Player Matchup

Nemesis
Nemesis
Kingdebane
Nemesis
Level 29
God Stats
43W - 42L
1,544 SR
Queue Stats
282W - 329L
1,359 Elo+
Solo
Scylla
Scylla
LucasPlayer559
Scylla
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,367 Elo+
Party 1
Anubis
Anubis
StruckPopcorn90
Anubis
Level 27
God Stats
7W - 5L
1,412 SR
Queue Stats
105W - 109L
1,285 Elo+
Solo
Apollo
Apollo
Yuuuuuup007
Apollo
Level 27
God Stats
14W - 11L
1,727 SR
Queue Stats
58W - 61L
1,394 Elo+
Solo
Fenrir
Fenrir
victorjaci
Fenrir
Level 8
God Stats
5W - 4L
1,519 SR
Queue Stats
5W - 4L
1,413 Elo+
Party 1
Team Averages
Level 21
1,540 SR
1,364 Elo+

VS

Team Averages
Level 26
1,614 SR
1,391 Elo+
Chaac
Chaac
Bonjjjj
Chaac
Level 65
God Stats
10W - 7L
1,592 SR
Queue Stats
158W - 154L
1,470 Elo+
Party 2
Hel
Hel
IAmZUKO
Hel
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,179 Elo+
Solo
Baron Samedi
Baron Samedi
SmilyMussel
Baron Samedi
Level 26
God Stats
5W - 3L
1,573 SR
Queue Stats
14W - 14L
1,434 Elo+
Party 2
King Arthur
King Arthur
Timrek2k
King Arthur
Level 6
God Stats
5W - 2L
1,883 SR
Queue Stats
20W - 17L
1,577 Elo+
Party 2
Ao Kuang
Ao Kuang
trinity_Clapz21
Ao Kuang
Level 22
God Stats
9W - 15L
1,524 SR
Queue Stats
406W - 501L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kingdebane
Nemesis
20
15 / 6 / 8
15,029
578
26,487
23,463
11,424
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
4 / 6 / 14
12,360
475
18,707
15,372
4,761
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
2 / 12 / 3
12,792
492
12,097
17,211
9,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
20
15 / 1 / 8
14,426
555
23,529
14,688
6,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
victorjaci
Fenrir
9
1 / 5 / 3
9,030
347
4,261
8,833
6,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bonjjjj
Chaac
19
11 / 6 / 8
12,957
498
20,560
28,197
24,159
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
9
1 / 7 / 2
7,943
306
667
6,704
3,239
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
SmilyMussel
Baron Samedi
17
3 / 8 / 3
11,332
436
11,081
19,172
7,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Timrek2k
King Arthur
19
10 / 7 / 5
13,414
516
15,827
30,458
25,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
17
4 / 10 / 2
10,925
420
12,110
25,279
7,378
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
49
37
Kills
29
30
Deaths
38
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
Bonjjjj
Chaac
11
6
8
2.5
L
Hel
1
7
2
0.29
W
Nemesis
Kingdebane
Nemesis
15
6
8
3.17
W
4
6
14
1.83
L
Baron Samedi
SmilyMussel
Baron Samedi
3
8
3
0.56
W
2
12
3
0.29
L
King Arthur
Timrek2k
King Arthur
10
7
5
1.79
W
Apollo
15
1
8
19
L
Ao Kuang
4
10
2
0.5
W
Fenrir
victorjaci
Fenrir
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,081
Damage
60,245
79,567
Taken
109,810
38,907
Mitigated
68,245
6,017
Healing
26,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Bonjjjj
Chaac
20,560
4,090
28
8,438
28,197
24,159
966
8,717
19,480
0
78,931
L
Hel
667
190
664
413
6,704
3,239
296
1,928
4,776
3,477
0
W
Nemesis
Kingdebane
Nemesis
26,487
14,127
0
1,981
23,463
11,424
0
7,639
15,045
0
82,081
W
18,707
1,813
152
1,232
15,372
4,761
1,759
3,620
11,101
54,646
0
L
Baron Samedi
SmilyMussel
Baron Samedi
11,081
1,477
577
4,428
19,172
7,841
1,366
5,371
13,801
66,116
0
W
12,097
1,590
0
0
17,211
9,044
2,793
3,665
13,384
98,534
0
L
King Arthur
Timrek2k
King Arthur
15,827
4,260
0
5,994
30,458
25,628
175
8,482
21,976
0
75,462
W
Apollo
23,529
19,424
0
2,231
14,688
6,778
10,422
6,710
7,756
0
78,388
L
Ao Kuang
12,110
3,132
0
6,068
25,279
7,378
811
6,306
18,973
43,750
0
W
Fenrir
victorjaci
Fenrir
4,261
944
0
421
8,833
6,900
0
1,546
7,279
0
12,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,637
Gold Earned
56,571
451
Minions Killed
405
0
Camps Cleared
0
2,124,211
Distance Traveled
1,901,308
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,957
498
123
5
0
490,517
1
L
Hel
7,943
306
9
0
0
168,708
0
W
Nemesis
15,029
578
75
3
0
549,244
2
W
Scylla
12,360
475
78
3
0
440,362
0
L
Baron Samedi
11,332
436
108
4
0
392,639
2
W
Anubis
12,792
492
149
6
0
369,009
0
L
King Arthur
13,414
516
105
4
0
403,299
0
W
Apollo
14,426
555
132
5
0
474,036
1
L
Ao Kuang
10,925
420
60
2
0
446,145
0
W
Fenrir
9,030
347
17
1
0
291,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role