party 1
Ymir
Ymir
hoekmeister
Ymir
Level 110
God Stats
5W - 0L
1,436 SR
Queue Stats
113W - 105L
1,395 Elo+
Party 1
Nike
Nike
sergiolm_20
Nike
Level 87
God Stats
11W - 6L
1,622 SR
Queue Stats
269W - 300L
1,459 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 4 / 1
8,781
549
7,416
10,365
3,920
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Bass Andy2688
Baron Samedi
16
3 / 3 / 1
8,753
547
7,898
12,296
11,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
KongLat
Bacchus
10
0 / 3 / 0
6,248
391
2,192
9,527
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Latresh
Artemis
10
0 / 4 / 0
6,234
390
2,358
7,332
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
0 / 2 / 3
8,026
502
4,430
8,121
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Marief500
Erlang Shen
16
4 / 1 / 6
9,356
585
5,616
9,940
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
domik_1808
Morgan Le Fay
15
2 / 4 / 3
8,699
544
6,893
7,887
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
13
4 / 0 / 3
7,842
490
5,107
5,880
1,762
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 5
8,356
522
6,225
7,495
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 3 / 1
9,266
579
6,294
11,532
7,776
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
16
16
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
4
1
1.38
L
Baron Samedi
Bass Andy2688
Baron Samedi
3
3
1
1.17
L
Bacchus
KongLat
Bacchus
0
3
0
0
L
Artemis
Latresh
Artemis
0
4
0
0
W
Erlang Shen
Marief500
Erlang Shen
4
1
6
7
L
Merlin
0
2
3
0.75
W
Morgan Le Fay
domik_1808
Morgan Le Fay
2
4
3
0.88
W
Izanami
4
0
3
5.5
W
3
0
5
5.5
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,294
Damage
30,135
47,641
Taken
42,734
27,051
Mitigated
23,331
11,207
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,416
1,879
0
0
10,365
3,920
0
2,815
7,550
0
56,326
L
Baron Samedi
Bass Andy2688
Baron Samedi
7,898
642
139
5,589
12,296
11,873
0
620
11,676
59,674
0
L
Bacchus
KongLat
Bacchus
2,192
19
0
2,204
9,527
6,618
0
2,850
6,677
17,229
0
L
Artemis
Latresh
Artemis
2,358
514
0
1,571
7,332
2,030
0
1,425
5,907
0
25,813
W
Erlang Shen
Marief500
Erlang Shen
5,616
2,838
0
3,050
9,940
4,628
763
2,661
7,279
0
61,836
L
Merlin
4,430
352
0
1,704
8,121
2,610
124
6,409
1,712
51,730
0
W
Morgan Le Fay
domik_1808
Morgan Le Fay
6,893
556
0
833
7,887
3,050
665
2,100
5,787
56,093
0
W
Izanami
5,107
3,192
0
2,961
5,880
1,762
580
677
5,203
0
49,775
W
6,225
464
0
2,404
7,495
6,115
26
2,924
4,571
29,633
0
W
6,294
758
0
1,280
11,532
7,776
330
6,158
5,374
5,701
55,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,042
Gold Earned
43,519
379
Minions Killed
492
0
Camps Cleared
0
1,464,513
Distance Traveled
1,526,975
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,781
549
101
6
0
326,111
4
L
Baron Samedi
8,753
547
118
7
0
264,153
1
L
Bacchus
6,248
391
24
2
0
305,487
5
L
Artemis
6,234
390
42
3
0
272,008
2
W
Erlang Shen
9,356
585
104
7
0
346,904
0
L
Merlin
8,026
502
94
6
0
296,754
5
W
Morgan Le Fay
8,699
544
101
6
0
281,674
2
W
Izanami
7,842
490
101
6
0
302,884
1
W
Ymir
8,356
522
42
3
0
318,654
5
W
Nike
9,266
579
144
9
0
276,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role