Player Matchup

Arachne
Arachne
 
Arachne
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Arungutangus
Chaac
Level 4
God Stats
3W - 2L
1,592 SR
Queue Stats
5W - 2L
1,663 Elo+
Party 1
Cupid
Cupid
Kpgs04
Cupid
Level 16
God Stats
9W - 15L
1,773 SR
Queue Stats
149W - 186L
1,406 Elo+
Party 3
Cthulhu
Cthulhu
LordSmoky
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
WiZiVie
Kukulkan
Level 24
God Stats
7W - 7L
1,864 SR
Queue Stats
147W - 176L
1,423 Elo+
Party 3
Team Averages
Level 20
1,646 SR
1,498 Elo+

VS

Team Averages
Level 20
1,507 SR
1,427 Elo+
Achilles
Achilles
Asolto
Achilles
Level 18
God Stats
2W - 0L
1,734 SR
Queue Stats
29W - 23L
1,501 Elo+
Party 2
Fenrir
Fenrir
FellVarible86
Fenrir
Level 21
God Stats
11W - 16L
1,570 SR
Queue Stats
393W - 454L
1,303 Elo+
Solo
Anubis
Anubis
Sch1zoafective
Anubis
Level 17
God Stats
3W - 2L
1,456 SR
Queue Stats
21W - 13L
1,596 Elo+
Party 2
Anhur
Anhur
Shakolatie
Anhur
Level 27
God Stats
1W - 1L
1,276 SR
Queue Stats
144W - 192L
1,334 Elo+
Party 4
Agni
Agni
SpacesIYI
Agni
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 84L
1,400 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 11 / 2
7,793
458
10,796
17,095
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 3 / 3
10,272
604
15,022
18,595
17,239
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Kpgs04
Cupid
12
1 / 5 / 4
7,187
423
4,458
9,243
1,386
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LordSmoky
Cthulhu
11
1 / 5 / 2
7,785
458
2,870
11,757
6,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
WiZiVie
Kukulkan
15
5 / 8 / 5
9,483
558
6,474
9,627
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Asolto
Achilles
14
1 / 4 / 4
8,225
484
5,905
11,784
11,408
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
4 / 8 / 6
8,119
478
7,627
15,518
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
22 / 3 / 2
11,665
686
23,072
13,847
8,858
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
14
4 / 2 / 4
9,061
533
7,149
10,282
4,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
12
1 / 2 / 9
7,689
452
5,770
6,066
1,865
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
19
Kills
32
32
Deaths
19
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
11
2
0.55
L
7
3
3
2.83
W
Achilles
Asolto
Achilles
1
4
4
0.75
W
4
8
6
0.88
L
Cupid
Kpgs04
Cupid
1
5
4
0.6
L
Cthulhu
LordSmoky
Cthulhu
1
5
2
0.4
W
22
3
2
7.67
W
Anhur
4
2
4
3
W
Agni
1
2
9
2.75
L
Kukulkan
WiZiVie
Kukulkan
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,620
Damage
49,523
66,317
Taken
57,497
30,412
Mitigated
32,420
13,721
Healing
16,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,796
7,723
0
4,760
17,095
3,853
0
7,643
9,452
0
38,024
L
15,022
3,606
0
6,262
18,595
17,239
243
5,261
13,334
0
60,369
W
Achilles
Asolto
Achilles
5,905
2,243
0
1,974
11,784
11,408
1,644
611
11,173
0
34,383
W
7,627
2,980
0
3,712
15,518
6,029
0
937
14,581
0
37,032
L
Cupid
Kpgs04
Cupid
4,458
2,150
26
2,423
9,243
1,386
48
2,913
6,330
0
30,013
L
Cthulhu
LordSmoky
Cthulhu
2,870
277
0
0
11,757
6,515
0
6,455
5,302
19,688
0
W
23,072
1,272
0
6,949
13,847
8,858
177
4,618
9,229
75,477
0
W
Anhur
7,149
3,049
0
3,376
10,282
4,260
2,805
2,221
8,061
0
47,561
W
Agni
5,770
750
0
760
6,066
1,865
545
957
5,109
22,435
0
L
Kukulkan
WiZiVie
Kukulkan
6,474
343
0
250
9,627
1,419
0
6,570
3,057
43,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,520
Gold Earned
44,759
338
Minions Killed
377
0
Camps Cleared
0
1,551,638
Distance Traveled
1,476,832
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,793
458
49
3
0
294,673
2
L
Chaac
10,272
604
102
6
0
299,913
0
W
Achilles
8,225
484
70
4
0
303,621
2
W
Fenrir
8,119
478
63
4
0
312,710
0
L
Cupid
7,187
423
53
3
0
316,609
0
L
Cthulhu
7,785
458
33
2
0
325,092
2
W
Anubis
11,665
686
121
7
0
293,366
2
W
Anhur
9,061
533
82
5
0
263,948
2
W
Agni
7,689
452
41
2
0
303,187
1
L
Kukulkan
9,483
558
101
6
0
315,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role