Player Matchup

Mercury
Mercury
Chibrimer_TEY
Mercury
Level 18
God Stats
31W - 24L
1,481 SR
Queue Stats
53W - 72L
1,270 Elo+
Party 1
Raijin
Raijin
XeM Venom4940
Raijin
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 24L
1,253 Elo+
Party 3
Chaac
Chaac
XeM Zero
Chaac
Level 26
God Stats
40W - 42L
1,473 SR
Queue Stats
47W - 55L
1,372 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
lINOMIl
Morgan Le Fay
Level 26
God Stats
19W - 9L
1,662 SR
Queue Stats
55W - 33L
1,449 Elo+
Solo
Merlin
Merlin
someghost98
Merlin
Level 17
God Stats
17W - 19L
1,474 SR
Queue Stats
56W - 75L
1,282 Elo+
Party 1
Team Averages
Level 20
1,518 SR
1,325 Elo+

VS

Team Averages
Level 18
1,386 SR
1,273 Elo+
Guan Yu
Guan Yu
CrystalSalt2372
Guan Yu
Level 5
God Stats
1W - 3L
1,167 SR
Queue Stats
9W - 9L
1,129 Elo+
Party 4
Cernunnos
Cernunnos
NTI_Toupi
Cernunnos
Level 13
God Stats
6W - 7L
1,283 SR
Queue Stats
52W - 71L
1,205 Elo+
Solo
Ratatoskr
Ratatoskr
Slash1903
Ratatoskr
Level 15
God Stats
22W - 14L
1,438 SR
Queue Stats
26W - 22L
1,243 Elo+
Party 4
Anubis
Anubis
lChagol
Anubis
Level 41
God Stats
92W - 57L
1,544 SR
Queue Stats
134W - 120L
1,418 Elo+
Party 2
Cupid
Cupid
lCyanI
Cupid
Level 18
God Stats
14W - 11L
1,500 SR
Queue Stats
118W - 107L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
5 / 10 / 6
12,239
422
5,787
21,216
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
13 / 8 / 7
13,180
454
14,447
22,130
24,815
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
XeM Zero
Chaac
19
15 / 5 / 12
14,069
485
19,933
32,693
21,711
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
lINOMIl
Morgan Le Fay
20
5 / 4 / 3
14,223
490
12,817
19,260
5,936
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
18
7 / 9 / 4
12,706
438
13,872
19,033
5,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 4
11,665
402
7,342
23,226
19,936
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
NTI_Toupi
Cernunnos
18
0 / 10 / 3
12,332
425
5,038
19,085
6,813
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ratatoskr
Slash1903
Ratatoskr
17
4 / 15 / 4
12,998
448
9,969
25,926
11,084
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
lChagol
Anubis
20
19 / 0 / 3
18,698
645
34,070
15,283
9,593
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
lCyanI
Cupid
20
9 / 10 / 6
14,536
501
16,028
18,550
7,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
53
45
Kills
33
36
Deaths
45
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
5
10
6
0.8
W
1
10
4
0.3
W
Cernunnos
NTI_Toupi
Cernunnos
0
10
3
0.15
W
Ratatoskr
Slash1903
Ratatoskr
4
15
4
0.4
L
13
8
7
2.06
L
Chaac
XeM Zero
Chaac
15
5
12
4.2
W
Anubis
lChagol
Anubis
19
0
3
20.5
W
Cupid
lCyanI
Cupid
9
10
6
1.2
L
Morgan Le Fay
lINOMIl
Morgan Le Fay
5
4
3
1.63
L
Merlin
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,856
Damage
72,447
114,332
Taken
102,070
64,183
Mitigated
55,157
26,347
Healing
25,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
5,787
3,218
0
2,090
21,216
6,567
4,019
7,164
14,052
0
61,526
W
7,342
2,154
728
3,426
23,226
19,936
519
12,530
10,461
0
39,032
W
Cernunnos
NTI_Toupi
Cernunnos
5,038
1,151
17
4,348
19,085
6,813
1,738
7,452
11,454
0
72,290
W
Ratatoskr
Slash1903
Ratatoskr
9,969
3,687
0
2,001
25,926
11,084
105
6,454
19,470
0
65,766
L
14,447
2,904
172
4,845
22,130
24,815
1,789
3,566
18,564
58,880
0
L
Chaac
XeM Zero
Chaac
19,933
3,260
0
9,115
32,693
21,711
1,544
9,561
23,132
433
61,695
W
Anubis
lChagol
Anubis
34,070
1,282
0
12,304
15,283
9,593
1,984
5,926
9,357
194,202
0
W
Cupid
lCyanI
Cupid
16,028
8,790
327
2,224
18,550
7,731
4,254
7,944
9,851
0
65,721
L
Morgan Le Fay
lINOMIl
Morgan Le Fay
12,817
746
0
5,658
19,260
5,936
1,144
9,087
10,173
119,631
0
L
Merlin
13,872
804
438
4,029
19,033
5,154
1,529
5,050
13,983
49,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,417
Gold Earned
70,229
513
Minions Killed
601
0
Camps Cleared
0
2,603,403
Distance Traveled
2,462,458
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,239
422
62
2
0
562,418
0
W
Guan Yu
11,665
402
61
2
0
545,672
4
W
Cernunnos
12,332
425
114
4
0
371,770
2
W
Ratatoskr
12,998
448
77
3
0
526,735
0
L
Raijin
13,180
454
98
3
0
454,923
1
L
Chaac
14,069
485
79
3
0
582,876
0
W
Anubis
18,698
645
260
9
0
522,924
3
W
Cupid
14,536
501
89
3
0
495,357
0
L
Morgan Le Fay
14,223
490
184
6
0
516,212
0
L
Merlin
12,706
438
90
3
0
486,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role