Player Matchup

Sylvanus
Sylvanus
Quick981
Sylvanus
Level 143
God Stats
4W - 2L
1,756 SR
Queue Stats
110W - 67L
1,571 Elo+
Party 1
Sol
Sol
SUPER MOTTS
Sol
Level 139
God Stats
8W - 6L
1,545 SR
Queue Stats
344W - 336L
1,598 Elo+
Solo
Ymir
Ymir
WiLDCaRD 4HiRE
Ymir
Level 68
God Stats
5W - 5L
1,657 SR
Queue Stats
105W - 107L
1,470 Elo+
Party 1
Team Averages
Level 117
1,653 SR
1,547 Elo+

VS

Team Averages
Level 64
1,649 SR
1,505 Elo+
Hercules
Hercules
GG_TrollerMaBoy
Hercules
Level 39
God Stats
3W - 1L
1,979 SR
Queue Stats
8W - 8L
1,558 Elo+
Solo
Scylla
Scylla
Lc9Rasa20
Scylla
Level 127
God Stats
1W - 1L
1,356 SR
Queue Stats
30W - 32L
1,503 Elo+
Solo
Ymir
Ymir
ThalamicOak99
Ymir
Level 27
God Stats
34W - 20L
1,610 SR
Queue Stats
39W - 46L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Quick981
Sylvanus
10
1 / 7 / 2
6,554
655
5,610
10,311
5,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 3 / 2
6,991
699
7,638
6,496
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 7 / 2
6,202
620
2,304
10,472
6,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
4 / 2 / 13
7,967
797
8,521
8,737
4,620
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Lc9Rasa20
Scylla
13
13 / 0 / 4
9,319
932
12,177
4,448
2,244
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 12
7,432
743
1,798
8,552
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
17
17
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
2
13
5.25
W
Scylla
Lc9Rasa20
Scylla
13
0
4
15
L
Sylvanus
Quick981
Sylvanus
1
7
2
0.29
L
2
3
2
1
W
0
2
12
3
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,552
Damage
22,496
27,279
Taken
21,737
14,488
Mitigated
14,508
3,718
Healing
5,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
8,521
2,530
0
1,447
8,737
4,620
1,016
6,036
2,701
0
15,240
W
Scylla
Lc9Rasa20
Scylla
12,177
750
0
2,089
4,448
2,244
1,362
3,722
726
39,590
0
L
Sylvanus
Quick981
Sylvanus
5,610
942
144
1,421
10,311
5,972
0
4,316
5,995
19,625
5,579
L
7,638
1,873
0
2,028
6,496
2,341
605
3,147
3,349
24,680
1,889
W
1,798
31
0
2,045
8,552
7,644
460
5,006
3,546
9,781
0
L
2,304
197
0
125
10,472
6,175
0
6,512
3,960
6,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,747
Gold Earned
24,718
102
Minions Killed
93
0
Camps Cleared
0
442,549
Distance Traveled
499,397
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,967
797
16
2
0
171,021
4
W
Scylla
9,319
932
58
6
0
155,732
0
L
Sylvanus
6,554
655
42
4
0
152,095
1
L
Sol
6,991
699
56
6
0
167,191
1
W
Ymir
7,432
743
19
2
0
172,644
1
L
Ymir
6,202
620
4
0
0
123,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role