Player Matchup

Fenrir
Fenrir
BOBSHNEBLE
Fenrir
Level 17
God Stats
11W - 16L
1,624 SR
Queue Stats
210W - 171L
1,518 Elo+
Party 1
Ra
Ra
Southeastaxis89
Ra
Level 115
God Stats
23W - 9L
1,820 SR
Queue Stats
493W - 423L
1,609 Elo+
Party 1
Rama
Rama
jaygg
Rama
Level 157
God Stats
21W - 11L
1,717 SR
Queue Stats
470W - 422L
1,616 Elo+
Party 1
Cthulhu
Cthulhu
r3lax45
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 61L
1,594 Elo+
Party 2
Neith
Neith
sassyass33
Neith
Level 87
God Stats
101W - 66L
1,738 SR
Queue Stats
275W - 281L
1,600 Elo+
Party 2
Team Averages
Level 81
1,680 SR
1,587 Elo+

VS

Team Averages
Level 55
1,668 SR
1,736 Elo+
Fafnir
Fafnir
 
Fafnir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Chewîe
Bakasura
Level 154
God Stats
3W - 4L
1,572 SR
Queue Stats
588W - 362L
1,716 Elo+
Party 3
Sun Wukong
Sun Wukong
ElChakasGiovanni
Sun Wukong
Level 48
God Stats
2W - 1L
1,524 SR
Queue Stats
81W - 89L
1,395 Elo+
Solo
Raijin
Raijin
SlaveryAvery
Raijin
Level 27
God Stats
1W - 0L
1,722 SR
Queue Stats
182W - 21L
2,042 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
jman571234
Ah Muzen Cab
Level 20
God Stats
4W - 0L
2,022 SR
Queue Stats
59W - 7L
2,025 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BOBSHNEBLE
Fenrir
9
1 / 2 / 2
5,491
549
2,302
7,054
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,277
528
2,596
4,633
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
jaygg
Rama
8
1 / 4 / 0
4,927
493
2,363
7,194
1,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
r3lax45
Cthulhu
6
0 / 2 / 1
4,257
426
3,404
8,783
3,215
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
11
1 / 1 / 1
6,175
618
2,038
3,706
1,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 1 / 7
5,799
580
3,009
7,508
4,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Chewîe
Bakasura
12
6 / 0 / 2
7,319
732
7,784
6,574
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
ElChakasGiovanni
Sun Wukong
9
0 / 1 / 0
5,582
558
408
6,075
2,095
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
11
4 / 1 / 2
6,852
685
6,516
4,626
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
jman571234
Ah Muzen Cab
12
4 / 0 / 1
6,624
662
5,499
3,522
1,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
14
14
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
7
3.5
L
Fenrir
BOBSHNEBLE
Fenrir
1
2
2
1
W
Bakasura
Chewîe
Bakasura
6
0
2
7
W
Sun Wukong
ElChakasGiovanni
Sun Wukong
0
1
0
0
W
Raijin
4
1
2
5
L
0
5
0
0
L
Rama
jaygg
Rama
1
4
0
0.25
W
Ah Muzen Cab
jman571234
Ah Muzen Cab
4
0
1
4.5
L
Cthulhu
r3lax45
Cthulhu
0
2
1
0.25
L
Neith
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,703
Damage
23,216
31,370
Taken
28,305
9,133
Mitigated
12,194
8,095
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,009
853
0
1,473
7,508
4,859
0
2,003
5,453
8,271
0
L
Fenrir
BOBSHNEBLE
Fenrir
2,302
192
0
3,064
7,054
2,190
0
1,781
4,900
0
20,239
W
Bakasura
Chewîe
Bakasura
7,784
6,219
0
2,875
6,574
2,705
43
1,988
4,510
0
47,138
W
Sun Wukong
ElChakasGiovanni
Sun Wukong
408
0
0
2,400
6,075
2,095
369
0
6,075
0
25,303
W
Raijin
6,516
1,008
0
1,323
4,626
1,444
19
725
3,745
37,393
0
L
2,596
210
82
344
4,633
1,207
0
2,093
2,074
29,047
0
L
Rama
jaygg
Rama
2,363
2,156
0
1,309
7,194
1,401
0
1,029
5,828
0
27,155
W
Ah Muzen Cab
jman571234
Ah Muzen Cab
5,499
1,788
0
1,678
3,522
1,091
951
1,051
2,471
0
46,714
L
Cthulhu
r3lax45
Cthulhu
3,404
538
157
2,023
8,783
3,215
0
3,301
5,085
12,438
0
L
Neith
2,038
470
0
1,116
3,706
1,120
1,005
937
2,495
0
33,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,127
Gold Earned
32,176
291
Minions Killed
338
0
Camps Cleared
0
878,134
Distance Traveled
1,008,739
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,799
580
9
1
0
206,888
5
L
Fenrir
5,491
549
51
5
0
191,912
4
W
Bakasura
7,319
732
96
10
0
250,590
2
W
Sun Wukong
5,582
558
58
6
0
156,628
2
W
Raijin
6,852
685
86
9
0
198,882
4
L
Ra
5,277
528
70
7
0
173,689
0
L
Rama
4,927
493
71
7
0
178,973
0
W
Ah Muzen Cab
6,624
662
89
9
0
195,751
0
L
Cthulhu
4,257
426
12
1
0
187,511
1
L
Neith
6,175
618
87
9
0
146,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role