Player Matchup

Hera
Hera
CaptSadbinch
Hera
Level 46
God Stats
11W - 12L
1,552 SR
Queue Stats
289W - 259L
1,633 Elo+
Party 2
Raijin
Raijin
Jickets
Raijin
Level 160
God Stats
11W - 12L
1,767 SR
Queue Stats
823W - 807L
1,678 Elo+
Party 2
Tiamat
Tiamat
ShortBusShannon
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 44L
1,581 Elo+
Party 2
Bastet
Bastet
SirRixx
Bastet
Level 127
God Stats
4W - 4L
1,547 SR
Queue Stats
180W - 185L
1,540 Elo+
Solo
Ares
Ares
shädr
Ares
Level 125
God Stats
16W - 8L
1,810 SR
Queue Stats
793W - 719L
1,678 Elo+
Party 2
Team Averages
Level 101
1,635 SR
1,622 Elo+

VS

Team Averages
Level 129
1,598 SR
1,562 Elo+
Izanami
Izanami
CrazyMayck
Izanami
Level 106
God Stats
7W - 1L
1,694 SR
Queue Stats
229W - 197L
1,555 Elo+
Solo
Amaterasu
Amaterasu
UncleCheeky
Amaterasu
Level 137
God Stats
2W - 0L
1,742 SR
Queue Stats
103W - 81L
1,614 Elo+
Party 3
Mulan
Mulan
UncleDrowsy
Mulan
Level 132
God Stats
1W - 0L
1,308 SR
Queue Stats
114W - 93L
1,613 Elo+
Party 3
Cabrakan
Cabrakan
XxElderGod1xX
Cabrakan
Level 142
God Stats
1W - 1L
1,686 SR
Queue Stats
44W - 38L
1,509 Elo+
Party 1
Ah Puch
Ah Puch
veuse
Ah Puch
Level 128
God Stats
1W - 1L
1,561 SR
Queue Stats
34W - 29L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 12
9,610
601
10,097
13,442
6,353
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
Jickets
Raijin
20
7 / 4 / 13
12,934
808
20,061
12,491
6,958
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 12
9,839
615
9,473
13,229
8,023
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
SirRixx
Bastet
18
6 / 7 / 12
11,366
710
19,519
18,723
9,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
shädr
Ares
20
7 / 4 / 15
12,509
782
17,646
24,759
34,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrazyMayck
Izanami
19
8 / 6 / 6
12,486
780
16,755
13,333
5,533
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
UncleCheeky
Amaterasu
18
3 / 5 / 22
11,637
727
8,806
31,168
27,583
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
4 / 3 / 21
11,710
732
11,741
21,172
21,636
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
XxElderGod1xX
Cabrakan
18
4 / 3 / 21
11,236
702
12,675
19,755
25,884
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
veuse
Ah Puch
20
11 / 6 / 10
13,156
822
25,502
16,465
7,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
110
23
Kills
30
30
Deaths
23
64
Assists
80
Player
Kills
Deaths
Assists
KDA
L
2
8
12
1
W
Izanami
CrazyMayck
Izanami
8
6
6
1.83
L
Raijin
Jickets
Raijin
7
4
13
3.38
L
1
7
12
1
L
Bastet
SirRixx
Bastet
6
7
12
1.71
W
Amaterasu
UncleCheeky
Amaterasu
3
5
22
2.8
W
4
3
21
4.83
W
Cabrakan
XxElderGod1xX
Cabrakan
4
3
21
4.83
L
Ares
shädr
Ares
7
4
15
3.63
W
Ah Puch
veuse
Ah Puch
11
6
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,796
Damage
75,479
82,644
Taken
101,893
65,247
Mitigated
88,064
17,061
Healing
42,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,097
2,728
378
691
13,442
6,353
0
7,019
6,315
21,167
0
W
Izanami
CrazyMayck
Izanami
16,755
8,447
284
725
13,333
5,533
5,006
8,876
4,457
0
47,358
L
Raijin
Jickets
Raijin
20,061
1,225
460
1,381
12,491
6,958
662
6,592
5,795
55,165
0
L
9,473
943
942
1,493
13,229
8,023
294
6,073
7,024
15,668
0
L
Bastet
SirRixx
Bastet
19,519
3,971
2,704
2,671
18,723
9,487
1,597
7,135
11,426
0
28,290
W
Amaterasu
UncleCheeky
Amaterasu
8,806
2,679
4,242
13,064
31,168
27,583
326
14,943
16,225
0
18,966
W
11,741
1,293
2,948
8,366
21,172
21,636
487
11,458
9,714
0
25,704
W
Cabrakan
XxElderGod1xX
Cabrakan
12,675
1,037
1,318
5,883
19,755
25,884
67
12,842
6,913
19,066
0
L
Ares
shädr
Ares
17,646
987
999
5,342
24,759
34,426
405
10,474
13,907
22,452
0
W
Ah Puch
veuse
Ah Puch
25,502
876
1,096
4,929
16,465
7,428
517
9,158
7,307
52,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,258
Gold Earned
60,225
141
Minions Killed
193
0
Camps Cleared
0
1,361,041
Distance Traveled
1,406,022
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,610
601
13
1
0
249,908
0
W
Izanami
12,486
780
72
5
0
258,613
1
L
Raijin
12,934
808
82
5
0
284,047
0
L
Tiamat
9,839
615
14
1
0
253,866
1
L
Bastet
11,366
710
19
1
0
298,478
0
W
Amaterasu
11,637
727
18
1
0
297,397
0
W
Mulan
11,710
732
22
1
0
305,421
0
W
Cabrakan
11,236
702
12
1
0
297,276
0
L
Ares
12,509
782
13
1
0
274,742
1
W
Ah Puch
13,156
822
69
4
0
247,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role