Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
LeeeX95
Izanami
Gold IV
Level 99
God Stats
5W - 4L
1,702 SR
Queue Stats
173W - 165L
1,514 MMR
Solo
Aphrodite
Aphrodite
Gold III
S59dylan013
Aphrodite
Gold III
Level 41
God Stats
19W - 7L
2,023 SR
Queue Stats
227W - 227L
1,531 MMR
Solo
Zeus
Zeus
Platinum V
gerard_2001
Zeus
Platinum V
Level 121
God Stats
24W - 13L
1,620 SR
Queue Stats
195W - 188L
1,582 MMR
Solo
Arachne
Arachne
Bronze III
xXStillSadXx
Arachne
Bronze III
Level 155
God Stats
35W - 11L
2,010 SR
Queue Stats
66W - 38L
1,541 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,771 SR
1,533 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,579 SR
1,541 MMR
Hel
Hel
Gold II
Alex_____Villa
Hel
Gold II
Level 103
God Stats
2W - 5L
1,500 SR
Queue Stats
428W - 449L
1,633 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum III
English-StaIIion
Ao Kuang
Platinum III
Level 159
God Stats
52W - 49L
1,566 SR
Queue Stats
762W - 748L
1,643 MMR
Solo
Chiron
Chiron
Gold III
NURAE03
Chiron
Gold III
Level 109
God Stats
2W - 1L
1,739 SR
Queue Stats
100W - 93L
1,516 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
sergins03
Cu Chulainn
Gold II
Level 122
God Stats
10W - 7L
1,592 SR
Queue Stats
54W - 49L
1,604 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
tedoiguerra
Morgan Le Fay
Gold V
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
233W - 248L
1,307 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 2 / 18
12,147
552
7,527
21,305
30,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
LeeeX95
Izanami
19
4 / 3 / 6
12,728
579
9,869
16,031
6,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
S59dylan013
Aphrodite
20
2 / 2 / 15
13,029
592
17,598
21,638
11,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
8 / 1 / 11
13,474
612
19,521
11,331
4,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
xXStillSadXx
Arachne
20
28 / 1 / 7
15,347
698
36,522
23,930
15,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetScyllaAthenaKaliPersephone

VS

Bans
JanusGilgameshTiamatArtioHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
9,174
417
4,126
19,065
12,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 11 / 0
9,917
451
8,441
21,223
7,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
NURAE03
Chiron
17
3 / 6 / 3
11,111
505
14,035
19,815
6,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
sergins03
Cu Chulainn
16
2 / 8 / 1
10,005
455
14,592
33,187
19,484
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
tedoiguerra
Morgan Le Fay
15
1 / 9 / 3
9,448
429
10,685
18,398
7,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
19
43
Kills
9
9
Deaths
43
57
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
18
5
L
1
9
3
0.28
L
2
11
0
0.18
W
Izanami
LeeeX95
Izanami
4
3
6
2.33
L
Chiron
NURAE03
Chiron
3
6
3
0.75
W
Aphrodite
S59dylan013
Aphrodite
2
2
15
4.75
W
8
1
11
13.5
L
Cu Chulainn
sergins03
Cu Chulainn
2
8
1
0.31
L
Morgan Le Fay
tedoiguerra
Morgan Le Fay
1
9
3
0.28
W
Arachne
xXStillSadXx
Arachne
28
1
7
31.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,037
Damage
51,879
94,235
Taken
111,688
69,511
Mitigated
53,920
47,929
Healing
26,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,527
175
567
3,054
21,305
30,659
269
5,790
15,515
30,166
0
L
4,126
223
4,500
6,164
19,065
12,729
0
8,067
10,734
23,223
0
L
8,441
1,781
0
3,108
21,223
7,411
21
5,298
15,837
76,703
0
W
Izanami
LeeeX95
Izanami
9,869
6,158
0
7,437
16,031
6,467
5,131
3,607
12,424
0
103,021
L
Chiron
NURAE03
Chiron
14,035
3,778
336
4,075
19,815
6,925
696
9,078
10,599
0
79,937
W
Aphrodite
S59dylan013
Aphrodite
17,598
2,378
5,579
13,278
21,638
11,848
584
3,029
18,609
82,518
0
W
19,521
794
635
3,329
11,331
4,803
201
4,280
7,051
100,157
0
L
Cu Chulainn
sergins03
Cu Chulainn
14,592
2,241
0
7,196
33,187
19,484
0
14,533
18,574
0
65,214
L
Morgan Le Fay
tedoiguerra
Morgan Le Fay
10,685
693
0
1,057
18,398
7,371
0
7,044
10,972
62,510
0
W
Arachne
xXStillSadXx
Arachne
36,522
22,483
0
14,050
23,930
15,734
6,580
6,901
16,887
0
119,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,725
Gold Earned
49,655
654
Minions Killed
518
0
Camps Cleared
0
2,131,107
Distance Traveled
1,842,429
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,147
552
32
1
0
442,206
7
L
Hel
9,174
417
38
2
0
385,184
2
L
Ao Kuang
9,917
451
122
6
0
367,378
2
W
Izanami
12,728
579
157
7
0
376,520
5
L
Chiron
11,111
505
139
6
0
369,962
2
W
Aphrodite
13,029
592
160
7
0
377,695
3
W
Zeus
13,474
612
163
7
0
415,218
12
L
Cu Chulainn
10,005
455
111
5
0
354,858
6
L
Morgan Le Fay
9,448
429
108
5
0
365,047
4
W
Arachne
15,347
698
142
6
0
519,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role