Player Matchup

Chiron
Chiron
 
Chiron
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AmINervous
Ravana
Level 119
God Stats
6W - 6L
1,500 SR
Queue Stats
261W - 244L
1,486 Elo+
Solo
Khepri
Khepri
CormakenzY
Khepri
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,154 Elo+
Solo
Discordia
Discordia
TUKER10
Discordia
Level 64
God Stats
6W - 5L
1,642 SR
Queue Stats
154W - 157L
1,462 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZIBER77
Cu Chulainn
Level 106
God Stats
2W - 1L
1,487 SR
Queue Stats
90W - 71L
1,517 Elo+
Solo
Team Averages
Level 102
1,526 SR
1,424 Elo+

VS

Team Averages
Level 85
1,445 SR
1,395 Elo+
Agni
Agni
DMG KRNAGE 666
Agni
Level 130
God Stats
1W - 1L
1,295 SR
Queue Stats
185W - 144L
1,396 Elo+
Solo
Hera
Hera
DaRkNiGhTmArE166
Hera
Level 113
God Stats
19W - 16L
1,548 SR
Queue Stats
765W - 775L
1,428 Elo+
Solo
Skadi
Skadi
GrImReApEr-_-531
Skadi
Level 63
God Stats
0W - 3L
1,224 SR
Queue Stats
134W - 193L
1,385 Elo+
Party 1
Fenrir
Fenrir
N_armol
Fenrir
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,402 Elo+
Solo
Yemoja
Yemoja
ZaCkyVeAngence
Yemoja
Level 64
God Stats
1W - 1L
1,657 SR
Queue Stats
128W - 182L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 1 / 3
6,306
485
6,182
6,843
2,434
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
AmINervous
Ravana
14
10 / 0 / 2
8,717
671
8,729
5,529
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
CormakenzY
Khepri
9
0 / 2 / 5
5,435
418
3,828
6,037
3,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
TUKER10
Discordia
14
1 / 0 / 2
8,141
626
4,901
4,116
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
ZIBER77
Cu Chulainn
13
1 / 3 / 2
7,458
574
3,966
8,654
5,451
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,313
563
1,873
8,224
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 0
6,996
538
6,274
7,286
2,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 3 / 1
6,202
477
6,394
8,052
2,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
N_armol
Fenrir
9
0 / 4 / 1
5,710
439
2,023
9,072
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 2
6,417
494
3,042
9,190
3,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
6
6
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
3
3.5
W
Ravana
AmINervous
Ravana
10
0
2
11
W
Khepri
CormakenzY
Khepri
0
2
5
1.25
L
0
2
0
0
L
3
3
0
1
L
2
3
1
0.83
L
Fenrir
N_armol
Fenrir
0
4
1
0.13
W
Discordia
TUKER10
Discordia
1
0
2
2
W
Cu Chulainn
ZIBER77
Cu Chulainn
1
3
2
0.67
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,606
Damage
19,606
31,179
Taken
41,824
15,319
Mitigated
12,715
10,570
Healing
12,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,182
2,251
645
3,651
6,843
2,434
1,026
1,816
5,027
0
32,320
W
Ravana
AmINervous
Ravana
8,729
3,018
0
1,440
5,529
2,949
175
1,317
4,208
0
56,275
W
Khepri
CormakenzY
Khepri
3,828
207
631
861
6,037
3,281
288
1,117
4,920
19,243
0
L
1,873
77
0
3,120
8,224
2,193
0
4,203
3,611
47,403
0
L
6,274
1,469
0
2,438
7,286
2,983
602
0
7,286
37,288
0
L
6,394
2,489
0
998
8,052
2,004
694
1,595
6,457
0
39,128
L
Fenrir
N_armol
Fenrir
2,023
346
0
3,531
9,072
2,182
0
345
8,699
0
27,805
W
Discordia
TUKER10
Discordia
4,901
765
0
2,186
4,116
1,204
0
1,370
2,352
58,616
0
W
Cu Chulainn
ZIBER77
Cu Chulainn
3,966
504
0
1,156
8,654
5,451
279
5,171
3,483
0
43,452
L
3,042
524
904
1,297
9,190
3,353
300
2,148
7,042
14,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,057
Gold Earned
32,638
400
Minions Killed
352
0
Camps Cleared
0
1,164,893
Distance Traveled
1,080,349
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,306
485
65
5
0
186,204
2
W
Ravana
8,717
671
97
7
0
250,563
2
W
Khepri
5,435
418
22
2
0
245,678
3
L
Agni
7,313
563
122
9
0
216,439
4
L
Hera
6,996
538
81
6
0
203,168
6
L
Skadi
6,202
477
56
4
0
211,915
1
L
Fenrir
5,710
439
60
5
0
233,781
1
W
Discordia
8,141
626
117
9
0
237,031
1
W
Cu Chulainn
7,458
574
99
8
0
245,417
0
L
Yemoja
6,417
494
33
3
0
215,046
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role