Player Matchup

Vamana
Vamana
Daelynn4532
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheDL1809
Cthulhu
Level 5
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 3L
1,248 Elo+
Solo
Ao Kuang
Ao Kuang
XCookieCrumbleX
Ao Kuang
Level 27
God Stats
5W - 13L
1,004 SR
Queue Stats
88W - 91L
1,253 Elo+
Solo
Nox
Nox
fede_rcia
Nox
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,271 Elo+
Party 1
Danzaburou
Danzaburou
val-kul
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,046 Elo+
Party 1
Team Averages
Level 9
1,359 SR
1,263 Elo+

VS

Team Averages
Level 9
1,468 SR
1,389 Elo+
Cthulhu
Cthulhu
KW_2NV
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Odin
Odin
LegndaryBigT
Odin
Level 26
God Stats
6W - 15L
1,340 SR
Queue Stats
8W - 16L
1,160 Elo+
Solo
Cerberus
Cerberus
Omnipotent-Rock7
Cerberus
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 15L
1,284 Elo+
Solo
Kukulkan
Kukulkan
TheLilKat
Kukulkan
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 58L
1,500 Elo+
Solo
Guan Yu
Guan Yu
vencedor_vigiado
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 15 / 5
10,370
451
5,965
23,946
12,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
TheDL1809
Cthulhu
14
5 / 15 / 7
11,591
504
7,492
23,688
18,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
16
10 / 10 / 5
11,349
493
18,682
27,159
7,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 15 / 5
9,735
423
5,126
14,825
4,122
Danzaburou
val-kul
Danzaburou
11
1 / 12 / 4
8,735
380
3,770
13,414
3,378

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KW_2NV
Cthulhu
10
3 / 11 / 13
9,978
434
2,210
16,945
15,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
17 / 2 / 32
12,319
536
17,346
12,463
7,415
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
8 / 6 / 30
11,718
509
14,079
23,308
25,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
TheLilKat
Kukulkan
16
27 / 6 / 20
13,244
576
37,594
16,033
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 8 / 28
10,516
457
9,672
14,787
11,057
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
185
24
Kills
62
67
Deaths
33
26
Assists
123
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
15
5
0.3
W
Cthulhu
KW_2NV
Cthulhu
3
11
13
0.86
W
17
2
32
16.5
W
8
6
30
3.83
L
Cthulhu
TheDL1809
Cthulhu
5
15
7
0.57
W
Kukulkan
TheLilKat
Kukulkan
27
6
20
6.17
L
Ao Kuang
10
10
5
1.25
L
6
15
5
0.57
L
Danzaburou
val-kul
Danzaburou
1
12
4
0.25
W
7
8
28
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,035
Damage
80,901
103,032
Taken
83,536
45,705
Mitigated
65,975
12,451
Healing
15,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,965
3,797
0
2,965
23,946
12,040
0
9,851
14,095
0
25,011
W
Cthulhu
KW_2NV
Cthulhu
2,210
355
0
219
16,945
15,126
301
3,506
13,439
15,983
0
W
17,346
4,895
0
1,441
12,463
7,415
2,465
4,956
7,507
0
36,181
W
14,079
4,256
0
5,601
23,308
25,995
1,167
11,039
12,269
51,705
0
L
Cthulhu
TheDL1809
Cthulhu
7,492
555
66
104
23,688
18,546
0
14,356
9,332
20,791
0
W
Kukulkan
TheLilKat
Kukulkan
37,594
8,491
1,501
3,754
16,033
6,382
2,228
4,697
11,336
73,916
0
L
Ao Kuang
18,682
8,493
250
8,732
27,159
7,619
5,134
12,876
14,283
53,574
0
L
5,126
2,020
0
174
14,825
4,122
20
9,752
5,073
20,999
0
L
Danzaburou
val-kul
Danzaburou
3,770
430
0
160
13,414
3,378
247
7,048
6,366
0
15,324
W
9,672
3,498
960
1,585
14,787
11,057
733
7,102
7,685
0
32,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,780
Gold Earned
57,775
193
Minions Killed
271
0
Camps Cleared
0
1,502,615
Distance Traveled
2,037,506
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,370
451
24
1
0
290,494
1
W
Cthulhu
9,978
434
22
1
0
401,915
1
W
Odin
12,319
536
40
2
0
477,583
0
W
Cerberus
11,718
509
99
4
0
388,788
1
L
Cthulhu
11,591
504
37
2
0
234,978
1
W
Kukulkan
13,244
576
65
3
0
355,870
1
L
Ao Kuang
11,349
493
63
3
0
371,339
0
L
Nox
9,735
423
45
2
0
313,375
3
L
Danzaburou
8,735
380
24
1
0
292,429
0
W
Guan Yu
10,516
457
45
2
0
413,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role