Player Matchup

Geb
Geb
IffySamdew
Geb
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 25L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Lp443
Heimdallr
Level 29
God Stats
7W - 2L
1,653 SR
Queue Stats
208W - 140L
1,666 Elo+
Solo
Olorun
Olorun
Menace_of_2
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,412 Elo+
Solo
Rama
Rama
Mornch
Rama
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Solo
Susano
Susano
Red dragon mega
Susano
Level 18
God Stats
4W - 6L
1,246 SR
Queue Stats
63W - 52L
1,238 Elo+
Solo
Team Averages
Level 15
1,480 SR
1,412 Elo+

VS

Team Averages
Level 8
1,381 SR
1,426 Elo+
Cthulhu
Cthulhu
Keoni501
Cthulhu
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Apollo
Apollo
KingEarthVenom
Apollo
Level 4
God Stats
0W - 1L
1,160 SR
Queue Stats
127W - 104L
1,500 Elo+
Solo
Fenrir
Fenrir
Trinity9222
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,367 Elo+
Solo
Izanami
Izanami
hbmpenguin-
Izanami
Level 6
God Stats
7W - 16L
1,204 SR
Queue Stats
10W - 16L
1,283 Elo+
Solo
Agni
Agni
sK_Charizard
Agni
Level 18
God Stats
3W - 5L
1,542 SR
Queue Stats
58W - 57L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 10 / 37
13,975
1,165
11,181
19,402
25,824
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Lp443
Heimdallr
20
37 / 3 / 11
18,328
1,527
66,787
24,603
10,639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
16
2 / 4 / 4
10,315
860
2,017
4,782
1,551
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Mornch
Rama
16
1 / 2 / 6
10,301
858
3,073
2,481
778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

20
16 / 2 / 24
16,562
1,380
25,395
16,906
6,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

115

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Keoni501
Cthulhu
18
1 / 10 / 10
11,369
947
10,106
22,824
29,071
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 11 / 8
12,294
1,025
11,038
26,569
10,167
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
19
4 / 14 / 8
11,804
984
11,162
23,130
10,108
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
hbmpenguin-
Izanami
18
5 / 12 / 7
11,971
998
13,570
24,066
8,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 9 / 9
12,441
1,037
15,752
20,319
6,534
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
62
56
Kills
20
21
Deaths
56
82
Assists
42
Player
Kills
Deaths
Assists
KDA
W
0
10
37
1.85
L
Cthulhu
Keoni501
Cthulhu
1
10
10
0.6
L
5
11
8
0.82
W
Heimdallr
Lp443
Heimdallr
37
3
11
14.17
W
Olorun
2
4
4
1
W
Rama
Mornch
Rama
1
2
6
2
W
16
2
24
14
L
Fenrir
4
14
8
0.57
L
Izanami
hbmpenguin-
Izanami
5
12
7
0.71
L
5
9
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,453
Damage
61,628
68,174
Taken
116,908
45,497
Mitigated
63,990
11,826
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,181
984
0
0
19,402
25,824
0
5,642
13,760
33,645
0
L
Cthulhu
Keoni501
Cthulhu
10,106
1,909
97
0
22,824
29,071
0
1,866
20,958
21,614
0
L
11,038
8,416
0
3,552
26,569
10,167
0
3,496
23,073
0
26,122
W
Heimdallr
Lp443
Heimdallr
66,787
44,837
0
10,920
24,603
10,639
0
10,999
13,604
0
99,484
W
Olorun
2,017
1,093
101
404
4,782
1,551
0
1,973
2,809
5,338
0
W
Rama
Mornch
Rama
3,073
2,670
0
385
2,481
778
0
1,313
1,168
0
7,827
W
25,395
2,566
0
16
16,906
6,705
0
6,095
10,811
0
41,249
L
Fenrir
11,162
4,153
0
864
23,130
10,108
0
2,567
20,563
0
29,168
L
Izanami
hbmpenguin-
Izanami
13,570
11,068
0
2,952
24,066
8,110
0
3,059
21,007
164
39,549
L
15,752
2,530
748
1,484
20,319
6,534
0
2,210
18,108
32,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,481
Gold Earned
59,879
158
Minions Killed
191
3
Camps Cleared
6
833,023
Distance Traveled
1,108,170
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,975
1,165
39
3
0
246,192
0
L
Cthulhu
11,369
947
39
3
0
236,986
0
L
Apollo
12,294
1,025
36
3
0
215,870
3
W
Heimdallr
18,328
1,527
76
6
3
219,594
1
W
Olorun
10,315
860
0
0
0
63,089
1
W
Rama
10,301
858
16
1
0
42,294
0
W
Susano
16,562
1,380
27
2
0
261,854
0
L
Fenrir
11,804
984
35
3
0
241,398
2
L
Izanami
11,971
998
33
3
5
174,109
2
L
Agni
12,441
1,037
48
4
1
239,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role