Player Matchup

Bellona
Bellona
JirayaCbn
Bellona
Level 27
God Stats
3W - 2L
1,672 SR
Queue Stats
29W - 26L
1,483 Elo+
Party 2
Fenrir
Fenrir
LXT_Alexout
Fenrir
Level 18
God Stats
7W - 5L
1,490 SR
Queue Stats
25W - 34L
1,285 Elo+
Party 3
Geb
Geb
Minato_Cbn
Geb
Level 48
God Stats
2W - 4L
1,515 SR
Queue Stats
8W - 13L
1,390 Elo+
Party 2
Izanami
Izanami
TrueHanter
Izanami
Level 17
God Stats
16W - 20L
1,458 SR
Queue Stats
25W - 34L
1,285 Elo+
Party 3
Ra
Ra
superkingdubled
Ra
Level 14
God Stats
0W - 1L
1,689 SR
Queue Stats
6W - 3L
1,325 Elo+
Party 2
Team Averages
Level 25
1,565 SR
1,354 Elo+

VS

Team Averages
Level 16
1,503 SR
1,375 Elo+
Hercules
Hercules
ADCDifferential
Hercules
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,129 Elo+
Solo
He Bo
He Bo
Darkgaammer
He Bo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,430 Elo+
Party 1
Izanami
Izanami
Galaterius
Izanami
Level 28
God Stats
11W - 11L
1,541 SR
Queue Stats
91W - 99L
1,398 Elo+
Solo
Cerberus
Cerberus
Phyrexsama
Cerberus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,565 Elo+
Party 1
Set
Set
casperooni
Set
Level 16
God Stats
8W - 9L
1,474 SR
Queue Stats
15W - 18L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JirayaCbn
Bellona
12
1 / 5 / 0
6,855
490
5,692
10,174
9,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
9
2 / 2 / 1
6,355
454
5,366
7,466
2,315
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 9 / 2
5,316
380
2,676
14,785
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
TrueHanter
Izanami
10
3 / 8 / 0
6,630
474
5,846
8,405
2,005
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 3
6,595
471
3,719
6,824
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
5 / 0 / 2
8,848
632
6,642
8,075
7,861
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 2 / 4
7,821
559
6,606
6,738
1,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Galaterius
Izanami
13
13 / 1 / 4
9,110
651
13,110
8,943
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Phyrexsama
Cerberus
11
3 / 3 / 13
8,096
578
6,620
11,126
8,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 2
7,908
565
3,416
8,642
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
7
Kills
29
29
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
0
2
6
W
4
2
4
3
W
Izanami
Galaterius
Izanami
13
1
4
15
L
Bellona
JirayaCbn
Bellona
1
5
0
0.2
L
Fenrir
2
2
1
1.25
L
0
9
2
0.11
W
Cerberus
Phyrexsama
Cerberus
3
3
13
3.17
L
Izanami
TrueHanter
Izanami
3
8
0
0.38
W
4
1
2
5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
36,394
47,654
Taken
43,524
23,683
Mitigated
23,719
5,078
Healing
14,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
6,642
2,225
0
4,462
8,075
7,861
0
347
7,724
0
55,400
W
6,606
360
44
2,334
6,738
1,899
908
2,302
4,152
41,402
0
W
Izanami
Galaterius
Izanami
13,110
9,669
0
4,330
8,943
2,954
1,017
1,131
7,812
0
53,905
L
Bellona
JirayaCbn
Bellona
5,692
2,027
0
1,598
10,174
9,610
0
1,421
8,753
0
40,458
L
Fenrir
5,366
1,711
0
1,122
7,466
2,315
0
2,081
5,385
0
25,930
L
2,676
687
0
644
14,785
7,350
0
4,575
10,210
7,897
0
W
Cerberus
Phyrexsama
Cerberus
6,620
1,182
176
1,087
11,126
8,335
299
1,399
9,727
17,443
0
L
Izanami
TrueHanter
Izanami
5,846
4,192
0
272
8,405
2,005
462
2,231
6,174
0
29,958
W
3,416
1,713
0
1,716
8,642
2,670
0
858
7,714
0
56,738
L
3,719
582
67
1,375
6,824
2,403
171
2,918
3,906
28,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,751
Gold Earned
41,783
268
Minions Killed
401
0
Camps Cleared
0
1,190,629
Distance Traveled
1,314,747
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,848
632
116
8
0
297,411
3
W
He Bo
7,821
559
73
5
0
249,729
3
W
Izanami
9,110
651
87
6
0
224,507
1
L
Bellona
6,855
490
86
6
0
247,683
4
L
Fenrir
6,355
454
43
3
0
262,263
2
L
Geb
5,316
380
7
1
0
246,717
0
W
Cerberus
8,096
578
27
2
0
257,481
0
L
Izanami
6,630
474
62
4
0
221,299
0
W
Set
7,908
565
98
7
0
285,619
0
L
Ra
6,595
471
70
5
0
212,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role