Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
AlejxKoF
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 55L
1,590 Elo+
Party 3
Hachiman
Hachiman
Cazyh
Hachiman
Level 15
God Stats
21W - 28L
1,276 SR
Queue Stats
627W - 696L
1,420 Elo+
Party 4
Ah Puch
Ah Puch
SyIl
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 30L
1,572 Elo+
Solo
Ra
Ra
marciogamer29x
Ra
Level 29
God Stats
7W - 7L
1,500 SR
Queue Stats
321W - 365L
1,386 Elo+
Party 4
Team Averages
Level 22
1,455 SR
1,494 Elo+

VS

Team Averages
Level 20
1,474 SR
1,549 Elo+
Discordia
Discordia
Cognitivista
Discordia
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,467 Elo+
Party 1
Yemoja
Yemoja
Kingpoyo
Yemoja
Level 4
God Stats
1W - 1L
1,445 SR
Queue Stats
1W - 1L
1,696 Elo+
Solo
Ao Kuang
Ao Kuang
Mitzblik
Ao Kuang
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,446 Elo+
Party 1
Horus
Horus
tiaguera_sci
Horus
Level 67
God Stats
8W - 15L
1,423 SR
Queue Stats
708W - 748L
1,491 Elo+
Party 2
Thor
Thor
vigorhigor
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
6 / 1 / 15
11,117
1,112
23,302
9,132
3,857
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
AlejxKoF
Cthulhu
17
4 / 0 / 17
10,471
1,047
9,420
8,732
10,261
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Cazyh
Hachiman
17
6 / 2 / 14
10,930
1,093
12,327
12,439
4,510
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
SyIl
Ah Puch
17
8 / 3 / 8
10,955
1,096
15,394
10,145
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 3 / 14
9,790
979
9,697
11,586
4,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Team 1 Tickets

273

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cognitivista
Discordia
15
2 / 3 / 2
9,241
924
8,638
5,159
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Kingpoyo
Yemoja
16
0 / 4 / 2
8,998
900
5,520
12,224
10,508
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
Mitzblik
Ao Kuang
15
3 / 9 / 3
9,848
985
13,931
21,801
7,010
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 3 / 4
9,203
920
7,472
20,158
22,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 8 / 2
9,916
992
12,582
18,397
5,988
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
22
27
Kills
9
9
Deaths
27
68
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
1
15
13.5
W
Cthulhu
AlejxKoF
Cthulhu
4
0
17
12.5
W
Hachiman
Cazyh
Hachiman
6
2
14
6.5
L
Discordia
Cognitivista
Discordia
2
3
2
1
L
Yemoja
Kingpoyo
Yemoja
0
4
2
0.25
L
Ao Kuang
Mitzblik
Ao Kuang
3
9
3
0.5
W
Ah Puch
SyIl
Ah Puch
8
3
8
4
W
3
3
14
3.33
L
0
3
4
0.67
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,140
Damage
48,143
52,034
Taken
77,739
27,103
Mitigated
47,894
10,243
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
23,302
4,053
0
842
9,132
3,857
0
4,963
4,169
40,292
0
W
Cthulhu
AlejxKoF
Cthulhu
9,420
838
0
0
8,732
10,261
0
5,336
3,396
18,175
0
W
Hachiman
Cazyh
Hachiman
12,327
8,767
0
2,577
12,439
4,510
0
7,155
5,284
0
18,870
L
Discordia
Cognitivista
Discordia
8,638
367
0
0
5,159
1,790
0
3,554
1,513
16,957
0
L
Yemoja
Kingpoyo
Yemoja
5,520
653
1,360
0
12,224
10,508
0
9,536
2,530
32,353
0
L
Ao Kuang
Mitzblik
Ao Kuang
13,931
4,998
0
2,630
21,801
7,010
0
15,976
5,625
27,257
0
W
Ah Puch
SyIl
Ah Puch
15,394
1,413
0
1,347
10,145
3,828
0
4,116
6,029
31,196
0
W
9,697
850
2,206
3,271
11,586
4,647
0
6,717
4,869
25,038
0
L
7,472
2,839
1,879
4,559
20,158
22,598
0
13,556
6,340
210
14,890
L
12,582
2,585
0
0
18,397
5,988
0
14,273
3,918
0
26,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,263
Gold Earned
47,206
167
Minions Killed
167
6
Camps Cleared
3
885,720
Distance Traveled
837,472
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,117
1,112
43
4
2
195,974
0
W
Cthulhu
10,471
1,047
23
2
3
176,346
2
W
Hachiman
10,930
1,093
8
1
0
167,437
0
L
Discordia
9,241
924
19
2
0
133,208
1
L
Yemoja
8,998
900
59
6
0
149,295
3
L
Ao Kuang
9,848
985
35
4
2
182,044
0
W
Ah Puch
10,955
1,096
54
5
0
161,011
0
W
Ra
9,790
979
39
4
1
184,952
1
L
Horus
9,203
920
13
1
0
199,857
0
L
Thor
9,916
992
41
4
1
173,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role