Player Matchup

Anubis
Anubis
Ace Nightblitz
Anubis
Level 14
God Stats
16W - 19L
1,439 SR
Queue Stats
21W - 28L
1,348 Elo+
Solo
Scylla
Scylla
AmberBear8645
Scylla
Level 17
God Stats
15W - 7L
1,493 SR
Queue Stats
16W - 12L
1,264 Elo+
Party 1
Ares
Ares
Cpt0bv10usly
Ares
Level 15
God Stats
4W - 1L
1,772 SR
Queue Stats
20W - 13L
1,388 Elo+
Party 1
Achilles
Achilles
PerseusParker
Achilles
Level 82
God Stats
1W - 0L
1,738 SR
Queue Stats
17W - 11L
1,351 Elo+
Party 1
Izanami
Izanami
hazardousplay69
Izanami
Level 22
God Stats
33W - 17L
1,554 SR
Queue Stats
40W - 24L
1,456 Elo+
Solo
Team Averages
Level 30
1,599 SR
1,361 Elo+

VS

Team Averages
Level 12
1,431 SR
1,431 Elo+
Morgan Le Fay
Morgan Le Fay
Paolo_F-R-S
Morgan Le Fay
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,301 Elo+
Solo
Cerberus
Cerberus
RoBoCOOKiMonstr
Cerberus
Level 7
God Stats
4W - 9L
1,500 SR
Queue Stats
6W - 9L
1,719 Elo+
Solo
Baba Yaga
Baba Yaga
Zanardi_
Baba Yaga
Level 29
God Stats
38W - 40L
1,420 SR
Queue Stats
627W - 662L
1,463 Elo+
Solo
Bacchus
Bacchus
anti-glizzy
Bacchus
Level 8
God Stats
14W - 13L
1,495 SR
Queue Stats
14W - 15L
1,382 Elo+
Party 2
Izanami
Izanami
hbmpenguin-
Izanami
Level 7
God Stats
7W - 16L
1,240 SR
Queue Stats
10W - 16L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 19
10,668
1,067
10,956
6,656
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
0 / 1 / 19
9,179
918
6,297
6,680
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 2 / 16
11,190
1,119
11,591
13,275
10,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
PerseusParker
Achilles
18
9 / 0 / 17
11,032
1,103
19,975
17,022
16,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
10 / 1 / 13
11,461
1,146
20,474
8,466
3,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

338

VS

Team 2 Tickets

90

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Paolo_F-R-S
Morgan Le Fay
15
0 / 9 / 3
8,532
853
5,555
15,033
7,714
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
15
1 / 6 / 1
8,638
864
5,485
17,492
15,979
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
Zanardi_
Baba Yaga
15
2 / 3 / 2
9,887
989
11,901
14,169
5,502
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
anti-glizzy
Bacchus
15
1 / 5 / 2
8,856
886
12,331
13,751
15,158
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
hbmpenguin-
Izanami
15
0 / 7 / 4
8,624
862
8,783
17,089
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
16
30
Kills
4
4
Deaths
30
84
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
19
14.5
W
0
1
19
9.5
W
6
2
16
7
L
Morgan Le Fay
Paolo_F-R-S
Morgan Le Fay
0
9
3
0.17
W
Achilles
PerseusParker
Achilles
9
0
17
17.5
L
Cerberus
1
6
1
0.25
L
Baba Yaga
Zanardi_
Baba Yaga
2
3
2
1
L
Bacchus
anti-glizzy
Bacchus
1
5
2
0.4
W
10
1
13
16.5
L
Izanami
hbmpenguin-
Izanami
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,293
Damage
44,055
52,099
Taken
77,534
35,486
Mitigated
49,837
12,484
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,956
1,452
321
1,830
6,656
2,998
0
5,060
1,549
24,814
0
W
6,297
1,685
0
0
6,680
2,522
0
5,429
1,251
11,359
0
W
11,591
1,080
0
2,451
13,275
10,269
0
9,717
3,230
17,123
0
L
Morgan Le Fay
Paolo_F-R-S
Morgan Le Fay
5,555
790
0
1,205
15,033
7,714
0
4,703
10,090
14,878
0
W
Achilles
PerseusParker
Achilles
19,975
5,877
0
6,668
17,022
16,616
0
8,586
7,414
0
26,250
L
Cerberus
5,485
643
0
2,483
17,492
15,979
0
8,679
8,117
11,745
0
L
Baba Yaga
Zanardi_
Baba Yaga
11,901
1,004
51
2,430
14,169
5,502
0
4,482
9,273
37,689
0
L
Bacchus
anti-glizzy
Bacchus
12,331
810
0
0
13,751
15,158
0
4,709
8,324
19,415
0
W
20,474
11,708
0
1,214
8,466
3,081
0
5,817
2,551
0
55,043
L
Izanami
hbmpenguin-
Izanami
8,783
6,120
0
1,190
17,089
5,484
0
6,070
10,598
0
16,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,530
Gold Earned
44,537
175
Minions Killed
127
6
Camps Cleared
4
924,218
Distance Traveled
800,409
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,668
1,067
37
4
2
170,806
3
W
Scylla
9,179
918
16
2
0
161,145
0
W
Ares
11,190
1,119
6
1
1
209,631
3
L
Morgan Le Fay
8,532
853
25
3
0
133,946
0
W
Achilles
11,032
1,103
17
2
1
216,755
5
L
Cerberus
8,638
864
13
1
1
167,505
0
L
Baba Yaga
9,887
989
74
7
1
179,375
0
L
Bacchus
8,856
886
5
1
1
177,851
0
W
Izanami
11,461
1,146
99
10
2
165,881
1
L
Izanami
8,624
862
10
1
1
141,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role