Player Matchup

Neith
Neith
Kyel21
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Mercury
Mercury
Sward
Mercury
Level 27
God Stats
11W - 13L
1,166 SR
Queue Stats
93W - 104L
1,508 Elo+
Solo
Thor
Thor
TrashBeggarGangs
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
funkybeardmannn
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sobek
Sobek
ggggggwilliam702
Sobek
Level 15
God Stats
4W - 3L
1,647 SR
Queue Stats
177W - 221L
1,523 Elo+
Solo
Team Averages
Level 11
1,463 SR
1,506 Elo+

VS

Team Averages
Level 16
1,535 SR
1,398 Elo+
Nemesis
Nemesis
CozyBoom
Nemesis
Level 18
God Stats
21W - 17L
1,617 SR
Queue Stats
221W - 210L
1,674 Elo+
Party 2
He Bo
He Bo
CozyDoom
He Bo
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
196W - 164L
1,643 Elo+
Party 2
Ymir
Ymir
HunterXprince
Ymir
Level 21
God Stats
13W - 7L
1,556 SR
Queue Stats
41W - 34L
1,390 Elo+
Party 1
Anhur
Anhur
Sikasume
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,262 Elo+
Party 1
Sun Wukong
Sun Wukong
TTeodor167
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,023 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kyel21
Neith
13
3 / 4 / 2
8,691
457
4,049
9,169
3,098
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Sward
Mercury
14
8 / 5 / 4
9,371
493
9,315
14,277
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 9 / 5
6,941
365
4,926
12,490
4,276
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 3 / 4
8,887
468
7,555
15,182
16,218
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 4 / 3
9,016
475
6,727
14,703
15,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CozyBoom
Nemesis
19
8 / 1 / 9
11,876
625
15,137
12,708
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
CozyDoom
He Bo
19
16 / 0 / 4
12,560
661
23,257
13,155
6,332
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 6 / 0
7,771
409
3,047
12,153
8,580
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Sikasume
Anhur
10
1 / 11 / 2
7,374
388
3,053
11,063
2,832
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Sun Wukong
TTeodor167
Sun Wukong
15
0 / 1 / 2
9,294
489
5,691
8,295
7,324
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
42
19
Kills
25
25
Deaths
19
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CozyBoom
Nemesis
8
1
9
12.5
W
He Bo
CozyDoom
He Bo
16
0
4
18
W
0
6
0
0
L
Neith
Kyel21
Neith
3
4
2
1
W
Anhur
Sikasume
Anhur
1
11
2
0.18
L
Mercury
Sward
Mercury
8
5
4
2
W
Sun Wukong
TTeodor167
Sun Wukong
0
1
2
1
L
1
9
5
0.39
L
2
3
4
1.33
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,572
Damage
50,185
65,821
Taken
57,374
44,792
Mitigated
31,309
7,953
Healing
17,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CozyBoom
Nemesis
15,137
8,503
0
7,494
12,708
6,241
1,784
2,208
10,500
0
106,198
W
He Bo
CozyDoom
He Bo
23,257
1,347
287
7,729
13,155
6,332
58
2,753
10,402
90,483
0
W
3,047
412
0
1,590
12,153
8,580
313
339
11,814
35,623
0
L
Neith
Kyel21
Neith
4,049
2,424
0
827
9,169
3,098
760
4,628
4,541
0
40,408
W
Anhur
Sikasume
Anhur
3,053
2,066
0
0
11,063
2,832
241
1,192
9,871
0
14,519
L
Mercury
Sward
Mercury
9,315
4,667
0
250
14,277
5,692
0
5,380
8,897
0
57,879
W
Sun Wukong
TTeodor167
Sun Wukong
5,691
1,267
0
410
8,295
7,324
869
235
8,060
0
46,172
L
4,926
1,236
0
0
12,490
4,276
0
4,617
7,873
0
16,965
L
7,555
2,344
306
4,426
15,182
16,218
306
4,203
10,979
0
45,886
L
6,727
632
0
2,144
14,703
15,508
0
7,476
7,227
23,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,906
Gold Earned
48,875
325
Minions Killed
469
0
Camps Cleared
0
1,646,939
Distance Traveled
1,642,165
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,876
625
153
8
0
396,264
0
W
He Bo
12,560
661
144
8
0
360,706
1
W
Ymir
7,771
409
50
3
0
303,385
5
L
Neith
8,691
457
83
4
0
282,548
2
W
Anhur
7,374
388
23
1
0
229,050
1
L
Mercury
9,371
493
93
5
0
400,953
2
W
Sun Wukong
9,294
489
99
5
0
352,760
3
L
Thor
6,941
365
21
1
0
326,964
3
L
Guan Yu
8,887
468
98
5
0
306,593
0
L
Sobek
9,016
475
30
2
0
329,881
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role