Player Matchup

Arachne
Arachne
InfernalCobra06
Arachne
Level 66
God Stats
1W - 3L
1,271 SR
Queue Stats
408W - 348L
1,333 Elo+
Party 3
Merlin
Merlin
LethalWolf8702
Merlin
Level 27
God Stats
9W - 20L
1,378 SR
Queue Stats
44W - 75L
1,244 Elo+
Party 3
Medusa
Medusa
StewedTurtle
Medusa
Level 23
God Stats
6W - 6L
1,531 SR
Queue Stats
46W - 52L
1,447 Elo+
Party 2
King Arthur
King Arthur
sipt99
King Arthur
Level 16
God Stats
2W - 8L
1,500 SR
Queue Stats
15W - 21L
1,301 Elo+
Party 3
Hel
Hel
whatTFdo
Hel
Level 65
God Stats
6W - 3L
1,668 SR
Queue Stats
15W - 22L
1,462 Elo+
Party 2
Team Averages
Level 39
1,470 SR
1,357 Elo+

VS

Team Averages
Level 73
1,516 SR
1,528 Elo+
Sol
Sol
DBT Flawless
Sol
Level 44
God Stats
4W - 8L
1,500 SR
Queue Stats
39W - 53L
1,496 Elo+
Solo
Chaac
Chaac
Flonmp
Chaac
Level 83
God Stats
10W - 5L
1,597 SR
Queue Stats
173W - 181L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
Th3Speculator
Sylvanus
Level 117
God Stats
7W - 6L
1,467 SR
Queue Stats
159W - 160L
1,541 Elo+
Party 1
Ne Zha
Ne Zha
soxfan123out
Ne Zha
Level 91
God Stats
1W - 0L
1,333 SR
Queue Stats
96W - 96L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
vvoids
Danzaburou
Level 29
God Stats
14W - 8L
1,682 SR
Queue Stats
62W - 38L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,111
511
2,857
6,499
1,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
5,293
529
1,012
2,609
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
7
0 / 6 / 0
4,131
413
3,304
6,935
1,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
sipt99
King Arthur
9
0 / 3 / 0
4,664
466
1,670
5,353
4,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 4 / 1
4,628
463
2,051
7,328
5,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,948
595
1,780
3,597
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Flonmp
Chaac
11
4 / 0 / 0
6,365
637
4,623
5,874
4,260
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
Th3Speculator
Sylvanus
9
4 / 0 / 7
5,884
588
4,784
6,120
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
11
3 / 0 / 3
6,358
636
2,956
5,959
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
vvoids
Danzaburou
9
5 / 1 / 5
6,248
625
6,518
5,059
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
17
17
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Chaac
Flonmp
Chaac
4
0
0
4
L
1
2
0
0.5
L
0
2
0
0
L
Medusa
0
6
0
0
W
Sylvanus
Th3Speculator
Sylvanus
4
0
7
7.5
L
King Arthur
sipt99
King Arthur
0
3
0
0
W
Ne Zha
3
0
3
4.5
W
Danzaburou
vvoids
Danzaburou
5
1
5
7.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,894
Damage
20,661
28,724
Taken
26,609
13,998
Mitigated
13,204
5,469
Healing
12,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,780
197
0
1,911
3,597
1,012
859
696
2,901
31,889
0
W
Chaac
Flonmp
Chaac
4,623
861
0
1,998
5,874
4,260
57
0
5,874
0
30,744
L
2,857
2,661
0
816
6,499
1,833
0
643
5,856
0
24,425
L
1,012
37
0
250
2,609
798
0
1,406
1,203
33,723
0
L
Medusa
3,304
1,638
0
459
6,935
1,938
0
1,434
5,501
0
15,966
W
Sylvanus
Th3Speculator
Sylvanus
4,784
1,830
821
2,510
6,120
4,318
321
1,064
5,056
16,038
4,554
L
King Arthur
sipt99
King Arthur
1,670
278
0
0
5,353
4,293
0
0
5,353
0
14,699
W
Ne Zha
2,956
1,444
0
3,867
5,959
1,945
0
263
5,696
0
41,006
W
Danzaburou
vvoids
Danzaburou
6,518
2,796
168
1,712
5,059
1,669
945
1,040
4,019
0
24,169
L
2,051
154
1,307
2,637
7,328
5,136
0
2,519
4,809
13,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,827
Gold Earned
30,803
215
Minions Killed
308
0
Camps Cleared
0
917,817
Distance Traveled
938,354
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,948
595
79
8
0
193,845
4
W
Chaac
6,365
637
72
7
0
183,571
0
L
Arachne
5,111
511
59
6
0
213,249
2
L
Merlin
5,293
529
70
7
0
165,441
3
L
Medusa
4,131
413
40
4
0
180,946
3
W
Sylvanus
5,884
588
37
4
0
165,891
1
L
King Arthur
4,664
466
29
3
0
170,025
0
W
Ne Zha
6,358
636
81
8
0
218,156
3
W
Danzaburou
6,248
625
39
4
0
176,891
0
L
Hel
4,628
463
17
2
0
188,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role