Player Matchup

Cerberus
Cerberus
Silver IV
King reality91
Cerberus
Silver IV
Level 159
God Stats
15W - 14L
1,462 SR
Queue Stats
334W - 345L
820 MMR
Solo
Zhong Kui
Zhong Kui
Silver V
RoGu3 tRo0p3r
Zhong Kui
Silver V
Level 104
God Stats
70W - 71L
1,419 SR
Queue Stats
186W - 196L
705 MMR
Solo
Guan Yu
Guan Yu
Silver IV
Vagabond_Cipher
Guan Yu
Silver IV
Level 45
God Stats
0W - 1L
1,903 SR
Queue Stats
53W - 76L
801 MMR
Solo
Yemoja
Yemoja
Silver V
Xxdaved95YTxX
Yemoja
Silver V
Level 86
God Stats
2W - 10L
1,443 SR
Queue Stats
91W - 120L
544 MMR
Solo
Thoth
Thoth
Silver IV
graveTHEPAIN388
Thoth
Silver IV
Level 39
God Stats
4W - 9L
1,455 SR
Queue Stats
34W - 52L
914 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,536 SR
757 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,523 SR
756 MMR
Achilles
Achilles
Silver V
HideFromWolf
Achilles
Silver V
Level 99
God Stats
15W - 10L
1,565 SR
Queue Stats
323W - 340L
642 MMR
Solo
Thanatos
Thanatos
Silver V
Nocatu
Thanatos
Silver V
Level 117
God Stats
40W - 36L
1,477 SR
Queue Stats
608W - 632L
400 MMR
Solo
Scylla
Scylla
Silver II
evoliun
Scylla
Silver II
Level 129
God Stats
10W - 13L
1,548 SR
Queue Stats
131W - 144L
1,017 MMR
Solo
Nox
Nox
Silver III
jkp0327
Nox
Silver III
Level 143
God Stats
40W - 53L
1,566 SR
Queue Stats
910W - 938L
793 MMR
Solo
Neith
Neith
Silver II
victor030692
Neith
Silver II
Level 147
God Stats
91W - 95L
1,456 SR
Queue Stats
377W - 379L
930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 3 / 0
4,781
478
1,352
5,992
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
RoGu3 tRo0p3r
Zhong Kui
10
0 / 0 / 1
5,385
539
3,321
5,455
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 1
5,224
522
571
4,369
1,991
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 1 / 0
5,022
502
1,442
4,573
1,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 2 / 0
5,497
550
2,131
3,647
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Morgan Le FaySetArtemisAthenaTiamat

VS

Bans
PersephoneBakasuraBacchusTsukuyomiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HideFromWolf
Achilles
10
1 / 1 / 0
5,536
554
1,954
5,403
2,120
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thanatos
Nocatu
Thanatos
9
1 / 1 / 0
5,489
549
1,326
7,432
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
evoliun
Scylla
11
2 / 0 / 0
6,321
632
2,567
2,657
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
8
1 / 0 / 3
5,494
549
1,071
5,261
3,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 1 / 1
5,820
582
4,741
4,575
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
7
7
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
HideFromWolf
Achilles
1
1
0
1
L
Cerberus
1
3
0
0.33
W
Thanatos
Nocatu
Thanatos
1
1
0
1
L
Zhong Kui
RoGu3 tRo0p3r
Zhong Kui
0
0
1
0.5
L
0
1
1
0.5
L
0
1
0
0
W
Scylla
evoliun
Scylla
2
0
0
2
L
1
2
0
0.5
W
Nox
1
0
3
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,817
Damage
11,659
24,036
Taken
25,328
8,837
Mitigated
10,115
8,540
Healing
14,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
HideFromWolf
Achilles
1,954
219
0
2,782
5,403
2,120
0
2,829
2,574
0
24,493
L
Cerberus
1,352
146
188
1,437
5,992
1,584
455
106
5,886
24,475
0
W
Thanatos
Nocatu
Thanatos
1,326
207
0
6,876
7,432
2,113
0
1,167
6,265
0
28,759
L
Zhong Kui
RoGu3 tRo0p3r
Zhong Kui
3,321
195
0
3,139
5,455
3,014
0
0
5,455
27,403
0
L
571
0
0
956
4,369
1,991
0
1,121
3,224
0
23,692
L
1,442
451
301
1,579
4,573
1,345
0
586
3,987
10,471
0
W
Scylla
evoliun
Scylla
2,567
354
0
897
2,657
847
108
1,370
1,287
33,139
0
L
2,131
49
0
940
3,647
903
0
1,603
1,846
30,196
0
W
Nox
1,071
56
0
1,599
5,261
3,317
518
1,498
3,763
12,367
0
W
4,741
2,555
98
2,310
4,575
1,718
363
1,537
3,038
0
37,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,909
Gold Earned
28,660
272
Minions Killed
282
0
Camps Cleared
0
821,200
Distance Traveled
955,095
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,536
554
52
5
0
201,544
6
L
Cerberus
4,781
478
78
8
0
156,596
4
W
Thanatos
5,489
549
61
6
0
218,912
1
L
Zhong Kui
5,385
539
55
6
0
151,239
0
L
Guan Yu
5,224
522
58
6
0
158,827
0
L
Yemoja
5,022
502
20
2
0
155,945
1
W
Scylla
6,321
632
76
8
0
203,479
2
L
Thoth
5,497
550
61
6
0
198,593
4
W
Nox
5,494
549
17
2
0
164,712
2
W
Neith
5,820
582
76
8
0
166,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role