Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Altaner
Cernunnos
Level 93
God Stats
2W - 0L
1,559 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MasterJC
Baron Samedi
Level 105
God Stats
81W - 52L
1,614 SR
Queue Stats
261W - 245L
1,535 Elo+
Party 1
Kali
Kali
SvenitoFiggd
Kali
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
469W - 427L
1,523 Elo+
Party 1
Zhong Kui
Zhong Kui
zerono77
Zhong Kui
Level 67
God Stats
3W - 4L
1,618 SR
Queue Stats
4W - 11L
1,454 Elo+
Party 1
Team Averages
Level 91
1,558 SR
1,502 Elo+

VS

Team Averages
Level 81
1,591 SR
1,459 Elo+
Skadi
Skadi
HearMeRoarr
Skadi
Level 60
God Stats
16W - 10L
1,505 SR
Queue Stats
32W - 21L
1,518 Elo+
Solo
Vamana
Vamana
Lesly529
Vamana
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 204L
1,405 Elo+
Party 2
Baron Samedi
Baron Samedi
afootlongjosh
Baron Samedi
Level 122
God Stats
18W - 12L
1,856 SR
Queue Stats
522W - 499L
1,538 Elo+
Solo
Ymir
Ymir
reskatordaro
Ymir
Level 69
God Stats
9W - 6L
1,594 SR
Queue Stats
38W - 61L
1,354 Elo+
Party 2
Bakasura
Bakasura
tanque240
Bakasura
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 3
5,287
481
5,408
6,715
5,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Altaner
Cernunnos
10
2 / 2 / 1
5,851
532
5,456
5,024
1,303
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
MasterJC
Baron Samedi
12
6 / 0 / 6
7,553
687
7,295
5,530
2,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 2 / 4
6,561
596
4,320
7,662
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
zerono77
Zhong Kui
12
6 / 2 / 2
7,216
656
5,633
6,468
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
5,399
491
4,239
6,294
1,900
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Lesly529
Vamana
9
0 / 4 / 0
5,199
473
1,045
7,437
3,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
afootlongjosh
Baron Samedi
11
4 / 4 / 0
6,517
592
5,731
9,237
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 2
5,088
463
3,004
9,358
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
tanque240
Bakasura
9
1 / 3 / 1
5,345
486
888
7,292
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
6
7
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
3
2.5
W
Cernunnos
Altaner
Cernunnos
2
2
1
1.25
L
1
3
4
1
L
Vamana
Lesly529
Vamana
0
4
0
0
W
Baron Samedi
MasterJC
Baron Samedi
6
0
6
9
W
3
2
4
2.5
L
Baron Samedi
afootlongjosh
Baron Samedi
4
4
0
1
L
0
4
2
0.25
L
Bakasura
tanque240
Bakasura
1
3
1
0.5
W
Zhong Kui
zerono77
Zhong Kui
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,112
Damage
14,907
31,399
Taken
39,618
16,162
Mitigated
16,346
15,208
Healing
10,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,408
328
275
2,005
6,715
5,832
0
1,651
5,064
21,928
0
W
Cernunnos
Altaner
Cernunnos
5,456
3,230
384
1,414
5,024
1,303
276
407
4,617
0
28,232
L
4,239
2,287
0
1,672
6,294
1,900
0
3,151
3,143
0
24,081
L
Vamana
Lesly529
Vamana
1,045
352
43
1,985
7,437
3,690
0
2,956
4,463
0
23,935
W
Baron Samedi
MasterJC
Baron Samedi
7,295
777
788
3,785
5,530
2,569
480
1,510
4,020
41,090
0
W
4,320
1,682
0
2,392
7,662
2,812
0
2,657
4,995
0
34,202
L
Baron Samedi
afootlongjosh
Baron Samedi
5,731
476
86
3,740
9,237
3,652
0
4,860
4,169
33,224
0
L
3,004
1,293
0
1,030
9,358
4,243
0
3,445
5,913
19,682
0
L
Bakasura
tanque240
Bakasura
888
554
0
2,235
7,292
2,861
0
3,588
3,594
0
19,566
W
Zhong Kui
zerono77
Zhong Kui
5,633
761
0
4,165
6,468
3,646
0
2,510
3,958
36,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
27,548
297
Minions Killed
247
0
Camps Cleared
0
1,042,963
Distance Traveled
1,003,513
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,287
481
34
3
0
217,845
2
W
Cernunnos
5,851
532
50
5
0
188,462
3
L
Skadi
5,399
491
54
5
0
208,173
4
L
Vamana
5,199
473
47
4
0
184,875
0
W
Baron Samedi
7,553
687
74
7
0
186,946
0
W
Kali
6,561
596
54
5
0
242,599
0
L
Baron Samedi
6,517
592
66
6
0
197,963
3
L
Ymir
5,088
463
24
2
0
186,065
0
L
Bakasura
5,345
486
56
5
0
226,437
2
W
Zhong Kui
7,216
656
85
8
0
207,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role