Player Matchup

Hades
Hades
Bones_7_2001
Hades
Level 24
God Stats
12W - 5L
1,681 SR
Queue Stats
27W - 16L
1,519 Elo+
Solo
Thor
Thor
Chieftain555
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,410 Elo+
Solo
He Bo
He Bo
Crackkorn
He Bo
Level 29
God Stats
17W - 17L
1,435 SR
Queue Stats
288W - 318L
1,470 Elo+
Solo
Zeus
Zeus
rashpilius
Zeus
Level 5
God Stats
2W - 2L
1,631 SR
Queue Stats
9W - 17L
1,371 Elo+
Solo
Loki
Loki
wingamer80
Loki
Level 28
God Stats
9W - 7L
1,881 SR
Queue Stats
497W - 477L
1,511 Elo+
Solo
Team Averages
Level 19
1,625 SR
1,456 Elo+

VS

Team Averages
Level 19
1,624 SR
1,464 Elo+
Morgan Le Fay
Morgan Le Fay
Dogukanos67
Morgan Le Fay
Level 13
God Stats
1W - 0L
1,718 SR
Queue Stats
6W - 6L
1,384 Elo+
Party 1
Osiris
Osiris
Goliāth
Osiris
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 58L
1,445 Elo+
Solo
Skadi
Skadi
NorthernEclipse
Skadi
Level 17
God Stats
32W - 25L
1,582 SR
Queue Stats
135W - 123L
1,466 Elo+
Solo
Fenrir
Fenrir
silvereagle97
Fenrir
Level 16
God Stats
3W - 4L
1,488 SR
Queue Stats
8W - 7L
1,415 Elo+
Party 1
Ymir
Ymir
stealth_cave4
Ymir
Level 25
God Stats
4W - 1L
1,833 SR
Queue Stats
7W - 2L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 1
9,896
495
5,662
9,121
4,150
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 9 / 2
7,525
376
2,731
10,986
5,520
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Crackkorn
He Bo
15
5 / 5 / 2
10,154
508
10,883
9,507
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
0 / 6 / 0
6,464
323
1,405
4,479
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 3
9,610
481
9,432
9,488
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dogukanos67
Morgan Le Fay
15
3 / 4 / 4
9,526
476
6,686
8,008
2,752
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Goliāth
Osiris
14
4 / 3 / 1
9,282
464
2,861
8,176
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
9 / 3 / 2
11,140
557
6,705
12,176
3,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 6 / 5
10,231
512
4,901
16,810
6,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
5 / 0 / 9
12,572
629
7,370
14,149
8,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
14
Kills
24
25
Deaths
16
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
0
9
2
0.11
L
He Bo
Crackkorn
He Bo
5
5
2
1.2
W
Morgan Le Fay
Dogukanos67
Morgan Le Fay
3
4
4
1.25
W
Osiris
Goliāth
Osiris
4
3
1
1.5
W
9
3
2
3.33
L
0
6
0
0
W
3
6
5
0.92
W
5
0
9
9.5
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,113
Damage
28,523
43,581
Taken
59,319
15,723
Mitigated
26,181
8,850
Healing
17,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,662
368
355
3,343
9,121
4,150
1,202
4,742
4,379
51,049
0
L
2,731
1,004
0
814
10,986
5,520
618
1,638
9,348
0
23,821
L
He Bo
Crackkorn
He Bo
10,883
1,092
0
1,738
9,507
2,436
1,619
4,157
5,350
58,443
0
W
Morgan Le Fay
Dogukanos67
Morgan Le Fay
6,686
970
0
1,352
8,008
2,752
0
4,132
3,876
42,003
0
W
Osiris
Goliāth
Osiris
2,861
1,059
0
2,354
8,176
4,404
1,400
2,918
5,258
0
28,543
W
6,705
2,827
0
2,498
12,176
3,839
1,517
1,629
10,429
0
79,880
L
1,405
350
0
0
4,479
797
31
1,090
3,389
10,051
0
W
4,901
1,225
0
6,180
16,810
6,357
174
3,951
12,859
0
74,040
W
7,370
1,701
542
4,940
14,149
8,829
218
5,307
8,688
50,019
0
L
9,432
1,955
0
2,600
9,488
2,820
0
2,429
7,059
0
48,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,649
Gold Earned
52,751
379
Minions Killed
440
0
Camps Cleared
0
1,477,487
Distance Traveled
1,724,261
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,896
495
118
6
0
350,533
4
L
Thor
7,525
376
45
2
0
266,486
0
L
He Bo
10,154
508
123
6
0
317,598
2
W
Morgan Le Fay
9,526
476
55
3
0
347,113
4
W
Osiris
9,282
464
58
3
0
272,897
0
W
Skadi
11,140
557
136
7
0
385,496
1
L
Zeus
6,464
323
22
1
0
161,706
0
W
Fenrir
10,231
512
111
6
0
358,506
1
W
Ymir
12,572
629
80
4
0
360,249
0
L
Loki
9,610
481
71
4
0
381,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role