Player Matchup

Ares
Ares
AnF0xy
Ares
Level 125
God Stats
5W - 4L
1,831 SR
Queue Stats
196W - 211L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
Table820
Zhong Kui
Level 49
God Stats
4W - 5L
1,498 SR
Queue Stats
330W - 356L
1,473 Elo+
Solo
Thor
Thor
WalrusSpymaster
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,636 Elo+
Party 3
Janus
Janus
XxDordysluGxX
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 72L
1,462 Elo+
Party 3
Rama
Rama
leeduuc
Rama
Level 89
God Stats
4W - 6L
1,292 SR
Queue Stats
255W - 241L
1,473 Elo+
Solo
Team Averages
Level 80
1,524 SR
1,509 Elo+

VS

Team Averages
Level 72
1,642 SR
1,552 Elo+
Merlin
Merlin
Deadpool468
Merlin
Level 13
God Stats
4W - 5L
1,845 SR
Queue Stats
18W - 19L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
Driehoekje
Danzaburou
Level 87
God Stats
55W - 51L
1,537 SR
Queue Stats
79W - 69L
1,496 Elo+
Party 2
Hercules
Hercules
Hoschy89
Hercules
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,472 Elo+
Party 1
Sobek
Sobek
Liiwiistor
Sobek
Level 39
God Stats
3W - 3L
1,694 SR
Queue Stats
96W - 53L
1,737 Elo+
Solo
Fenrir
Fenrir
shadowreaver
Fenrir
Level 143
God Stats
13W - 13L
1,636 SR
Queue Stats
211W - 206L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AnF0xy
Ares
8
1 / 3 / 3
5,697
518
5,300
7,577
4,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Table820
Zhong Kui
13
2 / 0 / 0
7,125
648
4,407
6,230
6,476
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 2
6,363
578
2,681
6,553
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 1
5,863
533
1,204
4,524
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
leeduuc
Rama
12
5 / 1 / 0
6,745
613
8,066
6,387
2,161
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 3 / 3
5,682
517
2,971
4,723
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Driehoekje
Danzaburou
9
3 / 2 / 1
5,633
512
5,538
7,864
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
Hoschy89
Hercules
7
0 / 0 / 0
4,292
390
351
4,424
3,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
6
0 / 3 / 2
4,875
443
3,212
7,393
5,027
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
10
3 / 3 / 0
5,892
536
4,859
8,720
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
11
Kills
8
8
Deaths
11
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
AnF0xy
Ares
1
3
3
0.83
L
Merlin
2
3
3
1.17
L
Danzaburou
Driehoekje
Danzaburou
3
2
1
1.75
L
Hercules
Hoschy89
Hercules
0
0
0
0
L
Sobek
0
3
2
0.33
W
Zhong Kui
Table820
Zhong Kui
2
0
0
2
W
3
2
2
2
W
0
2
1
0.25
W
Rama
leeduuc
Rama
5
1
0
5
L
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,658
Damage
16,931
31,271
Taken
33,124
15,677
Mitigated
14,492
9,759
Healing
8,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
AnF0xy
Ares
5,300
274
0
685
7,577
4,210
0
1,879
5,638
14,575
0
L
Merlin
2,971
159
0
785
4,723
1,373
0
2,016
2,707
22,612
0
L
Danzaburou
Driehoekje
Danzaburou
5,538
2,541
0
3,429
7,864
2,166
0
2,039
5,825
0
28,277
L
Hercules
Hoschy89
Hercules
351
91
0
716
4,424
3,128
0
1,705
2,719
0
11,030
L
Sobek
3,212
275
0
2,339
7,393
5,027
0
2,228
5,165
11,281
0
W
Zhong Kui
Table820
Zhong Kui
4,407
761
0
3,470
6,230
6,476
659
1,117
4,919
46,184
0
W
2,681
853
0
2,705
6,553
1,813
0
329
6,160
0
30,817
W
1,204
251
0
664
4,524
1,017
359
800
3,558
31,001
0
W
Rama
leeduuc
Rama
8,066
6,595
0
2,235
6,387
2,161
0
1,574
4,813
0
41,965
L
Fenrir
4,859
1,467
0
1,006
8,720
2,798
0
2,923
5,797
0
31,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,793
Gold Earned
26,374
354
Minions Killed
210
0
Camps Cleared
0
1,009,044
Distance Traveled
947,187
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,697
518
14
1
0
206,690
3
L
Merlin
5,682
517
51
5
0
211,023
1
L
Danzaburou
5,633
512
51
5
0
171,251
2
L
Hercules
4,292
390
19
2
0
182,122
1
L
Sobek
4,875
443
22
2
0
167,729
4
W
Zhong Kui
7,125
648
117
11
0
203,515
4
W
Thor
6,363
578
65
6
0
212,468
1
W
Janus
5,863
533
70
6
0
190,114
0
W
Rama
6,745
613
88
8
0
196,257
3
L
Fenrir
5,892
536
67
6
0
215,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role