Player Matchup

Gilgamesh
Gilgamesh
LegendFighter12
Gilgamesh
Level 41
God Stats
4W - 8L
1,293 SR
Queue Stats
54W - 69L
1,319 Elo+
Party 1
Loki
Loki
Quitera
Loki
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 40L
1,259 Elo+
Party 1
Anhur
Anhur
bubaiko665
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,279 Elo+
Party 3
Ra
Ra
chevdi13
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,387 Elo+
Party 3
Cthulhu
Cthulhu
next1shadow
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,279 Elo+
Party 3
Team Averages
Level 17
1,459 SR
1,305 Elo+

VS

Team Averages
Level 11
1,417 SR
1,301 Elo+
Ah Puch
Ah Puch
Snuhtred
Ah Puch
Level 16
God Stats
4W - 4L
1,243 SR
Queue Stats
75W - 96L
1,196 Elo+
Party 2
Kukulkan
Kukulkan
TripazJ
Kukulkan
Level 16
God Stats
3W - 0L
1,834 SR
Queue Stats
24W - 23L
1,384 Elo+
Solo
Anhur
Anhur
Tuktuklol
Anhur
Level 5
God Stats
4W - 3L
1,355 SR
Queue Stats
4W - 5L
1,244 Elo+
Solo
Loki
Loki
cjuppi98
Loki
Level 14
God Stats
12W - 17L
1,154 SR
Queue Stats
65W - 78L
1,181 Elo+
Party 2
Ymir
Ymir
herna23
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LegendFighter12
Gilgamesh
17
10 / 7 / 11
12,221
556
15,174
21,637
12,759
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
Quitera
Loki
18
14 / 6 / 10
11,928
542
15,082
17,494
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
14
2 / 16 / 10
8,732
397
6,843
19,441
6,009
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 13 / 6
10,161
462
9,800
13,869
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
next1shadow
Cthulhu
13
0 / 15 / 6
10,055
457
6,203
24,455
17,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Snuhtred
Ah Puch
19
12 / 4 / 12
13,167
599
16,614
14,634
6,898
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
TripazJ
Kukulkan
19
20 / 7 / 14
13,597
618
30,675
15,510
6,048
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Tuktuklol
Anhur
17
12 / 8 / 10
12,135
552
14,017
14,133
4,305
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
20
11 / 4 / 7
13,824
628
13,269
14,931
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
herna23
Ymir
16
1 / 8 / 10
11,462
521
4,370
18,413
19,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
109
30
Kills
56
57
Deaths
31
43
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
LegendFighter12
Gilgamesh
10
7
11
2.21
L
Loki
Quitera
Loki
14
6
10
3.17
W
Ah Puch
Snuhtred
Ah Puch
12
4
12
4.5
W
Kukulkan
TripazJ
Kukulkan
20
7
14
3.86
W
Anhur
Tuktuklol
Anhur
12
8
10
2.13
L
Anhur
2
16
10
0.44
L
4
13
6
0.54
W
Loki
11
4
7
3.63
W
Ymir
herna23
Ymir
1
8
10
0.75
L
Cthulhu
next1shadow
Cthulhu
0
15
6
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,102
Damage
78,945
96,896
Taken
77,621
47,421
Mitigated
42,312
7,848
Healing
15,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
LegendFighter12
Gilgamesh
15,174
4,454
0
2,945
21,637
12,759
490
9,762
11,669
0
40,587
L
Loki
Quitera
Loki
15,082
3,662
0
3,586
17,494
6,264
824
6,325
11,169
0
66,996
W
Ah Puch
Snuhtred
Ah Puch
16,614
1,842
0
8,942
14,634
6,898
4,377
2,715
11,919
67,469
0
W
Kukulkan
TripazJ
Kukulkan
30,675
4,653
0
2,442
15,510
6,048
2,019
5,528
9,982
75,324
0
W
Anhur
Tuktuklol
Anhur
14,017
6,931
0
734
14,133
4,305
734
1,888
12,245
0
58,280
L
Anhur
6,843
4,000
0
16
19,441
6,009
0
10,537
8,682
0
22,950
L
9,800
2,229
222
426
13,869
4,714
56
6,067
7,802
37,863
0
W
Loki
13,269
3,919
0
2,202
14,931
5,069
3,174
1,018
13,913
0
73,717
W
Ymir
herna23
Ymir
4,370
760
0
1,668
18,413
19,992
150
4,854
13,559
27,056
0
L
Cthulhu
next1shadow
Cthulhu
6,203
852
0
653
24,455
17,675
0
18,540
5,915
24,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,097
Gold Earned
64,185
265
Minions Killed
468
0
Camps Cleared
0
1,638,780
Distance Traveled
1,802,085
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,221
556
60
3
0
353,760
0
L
Loki
11,928
542
94
4
0
372,399
1
W
Ah Puch
13,167
599
115
5
0
376,097
0
W
Kukulkan
13,597
618
94
4
0
334,353
7
W
Anhur
12,135
552
87
4
0
315,344
4
L
Anhur
8,732
397
34
2
0
289,279
1
L
Ra
10,161
462
52
2
0
307,132
2
W
Loki
13,824
628
114
5
0
439,978
0
W
Ymir
11,462
521
58
3
0
336,313
3
L
Cthulhu
10,055
457
25
1
0
316,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role