Player Matchup

Odin
Odin
Blogas111
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Qhune
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,577 Elo+
Solo
Aphrodite
Aphrodite
Undosama
Aphrodite
Level 12
God Stats
2W - 2L
1,822 SR
Queue Stats
5W - 5L
1,655 Elo+
Party 2
Susano
Susano
VJNL69
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,497 Elo+
Party 2
Freya
Freya
chipsxxzakje
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,684 Elo+
Party 2
Team Averages
Level 18
1,564 SR
1,583 Elo+

VS

Team Averages
Level 16
1,542 SR
1,646 Elo+
Neith
Neith
LinaMurder
Neith
Level 18
God Stats
15W - 16L
1,548 SR
Queue Stats
74W - 54L
1,484 Elo+
Party 1
Thor
Thor
PapaSmurfThana
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,656 Elo+
Solo
Sylvanus
Sylvanus
Sytrel
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,714 Elo+
Party 1
Zeus
Zeus
labricot43
Zeus
Level 14
God Stats
5W - 5L
1,500 SR
Queue Stats
91W - 90L
1,601 Elo+
Solo
Anhur
Anhur
simpujezafree
Anhur
Level 14
God Stats
6W - 0L
1,660 SR
Queue Stats
15W - 3L
1,776 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
1 / 7 / 6
7,299
384
5,230
15,324
13,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Qhune
Ah Puch
11
1 / 5 / 0
7,139
376
6,343
8,283
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
Undosama
Aphrodite
12
4 / 7 / 3
8,897
468
5,591
16,882
11,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
VJNL69
Susano
13
3 / 7 / 5
8,584
452
6,217
16,008
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
3 / 11 / 4
8,178
430
8,281
18,328
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 3 / 6
10,439
549
4,858
8,865
3,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
18 / 1 / 5
13,290
699
21,891
14,242
7,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Sytrel
Sylvanus
15
6 / 3 / 15
10,726
565
14,631
16,910
21,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 5 / 11
11,110
585
10,769
11,186
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 0 / 1
15,566
819
10,136
15,073
8,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
75
12
Kills
37
37
Deaths
12
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Odin
1
7
6
0.57
W
Neith
3
3
6
2
W
18
1
5
20.5
L
Ah Puch
Qhune
Ah Puch
1
5
0
0.2
W
Sylvanus
Sytrel
Sylvanus
6
3
15
4.5
L
Aphrodite
Undosama
Aphrodite
4
7
3
0.79
L
Susano
VJNL69
Susano
3
7
5
0.79
L
3
11
4
0.45
W
4
5
11
1.9
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,662
Damage
62,285
74,825
Taken
66,276
35,840
Mitigated
45,513
18,725
Healing
25,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
5,230
2,317
0
1,792
15,324
13,088
0
4,935
9,856
0
23,382
W
Neith
4,858
849
0
796
8,865
3,572
2,082
3,659
5,206
0
55,130
W
21,891
5,938
0
1,870
14,242
7,140
934
4,647
9,595
0
100,748
L
Ah Puch
Qhune
Ah Puch
6,343
72
0
2,032
8,283
1,893
0
2,136
5,688
35,140
0
W
Sylvanus
Sytrel
Sylvanus
14,631
3,633
4,569
7,669
16,910
21,726
624
4,581
12,329
38,249
12,987
L
Aphrodite
Undosama
Aphrodite
5,591
1,553
2,630
6,306
16,882
11,871
0
6,302
10,456
9,804
0
L
Susano
VJNL69
Susano
6,217
2,322
0
2,701
16,008
4,202
0
6,322
9,517
0
34,466
L
8,281
2,757
0
3,264
18,328
4,786
0
3,903
14,237
31,654
0
W
10,769
1,688
0
2,907
11,186
4,307
1,992
6,172
5,014
50,494
0
W
10,136
3,963
0
8,157
15,073
8,768
7,596
2,526
12,547
0
160,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,097
Gold Earned
61,131
248
Minions Killed
654
0
Camps Cleared
0
1,584,459
Distance Traveled
1,729,334
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,299
384
40
2
0
332,929
1
W
Neith
10,439
549
81
4
0
349,818
0
W
Thor
13,290
699
132
7
0
398,041
3
L
Ah Puch
7,139
376
63
3
0
270,447
6
W
Sylvanus
10,726
565
68
4
0
327,813
7
L
Aphrodite
8,897
468
8
0
0
336,625
4
L
Susano
8,584
452
74
4
0
329,181
0
L
Freya
8,178
430
63
3
0
315,277
0
W
Zeus
11,110
585
102
5
0
324,657
2
W
Anhur
15,566
819
271
14
0
329,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role