Player Matchup

Chang'e
Chang'e
PrincesseFairy
Chang'e
Level 11
God Stats
31W - 37L
1,549 SR
Queue Stats
54W - 60L
1,614 Elo+
Solo
Anhur
Anhur
edanoud
Anhur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,445 Elo+
Party 2
Nike
Nike
gylfi96z
Nike
Level 28
God Stats
2W - 1L
1,702 SR
Queue Stats
271W - 281L
1,531 Elo+
Solo
Thanatos
Thanatos
qodlycrits
Thanatos
Level 20
God Stats
17W - 13L
1,571 SR
Queue Stats
37W - 37L
1,439 Elo+
Solo
Chronos
Chronos
swidix
Chronos
Level 24
God Stats
7W - 3L
1,603 SR
Queue Stats
38W - 33L
1,419 Elo+
Party 2
Team Averages
Level 21
1,585 SR
1,490 Elo+

VS

Team Averages
Level 14
1,428 SR
1,588 Elo+
Set
Set
IMNOTBIPOLAR
Set
Level 7
God Stats
0W - 2L
1,385 SR
Queue Stats
10W - 4L
1,696 Elo+
Party 1
Medusa
Medusa
Jazzaym
Medusa
Level 17
God Stats
2W - 4L
1,570 SR
Queue Stats
13W - 8L
1,534 Elo+
Party 1
Ra
Ra
Kazamoto
Ra
Level 26
God Stats
10W - 18L
1,373 SR
Queue Stats
39W - 35L
1,460 Elo+
Solo
Terra
Terra
Leprecano
Terra
Level 15
God Stats
0W - 2L
1,311 SR
Queue Stats
13W - 12L
1,520 Elo+
Solo
Guan Yu
Guan Yu
NoobMaster33000
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 10
9,444
472
11,413
13,172
4,252
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
edanoud
Anhur
14
4 / 6 / 6
9,015
451
7,238
13,518
3,812
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
18
2 / 2 / 7
11,091
555
13,389
14,405
9,190
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
qodlycrits
Thanatos
17
8 / 1 / 8
11,212
561
8,314
14,358
5,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chronos
swidix
Chronos
16
4 / 1 / 6
10,318
516
12,661
9,365
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 4
9,730
487
9,901
18,507
9,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Jazzaym
Medusa
12
1 / 6 / 8
8,162
408
9,703
15,334
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 4 / 2
9,972
499
6,526
10,571
5,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
Leprecano
Terra
13
0 / 3 / 9
7,472
374
1,836
13,174
13,536
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
4 / 2 / 3
10,022
501
7,909
16,175
20,407
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
38
20
Kills
12
12
Deaths
20
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
Medusa
Jazzaym
Medusa
1
6
8
0.83
L
3
4
2
1
L
Terra
Leprecano
Terra
0
3
9
1.5
L
4
2
3
2.75
W
2
2
10
3.5
W
Anhur
edanoud
Anhur
4
6
6
1.17
W
Nike
2
2
7
2.75
W
Thanatos
qodlycrits
Thanatos
8
1
8
12
W
Chronos
swidix
Chronos
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,015
Damage
35,875
64,818
Taken
73,761
26,049
Mitigated
54,198
30,548
Healing
26,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,901
4,773
0
6,710
18,507
9,642
259
4,625
13,882
0
73,949
L
Medusa
Jazzaym
Medusa
9,703
3,098
0
2,991
15,334
5,069
385
4,569
10,765
0
53,613
L
6,526
782
1,575
2,892
10,571
5,544
0
5,816
4,755
65,194
0
L
Terra
Leprecano
Terra
1,836
507
3,485
4,326
13,174
13,536
159
7,111
6,063
13,642
0
L
7,909
1,108
771
4,181
16,175
20,407
129
4,477
11,698
137
56,921
W
11,413
835
4,492
4,907
13,172
4,252
1,053
1,021
12,111
55,480
0
W
Anhur
edanoud
Anhur
7,238
2,822
0
0
13,518
3,812
223
2,076
11,325
0
25,596
W
Nike
13,389
2,959
0
2,435
14,405
9,190
0
351
14,052
10,518
77,547
W
Thanatos
qodlycrits
Thanatos
8,314
1,518
437
15,348
14,358
5,553
0
2,402
11,822
0
67,019
W
Chronos
swidix
Chronos
12,661
2,838
0
2,929
9,365
3,242
2,263
2,222
7,009
63,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,080
Gold Earned
45,358
477
Minions Killed
454
0
Camps Cleared
0
1,940,905
Distance Traveled
1,727,984
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,730
487
109
5
0
348,009
4
L
Medusa
8,162
408
79
4
0
308,387
4
L
Ra
9,972
499
138
7
0
392,205
12
L
Terra
7,472
374
23
1
0
349,550
4
L
Guan Yu
10,022
501
105
5
0
329,833
0
W
Chang'e
9,444
472
84
4
0
365,210
4
W
Anhur
9,015
451
32
2
0
304,112
3
W
Nike
11,091
555
149
7
0
435,642
3
W
Thanatos
11,212
561
105
5
0
448,246
0
W
Chronos
10,318
516
107
5
0
387,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role