Player Matchup

Sol
Sol
 
Sol
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
CplCinnabon
Freya
Level 29
God Stats
11W - 11L
1,484 SR
Queue Stats
206W - 232L
1,480 Elo+
Party 1
Da Ji
Da Ji
Eughuau
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,710 Elo+
Party 1
Bellona
Bellona
Rumpel4thkin
Bellona
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 21L
1,710 Elo+
Party 1
Erlang Shen
Erlang Shen
YOLOunu
Erlang Shen
Level 29
God Stats
2W - 0L
1,730 SR
Queue Stats
35W - 43L
1,406 Elo+
Solo
Team Averages
Level 27
1,543 SR
1,561 Elo+

VS

Team Averages
Level 17
1,558 SR
1,510 Elo+
Danzaburou
Danzaburou
Ellund
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NotSoAVG
Morgan Le Fay
Level 6
God Stats
5W - 2L
1,581 SR
Queue Stats
31W - 30L
1,738 Elo+
Solo
Sylvanus
Sylvanus
PenesdeCavalo
Sylvanus
Level 26
God Stats
6W - 6L
1,750 SR
Queue Stats
185W - 162L
1,556 Elo+
Solo
Pele
Pele
Retr1but1on
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 189L
1,435 Elo+
Solo
Nemesis
Nemesis
thisisthewayXx
Nemesis
Level 23
God Stats
2W - 4L
1,460 SR
Queue Stats
44W - 63L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
11 / 2 / 4
11,244
625
15,359
16,663
7,134
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 2 / 2
9,934
552
6,536
15,994
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Eughuau
Da Ji
16
4 / 3 / 6
10,465
581
6,761
12,371
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Rumpel4thkin
Bellona
15
3 / 1 / 10
9,277
515
8,134
14,862
14,348
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
YOLOunu
Erlang Shen
5
0 / 2 / 0
5,724
318
306
2,645
1,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ellund
Danzaburou
14
1 / 4 / 0
8,735
485
5,718
11,005
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
NotSoAVG
Morgan Le Fay
14
1 / 4 / 2
8,146
453
11,927
12,057
5,711
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
PenesdeCavalo
Sylvanus
16
7 / 4 / 1
10,280
571
13,113
12,301
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 11 / 2
7,885
438
5,440
15,809
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 0 / 0
8,264
459
145
8,286
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
22
Kills
10
10
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
4
6.5
W
4
2
2
2.5
L
Danzaburou
Ellund
Danzaburou
1
4
0
0.25
W
Da Ji
Eughuau
Da Ji
4
3
6
2.33
L
Morgan Le Fay
NotSoAVG
Morgan Le Fay
1
4
2
0.5
L
Sylvanus
PenesdeCavalo
Sylvanus
7
4
1
1.88
L
1
11
2
0.18
W
Bellona
Rumpel4thkin
Bellona
3
1
10
8
W
Erlang Shen
YOLOunu
Erlang Shen
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,096
Damage
36,343
62,535
Taken
59,458
34,698
Mitigated
24,022
28,360
Healing
18,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,359
6,531
1,066
9,594
16,663
7,134
3,657
9,661
7,002
69,389
0
W
6,536
2,167
0
10,633
15,994
6,070
0
3,426
12,568
71,370
0
L
Danzaburou
Ellund
Danzaburou
5,718
3,249
0
2,125
11,005
3,493
0
6,255
4,750
0
48,090
W
Da Ji
Eughuau
Da Ji
6,761
1,995
0
2,072
12,371
6,100
993
3,919
8,452
0
73,664
L
Morgan Le Fay
NotSoAVG
Morgan Le Fay
11,927
684
0
3,339
12,057
5,711
0
5,401
6,656
53,222
0
L
Sylvanus
PenesdeCavalo
Sylvanus
13,113
4,727
676
3,677
12,301
7,010
162
5,261
6,925
53,295
9,428
L
5,440
1,568
0
2,498
15,809
4,899
0
5,165
10,644
0
35,486
W
Bellona
Rumpel4thkin
Bellona
8,134
2,649
0
4,120
14,862
14,348
318
5,556
9,306
0
41,245
W
Erlang Shen
YOLOunu
Erlang Shen
306
35
0
875
2,645
1,046
0
1,311
1,334
0
3,626
L
145
0
0
5,768
8,286
2,909
0
47
8,239
0
57,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,644
Gold Earned
43,310
431
Minions Killed
451
0
Camps Cleared
0
1,445,938
Distance Traveled
1,485,209
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,244
625
117
7
0
323,676
0
W
Freya
9,934
552
108
6
0
319,188
2
L
Danzaburou
8,735
485
96
5
0
284,631
2
W
Da Ji
10,465
581
123
7
0
345,399
0
L
Morgan Le Fay
8,146
453
77
4
0
315,040
4
L
Sylvanus
10,280
571
114
6
0
286,581
7
L
Pele
7,885
438
48
3
0
326,884
4
W
Bellona
9,277
515
72
4
0
402,912
4
W
Erlang Shen
5,724
318
11
1
0
54,763
1
L
Nemesis
8,264
459
116
6
0
272,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role