Player Matchup

Morgan Le Fay
Morgan Le Fay
PRO_orlando23
Morgan Le Fay
Level 81
God Stats
13W - 11L
1,540 SR
Queue Stats
90W - 109L
1,409 Elo+
Solo
Hel
Hel
SeaworthyFish
Hel
Level 125
God Stats
5W - 2L
1,665 SR
Queue Stats
32W - 24L
1,546 Elo+
Solo
Nu Wa
Nu Wa
ShyVibes-xoxo
Nu Wa
Level 58
God Stats
46W - 79L
1,383 SR
Queue Stats
283W - 372L
1,234 Elo+
Solo
Hun Batz
Hun Batz
TheDarleth
Hun Batz
Level 94
God Stats
11W - 7L
1,576 SR
Queue Stats
314W - 372L
1,396 Elo+
Solo
Jing Wei
Jing Wei
elcagua
Jing Wei
Level 154
God Stats
25W - 11L
1,687 SR
Queue Stats
412W - 383L
1,509 Elo+
Solo
Team Averages
Level 102
1,570 SR
1,419 Elo+

VS

Team Averages
Level 99
1,416 SR
1,444 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AbsolutehZero
Vulcan
Level 103
God Stats
5W - 3L
1,407 SR
Queue Stats
387W - 384L
1,478 Elo+
Solo
Hades
Hades
SpaceCowboy4919
Hades
Level 107
God Stats
0W - 4L
1,171 SR
Queue Stats
199W - 188L
1,511 Elo+
Solo
Olorun
Olorun
kalistenico671
Olorun
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 234L
1,335 Elo+
Solo
Ne Zha
Ne Zha
meli_mar
Ne Zha
Level 71
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 206L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PRO_orlando23
Morgan Le Fay
17
1 / 3 / 0
10,080
531
9,683
9,599
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
8 / 2 / 0
11,931
628
12,600
12,341
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 3
7,650
403
3,801
6,059
1,718
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
TheDarleth
Hun Batz
19
0 / 1 / 3
10,725
564
4,207
11,146
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
elcagua
Jing Wei
17
7 / 0 / 1
10,307
542
11,841
12,345
4,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 1 / 0
7,578
399
3,535
11,343
6,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 5 / 1
9,480
499
5,164
10,919
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 2 / 0
10,988
578
8,531
17,240
8,369
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
1 / 4 / 0
7,807
411
6,406
11,661
3,539
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
meli_mar
Ne Zha
13
3 / 4 / 2
8,414
443
7,153
12,893
3,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
16
Kills
9
9
Deaths
16
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
L
0
5
1
0.1
W
Morgan Le Fay
PRO_orlando23
Morgan Le Fay
1
3
0
0.33
W
8
2
0
4
W
0
3
3
0.5
L
4
2
0
2
W
Hun Batz
TheDarleth
Hun Batz
0
1
3
1.5
W
Jing Wei
elcagua
Jing Wei
7
0
1
7.5
L
1
4
0
0.25
L
Ne Zha
meli_mar
Ne Zha
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,132
Damage
30,789
51,490
Taken
64,056
17,377
Mitigated
25,628
16,884
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,535
862
45
2,863
11,343
6,513
18
2,683
8,660
2,870
34,392
L
5,164
1,013
0
1,298
10,919
3,374
504
7,360
3,559
69,235
0
W
Morgan Le Fay
PRO_orlando23
Morgan Le Fay
9,683
590
0
2,193
9,599
2,727
1,587
5,831
3,768
70,726
0
W
12,600
530
364
7,565
12,341
4,077
2,130
4,247
7,736
102,267
0
W
3,801
1,225
0
870
6,059
1,718
1,026
3,322
2,737
34,626
0
L
8,531
502
165
9,625
17,240
8,369
393
10,633
6,607
80,659
0
W
Hun Batz
TheDarleth
Hun Batz
4,207
971
0
500
11,146
4,802
0
3,536
7,526
0
99,158
W
Jing Wei
elcagua
Jing Wei
11,841
8,291
0
5,392
12,345
4,053
1,676
3,316
9,029
0
68,188
L
6,406
2,582
871
3,809
11,661
3,539
0
1,725
9,936
58,512
0
L
Ne Zha
meli_mar
Ne Zha
7,153
2,209
0
2,427
12,893
3,833
0
3,968
8,925
0
33,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,693
Gold Earned
44,267
674
Minions Killed
540
0
Camps Cleared
0
1,698,375
Distance Traveled
1,645,859
2
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,578
399
61
3
0
325,291
7
L
Vulcan
9,480
499
136
7
0
340,977
4
W
Morgan Le Fay
10,080
531
132
7
0
290,090
2
W
Hel
11,931
628
181
10
0
376,219
0
W
Nu Wa
7,650
403
54
3
0
307,000
0
L
Hades
10,988
578
186
10
0
287,235
6
W
Hun Batz
10,725
564
180
9
0
360,751
0
W
Jing Wei
10,307
542
127
7
0
364,315
0
L
Olorun
7,807
411
100
5
0
322,756
0
L
Ne Zha
8,414
443
57
3
0
369,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role