Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AceAvenue
Sylvanus
Level 134
God Stats
0W - 1L
1,741 SR
Queue Stats
10W - 10L
1,586 Elo+
Party 1
Fenrir
Fenrir
HollowedOut
Fenrir
Level 160
God Stats
1W - 6L
1,320 SR
Queue Stats
309W - 311L
1,527 Elo+
Solo
Neith
Neith
MapleCage
Neith
Level 129
God Stats
0W - 1L
1,627 SR
Queue Stats
5W - 4L
1,635 Elo+
Party 1
Thanatos
Thanatos
Xyphoes
Thanatos
Level 82
God Stats
0W - 3L
1,531 SR
Queue Stats
125W - 114L
1,543 Elo+
Solo
Team Averages
Level 131
1,544 SR
1,558 Elo+

VS

Team Averages
Level 129
1,693 SR
1,583 Elo+
Ah Muzen Cab
Ah Muzen Cab
DanteDraco94
Ah Muzen Cab
Level 150
God Stats
4W - 1L
1,548 SR
Queue Stats
149W - 141L
1,613 Elo+
Solo
Thoth
Thoth
KingStampy
Thoth
Level 155
God Stats
5W - 0L
1,796 SR
Queue Stats
127W - 115L
1,595 Elo+
Party 2
Discordia
Discordia
Neckert89
Discordia
Level 102
God Stats
3W - 0L
1,929 SR
Queue Stats
73W - 76L
1,565 Elo+
Party 3
Hel
Hel
coltonator9000
Hel
Level 124
God Stats
3W - 1L
1,666 SR
Queue Stats
110W - 110L
1,588 Elo+
Party 2
Eset
Eset
justbringit33
Eset
Level 115
God Stats
3W - 2L
1,528 SR
Queue Stats
69W - 71L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
19
3 / 9 / 17
11,776
693
12,274
21,187
7,800
Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+15
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Fortified Scepter

Fortified Scepter

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+40
Magical Power
+5
Magical Penetration

Sylvanus
AceAvenue
Sylvanus
19
1 / 6 / 16
11,466
674
8,477
28,221
33,694
Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
19
5 / 6 / 17
12,441
732
13,601
23,216
27,196
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
MapleCage
Neith
20
15 / 6 / 9
15,980
940
29,159
21,798
7,845
Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Thanatos
Xyphoes
Thanatos
16
4 / 8 / 11
10,707
630
12,078
17,797
8,747
Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Winged Blade

Winged Blade

+30
Magical Protection
+250
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DanteDraco94
Ah Muzen Cab
20
6 / 4 / 22
13,117
772
30,676
18,491
8,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+35
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+15
Physical Power

Thoth
20
12 / 7 / 17
14,479
852
27,525
15,298
6,967
Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Gem of Focus

Gem of Focus

+100
Magical Power
+150
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

Discordia
Neckert89
Discordia
18
3 / 6 / 17
12,019
707
10,721
15,175
6,366
Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

20
4 / 5 / 21
12,499
735
11,144
21,348
13,425
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+90
Magical Power
+200
Health
+7%
Movement Speed

AURA - Allied gods within 70 units have their Healing increased by 20%.

Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes bonus damage taken is decreased by 60%.

20
10 / 6 / 19
14,220
836
18,171
19,877
8,723
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
131
28
Kills
35
35
Deaths
28
70
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
3
9
17
1.28
L
Sylvanus
AceAvenue
Sylvanus
1
6
16
1.5
W
Ah Muzen Cab
DanteDraco94
Ah Muzen Cab
6
4
22
4.25
L
Fenrir
5
6
17
2.25
W
Thoth
12
7
17
2.93
L
Neith
MapleCage
Neith
15
6
9
3.25
W
Discordia
Neckert89
Discordia
3
6
17
1.92
L
Thanatos
Xyphoes
Thanatos
4
8
11
1.19
W
4
5
21
2.9
W
10
6
19
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,589
Damage
98,237
112,219
Taken
90,189
85,282
Mitigated
44,025
48,544
Healing
40,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
12,274
1,151
1,600
3,069
21,187
7,800
505
15,682
5,465
45,106
0
L
Sylvanus
AceAvenue
Sylvanus
8,477
795
9,540
9,515
28,221
33,694
361
11,135
17,086
14,000
0
W
Ah Muzen Cab
DanteDraco94
Ah Muzen Cab
30,676
10,705
1,793
6,474
18,491
8,544
2,482
4,759
13,682
0
58,967
L
Fenrir
13,601
1,743
2,421
5,114
23,216
27,196
450
15,833
7,340
0
16,339
W
Thoth
27,525
1,766
0
791
15,298
6,967
1,685
3,835
11,194
47,946
0
L
Neith
MapleCage
Neith
29,159
19,925
1,275
8,126
21,798
7,845
1,769
14,779
7,019
0
66,415
W
Discordia
Neckert89
Discordia
10,721
442
1,194
1,201
15,175
6,366
799
4,197
10,692
31,772
0
L
Thanatos
Xyphoes
Thanatos
12,078
2,505
1,496
6,388
17,797
8,747
709
10,006
7,748
0
14,730
W
11,144
113
12,523
9,303
21,348
13,425
252
3,823
17,378
19,867
0
W
18,171
816
3,518
3,744
19,877
8,723
1,323
4,137
15,460
26,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,370
Gold Earned
66,334
183
Minions Killed
188
0
Camps Cleared
0
1,315,448
Distance Traveled
1,461,730
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
11,776
693
62
4
0
232,250
3
L
Sylvanus
11,466
674
20
1
0
284,645
0
W
Ah Muzen Cab
13,117
772
63
4
0
304,909
1
L
Fenrir
12,441
732
7
0
0
264,978
0
W
Thoth
14,479
852
41
2
0
278,368
0
L
Neith
15,980
940
81
5
0
263,716
0
W
Discordia
12,019
707
48
3
0
292,693
3
L
Thanatos
10,707
630
13
1
0
269,859
4
W
Hel
12,499
735
19
1
0
316,152
1
W
Eset
14,220
836
17
1
0
269,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role