Player Matchup

Sol
Sol
Platinum III
Cormacmaughan2
Sol
Platinum III
Level 85
God Stats
10W - 7L
1,767 SR
Queue Stats
73W - 83L
1,892 MMR
Party 1
Jing Wei
Jing Wei
Gold I
L0v3r-0F-D4nK-99
Jing Wei
Gold I
Level 111
God Stats
2W - 1L
1,548 SR
Queue Stats
151W - 135L
1,640 MMR
Party 1
Ymir
Ymir
Platinum V
WintersHaste
Ymir
Platinum V
Level 64
God Stats
32W - 10L
1,789 SR
Queue Stats
53W - 31L
1,668 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 87
1,702 SR
1,734 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,470 SR
1,462 MMR
Bastet
Bastet
Silver II
 
Bastet
Silver II
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Gold III
cvdonkyle
Discordia
Gold III
Level 117
God Stats
19W - 27L
1,481 SR
Queue Stats
170W - 204L
1,327 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
godzila_493
Cthulhu
Gold IV
Level 60
God Stats
9W - 8L
1,428 SR
Queue Stats
66W - 74L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 9
10,718
824
15,207
12,870
5,496
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
10 / 3 / 11
10,790
830
13,560
13,501
4,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 18
10,170
782
9,787
13,740
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
PersephoneTiamatCabrakanThothGilgamesh

VS

Bans
AthenaDanzaburouCupidMedusaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 8 / 0
8,290
638
10,330
12,703
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
cvdonkyle
Discordia
11
1 / 9 / 1
7,822
602
10,824
12,043
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
godzila_493
Cthulhu
13
1 / 5 / 3
8,986
691
9,750
19,001
16,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
22
Kills
5
5
Deaths
22
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
8
0
0.38
W
10
2
9
7.25
W
10
3
11
5.17
W
2
0
18
11
L
Discordia
cvdonkyle
Discordia
1
9
1
0.17
L
Cthulhu
godzila_493
Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,554
Damage
30,904
40,111
Taken
43,747
25,185
Mitigated
24,559
14,242
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,330
1,628
0
1,592
12,703
4,462
51
7,008
5,695
0
18,514
W
15,207
4,639
0
5,919
12,870
5,496
1,008
7,410
5,460
47,182
0
W
13,560
10,248
0
3,739
13,501
4,973
1,754
6,890
6,611
0
47,738
W
9,787
2,386
0
4,584
13,740
14,716
184
6,274
7,466
19,678
0
L
Discordia
cvdonkyle
Discordia
10,824
48
624
1,593
12,043
3,371
0
7,198
4,845
27,472
0
L
Cthulhu
godzila_493
Cthulhu
9,750
733
110
3,306
19,001
16,726
0
10,788
8,213
28,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
25,098
157
Minions Killed
97
0
Camps Cleared
0
739,566
Distance Traveled
670,140
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,290
638
15
1
0
219,784
2
W
Sol
10,718
824
66
5
0
240,502
2
W
Jing Wei
10,790
830
76
6
0
259,410
1
W
Ymir
10,170
782
15
1
0
239,654
4
L
Discordia
7,822
602
26
2
0
204,377
2
L
Cthulhu
8,986
691
56
4
0
245,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role