Player Matchup

Olorun
Olorun
Silver I
 
Olorun
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Georgemoko
Fenrir
Silver I
Level 103
God Stats
14W - 22L
1,396 SR
Queue Stats
343W - 348L
1,229 MMR
Solo
Jing Wei
Jing Wei
Silver I
NiluPainter1710
Jing Wei
Silver I
Level 126
God Stats
1W - 3L
1,593 SR
Queue Stats
175W - 192L
1,069 MMR
Solo
Ymir
Ymir
Silver I
Olenus9858
Ymir
Silver I
Level 69
God Stats
16W - 19L
1,431 SR
Queue Stats
130W - 136L
1,057 MMR
Solo
Kali
Kali
Silver I
giova_lp
Kali
Silver I
Level 68
God Stats
20W - 15L
1,608 SR
Queue Stats
159W - 171L
1,157 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,506 SR
1,202 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,384 SR
1,142 MMR
Janus
Janus
Silver II
HEROJO_86
Janus
Silver II
Level 148
God Stats
7W - 7L
1,493 SR
Queue Stats
625W - 652L
1,036 MMR
Solo
Hercules
Hercules
Bronze IV
Quiquecf05
Hercules
Bronze IV
Level 40
God Stats
0W - 4L
1,129 SR
Queue Stats
0W - 7L
1,219 MMR
Party 1
Medusa
Medusa
Silver II
UnSavoryRice
Medusa
Silver II
Level 105
God Stats
10W - 9L
1,580 SR
Queue Stats
158W - 182L
1,085 MMR
Solo
Cabrakan
Cabrakan
Gold IV
cm-2012
Cabrakan
Gold IV
Level 127
God Stats
11W - 11L
1,406 SR
Queue Stats
424W - 430L
1,151 MMR
Solo
Discordia
Discordia
Bronze IV
superboss1023
Discordia
Bronze IV
Level 34
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 7L
1,219 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
2 / 0 / 5
6,735
561
7,101
8,707
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Georgemoko
Fenrir
11
2 / 1 / 0
6,544
545
4,029
6,521
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
12
1 / 0 / 3
6,835
570
1,965
4,789
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 2 / 5
6,457
538
3,216
10,515
5,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kali
11
4 / 1 / 3
7,040
587
5,043
6,664
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArachneMorgan Le FayIzanamiTiamatHera

VS

Bans
PersephoneSetDanzaburouAthenaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HEROJO_86
Janus
10
1 / 0 / 0
5,800
483
4,307
4,680
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Quiquecf05
Hercules
10
1 / 3 / 0
5,995
500
2,210
9,272
4,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
8
1 / 3 / 1
5,307
442
5,547
5,281
1,770
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
cm-2012
Cabrakan
8
1 / 3 / 2
5,481
457
3,502
8,295
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
superboss1023
Discordia
8
0 / 2 / 1
4,943
412
3,215
5,086
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
4
4
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
5
4.5
W
Fenrir
Georgemoko
Fenrir
2
1
0
2
L
Janus
HEROJO_86
Janus
1
0
0
1
W
Jing Wei
1
0
3
2.5
W
2
2
5
2.25
L
Hercules
Quiquecf05
Hercules
1
3
0
0.33
L
Medusa
1
3
1
0.5
L
Cabrakan
cm-2012
Cabrakan
1
3
2
0.67
W
Kali
4
1
3
5.5
L
Discordia
superboss1023
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,354
Damage
18,781
37,196
Taken
32,614
17,927
Mitigated
14,556
15,284
Healing
9,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,101
3,087
599
6,092
8,707
3,362
888
5,101
3,561
51,576
0
W
Fenrir
Georgemoko
Fenrir
4,029
817
0
1,973
6,521
4,848
108
261
5,900
0
30,918
L
Janus
HEROJO_86
Janus
4,307
155
0
2,615
4,680
1,197
0
1,148
3,532
37,998
0
W
Jing Wei
1,965
1,473
0
2,694
4,789
1,309
0
307
4,482
0
40,191
W
3,216
538
0
820
10,515
5,481
0
3,205
7,265
18,824
0
L
Hercules
Quiquecf05
Hercules
2,210
477
0
3,372
9,272
4,974
167
905
7,889
0
21,090
L
Medusa
5,547
2,336
0
1,185
5,281
1,770
0
2,611
2,670
0
25,305
L
Cabrakan
cm-2012
Cabrakan
3,502
673
0
1,957
8,295
5,109
0
3,700
4,595
16,301
0
W
Kali
5,043
1,899
0
3,106
6,664
2,927
0
2,150
4,514
0
38,695
L
Discordia
superboss1023
Discordia
3,215
135
0
500
5,086
1,506
128
1,953
3,133
22,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,611
Gold Earned
27,526
363
Minions Killed
243
0
Camps Cleared
0
1,127,112
Distance Traveled
1,036,267
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,735
561
100
8
0
215,124
2
W
Fenrir
6,544
545
69
6
0
226,124
3
L
Janus
5,800
483
72
6
0
215,440
4
W
Jing Wei
6,835
570
88
7
0
223,262
3
W
Ymir
6,457
538
33
3
0
213,915
3
L
Hercules
5,995
500
51
4
0
234,424
0
L
Medusa
5,307
442
48
4
0
198,783
1
L
Cabrakan
5,481
457
36
3
0
174,489
1
W
Kali
7,040
587
73
6
0
248,687
5
L
Discordia
4,943
412
36
3
0
213,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role