Player Matchup

Merlin
Merlin
MoonlightKiana
Merlin
Level 142
God Stats
3W - 6L
1,311 SR
Queue Stats
264W - 266L
1,532 Elo+
Solo
Skadi
Skadi
Saites
Skadi
Level 138
God Stats
2W - 6L
1,237 SR
Queue Stats
304W - 335L
1,575 Elo+
Solo
Thoth
Thoth
TheDerpAmongUs
Thoth
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 36L
1,598 Elo+
Party 2
Geb
Geb
TyroneBlackman
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 49L
1,580 Elo+
Party 2
Cabrakan
Cabrakan
bukkkakke
Cabrakan
Level 149
God Stats
2W - 1L
1,276 SR
Queue Stats
141W - 135L
1,476 Elo+
Solo
Team Averages
Level 136
1,365 SR
1,552 Elo+

VS

Team Averages
Level 107
1,417 SR
1,578 Elo+
Xing Tian
Xing Tian
Aggron x
Xing Tian
Level 135
God Stats
4W - 4L
1,634 SR
Queue Stats
246W - 240L
1,501 Elo+
Solo
Discordia
Discordia
EnemyAirin
Discordia
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,765 Elo+
Party 1
Zhong Kui
Zhong Kui
TSSh
Zhong Kui
Level 108
God Stats
1W - 5L
1,103 SR
Queue Stats
172W - 169L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
eggarson
Kuzenbo
Level 148
God Stats
0W - 3L
1,348 SR
Queue Stats
63W - 47L
1,611 Elo+
Solo
Janus
Janus
meansy
Janus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
10,055
773
13,308
7,052
3,691
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Saites
Skadi
20
12 / 4 / 15
12,897
992
26,932
11,167
7,538
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
11 / 2 / 10
11,697
900
19,101
7,407
5,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
6 / 3 / 18
11,245
865
7,681
22,801
27,059
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
bukkkakke
Cabrakan
15
1 / 4 / 19
9,477
729
5,861
13,687
19,774
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aggron x
Xing Tian
16
4 / 5 / 8
10,005
770
6,288
19,580
23,377
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
EnemyAirin
Discordia
14
2 / 8 / 5
8,567
659
7,213
11,458
3,812
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
TSSh
Zhong Kui
16
2 / 7 / 7
9,438
726
15,244
17,665
10,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kuzenbo
eggarson
Kuzenbo
16
4 / 5 / 5
8,840
680
7,551
21,569
30,770
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
meansy
Janus
15
3 / 9 / 2
8,849
681
9,331
14,295
4,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
42
34
Kills
15
15
Deaths
34
73
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Aggron x
Xing Tian
4
5
8
1.6
L
Discordia
EnemyAirin
Discordia
2
8
5
0.56
W
4
2
11
4.75
W
Skadi
Saites
Skadi
12
4
15
4.88
L
Zhong Kui
TSSh
Zhong Kui
2
7
7
0.79
W
11
2
10
8
W
6
3
18
5
W
Cabrakan
bukkkakke
Cabrakan
1
4
19
2.63
L
Kuzenbo
eggarson
Kuzenbo
4
5
5
1.3
L
Janus
meansy
Janus
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,883
Damage
45,627
62,114
Taken
84,567
63,364
Mitigated
72,768
26,433
Healing
23,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Aggron x
Xing Tian
6,288
514
917
4,752
19,580
23,377
0
9,004
10,576
12,534
0
L
Discordia
EnemyAirin
Discordia
7,213
476
1,102
1,736
11,458
3,812
319
6,898
4,560
17,517
0
W
13,308
595
713
988
7,052
3,691
1,005
5,661
1,391
26,402
0
W
Skadi
Saites
Skadi
26,932
8,014
0
2,520
11,167
7,538
1,324
9,215
1,952
0
64,855
L
Zhong Kui
TSSh
Zhong Kui
15,244
2,399
136
4,778
17,665
10,755
762
12,492
5,173
30,439
0
W
19,101
445
1,009
1,331
7,407
5,302
972
5,949
1,458
39,231
0
W
7,681
1,138
100
8,893
22,801
27,059
743
15,978
6,823
12,215
0
W
Cabrakan
bukkkakke
Cabrakan
5,861
638
6,389
4,490
13,687
19,774
684
8,824
4,863
7,453
0
L
Kuzenbo
eggarson
Kuzenbo
7,551
1,822
1,505
6,181
21,569
30,770
7
10,364
11,205
12,811
0
L
Janus
meansy
Janus
9,331
742
721
2,103
14,295
4,054
39
7,193
7,102
22,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,371
Gold Earned
45,699
162
Minions Killed
111
0
Camps Cleared
0
1,280,284
Distance Traveled
1,111,318
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,005
770
6
0
0
229,271
0
L
Discordia
8,567
659
16
1
0
236,601
0
W
Merlin
10,055
773
35
3
0
265,679
4
W
Skadi
12,897
992
84
6
0
247,199
2
L
Zhong Kui
9,438
726
42
3
0
192,507
0
W
Thoth
11,697
900
35
3
0
249,638
0
W
Geb
11,245
865
8
1
0
271,022
4
W
Cabrakan
9,477
729
0
0
0
246,746
0
L
Kuzenbo
8,840
680
14
1
0
247,450
0
L
Janus
8,849
681
33
3
0
205,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role