Player Matchup

Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DragonTamer1209
Anhur
Level 131
God Stats
6W - 2L
1,882 SR
Queue Stats
1,133W - 1,077L
1,630 Elo+
Party 1
King Arthur
King Arthur
Nyka8453
King Arthur
Level 87
God Stats
3W - 2L
1,342 SR
Queue Stats
71W - 81L
1,459 Elo+
Party 1
Loki
Loki
Spanish Rap
Loki
Level 88
God Stats
21W - 18L
1,474 SR
Queue Stats
258W - 236L
1,409 Elo+
Party 1
Khepri
Khepri
isacredfire
Khepri
Level 66
God Stats
2W - 3L
1,551 SR
Queue Stats
156W - 165L
1,487 Elo+
Solo
Team Averages
Level 106
1,550 SR
1,497 Elo+

VS

Team Averages
Level 114
1,413 SR
1,493 Elo+
Hun Batz
Hun Batz
ErasmusYagami
Hun Batz
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 116L
1,470 Elo+
Solo
Erlang Shen
Erlang Shen
JackieEichel48
Erlang Shen
Level 105
God Stats
2W - 8L
1,046 SR
Queue Stats
449W - 413L
1,519 Elo+
Solo
Artemis
Artemis
Lost_Vanguard88
Artemis
Level 67
God Stats
17W - 11L
1,707 SR
Queue Stats
289W - 263L
1,527 Elo+
Solo
Anubis
Anubis
SentinelBishop
Anubis
Level 88
God Stats
17W - 11L
1,562 SR
Queue Stats
200W - 194L
1,537 Elo+
Solo
Sobek
Sobek
curio18
Sobek
Level 154
God Stats
0W - 3L
1,249 SR
Queue Stats
228W - 251L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
1 / 2 / 9
7,335
564
5,581
5,761
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 0 / 1
7,896
607
6,192
6,128
2,021
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Nyka8453
King Arthur
13
3 / 2 / 0
7,566
582
4,934
9,359
4,135
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 3 / 3
8,602
662
8,232
9,429
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
11
2 / 2 / 6
7,068
544
3,515
8,697
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ErasmusYagami
Hun Batz
11
3 / 5 / 2
6,754
520
3,725
9,653
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
JackieEichel48
Erlang Shen
13
2 / 4 / 1
7,276
560
4,580
8,997
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 0
6,343
488
1,846
7,535
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 6 / 1
6,922
532
7,904
7,953
4,053
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
curio18
Sobek
7
0 / 1 / 3
5,289
407
2,000
6,656
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
9
9
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
2
9
2.75
W
5
0
1
5.5
L
Hun Batz
ErasmusYagami
Hun Batz
3
5
2
0.8
L
Erlang Shen
JackieEichel48
Erlang Shen
2
4
1
0.63
L
0
5
0
0
W
King Arthur
Nyka8453
King Arthur
3
2
0
1.5
L
4
6
1
0.75
W
10
3
3
3.83
L
Sobek
curio18
Sobek
0
1
3
1.5
W
Khepri
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,454
Damage
20,055
39,374
Taken
40,794
16,777
Mitigated
17,583
12,584
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,581
509
926
1,143
5,761
1,479
108
2,617
3,144
42,734
0
W
6,192
2,905
0
3,924
6,128
2,021
0
288
5,840
0
50,526
L
Hun Batz
ErasmusYagami
Hun Batz
3,725
778
0
2,778
9,653
2,679
0
1,836
7,697
0
30,914
L
Erlang Shen
JackieEichel48
Erlang Shen
4,580
1,926
0
3,321
8,997
5,559
0
7
8,990
0
38,545
L
1,846
980
0
1,702
7,535
1,604
0
1,149
6,386
0
34,531
W
King Arthur
Nyka8453
King Arthur
4,934
1,619
0
2,220
9,359
4,135
0
401
8,958
0
43,352
L
7,904
361
0
1,755
7,953
4,053
0
3,392
4,331
40,966
0
W
8,232
2,486
0
2,114
9,429
2,535
38
2,970
6,459
0
43,860
L
Sobek
curio18
Sobek
2,000
360
0
3,173
6,656
3,688
0
2,252
4,294
9,739
0
W
Khepri
3,515
1,078
121
2,136
8,697
6,607
15
3,690
5,007
16,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,467
Gold Earned
32,584
366
Minions Killed
301
0
Camps Cleared
0
1,221,429
Distance Traveled
1,058,010
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,335
564
88
7
0
244,149
9
W
Anhur
7,896
607
98
8
0
239,373
6
L
Hun Batz
6,754
520
60
5
0
253,596
5
L
Erlang Shen
7,276
560
84
6
0
227,787
0
L
Artemis
6,343
488
68
5
0
214,845
5
W
King Arthur
7,566
582
87
7
0
237,336
4
L
Anubis
6,922
532
76
6
0
186,119
4
W
Loki
8,602
662
73
6
0
265,724
0
L
Sobek
5,289
407
13
1
0
175,663
1
W
Khepri
7,068
544
20
2
0
234,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role