Player Matchup

Sobek
Sobek
Gold I
BlueEyedDem0n
Sobek
Gold I
Level 121
God Stats
11W - 5L
1,664 SR
Queue Stats
42W - 34L
1,820 MMR
Solo
Chiron
Chiron
Gold II
IceKoldKlips
Chiron
Gold II
Level 37
God Stats
5W - 5L
1,736 SR
Queue Stats
28W - 26L
1,808 MMR
Solo
Merlin
Merlin
Platinum III
Pharaoh Returns
Merlin
Platinum III
Level 159
God Stats
28W - 21L
1,690 SR
Queue Stats
148W - 161L
1,716 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,697 SR
1,782 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,595 SR
1,769 MMR
Sol
Sol
Diamond IV
HernySwift
Sol
Diamond IV
Level 159
God Stats
36W - 24L
1,708 SR
Queue Stats
434W - 416L
1,866 MMR
Solo
Horus
Horus
Platinum III
baconflapjackz
Horus
Platinum III
Level 154
God Stats
18W - 28L
1,478 SR
Queue Stats
523W - 608L
1,834 MMR
Solo
Danzaburou
Danzaburou
Gold II
shyboigio28
Danzaburou
Gold II
Level 127
God Stats
50W - 60L
1,598 SR
Queue Stats
683W - 687L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 7
13,276
781
14,576
27,136
43,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
17
6 / 4 / 5
12,547
738
15,253
14,695
5,542
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 4 / 7
11,101
653
11,706
15,126
6,673
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetTiamatMorgan Le FayAthenaPersephone

VS

Bans
GilgameshSkadiScyllaMedusaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 5
12,092
711
20,183
15,087
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 2 / 6
10,686
629
10,113
19,209
17,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
shyboigio28
Danzaburou
15
3 / 7 / 7
11,317
666
11,950
15,086
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
14
Kills
12
12
Deaths
14
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
L
7
5
5
1.9
W
Chiron
6
4
5
2.13
W
2
4
7
1.38
L
2
2
6
2.5
L
Danzaburou
shyboigio28
Danzaburou
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,535
Damage
42,246
56,957
Taken
49,382
55,675
Mitigated
27,330
12,393
Healing
11,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,576
1,293
0
4,432
27,136
43,460
477
5,736
20,923
34,450
0
L
20,183
3,259
0
4,735
15,087
4,076
1,575
8,585
6,502
46,084
0
W
Chiron
15,253
3,788
1,365
2,345
14,695
5,542
1,309
7,141
7,246
0
56,004
W
11,706
538
164
4,087
15,126
6,673
1,077
6,315
8,505
57,245
0
L
10,113
3,862
2,115
4,208
19,209
17,596
164
8,810
10,399
100
37,731
L
Danzaburou
shyboigio28
Danzaburou
11,950
5,793
0
885
15,086
5,658
1,408
8,887
6,199
0
39,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,924
Gold Earned
34,095
195
Minions Killed
177
0
Camps Cleared
0
901,909
Distance Traveled
910,086
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,276
781
21
1
0
321,487
4
L
Sol
12,092
711
65
4
0
281,859
2
W
Chiron
12,547
738
96
6
0
292,832
7
W
Merlin
11,101
653
78
5
0
287,590
3
L
Horus
10,686
629
44
3
0
353,014
3
L
Danzaburou
11,317
666
68
4
0
275,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role