Player Matchup

Ares
Ares
Raindeer2123
Ares
Level 38
God Stats
1W - 2L
1,390 SR
Queue Stats
21W - 36L
1,323 Elo+
Party 1
Zeus
Zeus
Spliffuz
Zeus
Level 15
God Stats
33W - 31L
1,500 SR
Queue Stats
146W - 237L
1,095 Elo+
Party 1
Sol
Sol
sasukecrow12380
Sol
Level 27
God Stats
9W - 6L
1,828 SR
Queue Stats
110W - 52L
1,624 Elo+
Solo
Team Averages
Level 27
1,573 SR
1,347 Elo+

VS

Team Averages
Level 89
1,658 SR
1,492 Elo+
Fenrir
Fenrir
ArtoriasKnight7
Fenrir
Level 146
God Stats
38W - 15L
1,737 SR
Queue Stats
510W - 466L
1,492 Elo+
Solo
Chaac
Chaac
BigBeattyBeats7
Chaac
Level 101
God Stats
1W - 1L
1,581 SR
Queue Stats
3W - 6L
1,392 Elo+
Solo
Vulcan
Vulcan
nacluWulcan
Vulcan
Level 21
God Stats
36W - 20L
1,655 SR
Queue Stats
36W - 20L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,785
617
3,453
11,397
7,633
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
11
1 / 7 / 3
7,394
672
2,314
10,242
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 6 / 2
8,338
758
8,361
8,258
2,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 5 / 11
9,842
895
8,566
11,072
8,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
3 / 2 / 14
8,644
786
7,346
10,260
8,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
14
8 / 0 / 10
9,624
875
10,073
5,250
1,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
20
20
Deaths
7
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
5
11
2.9
W
3
2
14
5
L
1
7
2
0.29
L
Zeus
1
7
3
0.36
W
Vulcan
8
0
10
13
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,128
Damage
25,985
29,897
Taken
26,582
13,155
Mitigated
19,311
1,431
Healing
5,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,566
1,333
0
1,842
11,072
8,763
669
6,769
4,187
0
17,882
W
7,346
615
0
3,292
10,260
8,828
0
3,875
6,227
0
26,255
L
3,453
242
0
187
11,397
7,633
0
4,563
6,411
8,929
0
L
Zeus
2,314
133
0
736
10,242
2,678
0
3,495
6,266
18,115
0
W
Vulcan
10,073
4,307
0
0
5,250
1,720
570
3,174
2,040
35,753
0
L
8,361
651
0
508
8,258
2,844
0
2,015
5,693
33,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,517
Gold Earned
28,110
102
Minions Killed
122
0
Camps Cleared
0
510,293
Distance Traveled
656,116
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,842
895
20
2
0
210,077
2
W
Chaac
8,644
786
33
3
0
214,721
2
L
Ares
6,785
617
16
1
0
172,139
3
L
Zeus
7,394
672
40
4
0
149,742
1
W
Vulcan
9,624
875
69
6
0
231,318
2
L
Sol
8,338
758
46
4
0
188,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role