Player Matchup

Neith
Neith
FireFox101
Neith
Level 40
God Stats
1W - 1L
1,320 SR
Queue Stats
7W - 5L
1,438 Elo+
Solo
Fenrir
Fenrir
KcusEtims
Fenrir
Level 68
God Stats
40W - 21L
1,728 SR
Queue Stats
310W - 211L
1,693 Elo+
Party 1
Geb
Geb
Riist1232
Geb
Level 46
God Stats
28W - 17L
1,706 SR
Queue Stats
90W - 88L
1,539 Elo+
Party 3
Bellona
Bellona
SerenadeMyBalls
Bellona
Level 28
God Stats
5W - 1L
1,633 SR
Queue Stats
303W - 208L
1,705 Elo+
Party 1
Zhong Kui
Zhong Kui
XLazerReaper
Zhong Kui
Level 77
God Stats
4W - 3L
1,348 SR
Queue Stats
187W - 195L
1,538 Elo+
Party 3
Team Averages
Level 52
1,547 SR
1,582 Elo+

VS

Team Averages
Level 50
1,638 SR
1,463 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DeathNote1995
Anubis
Level 31
God Stats
4W - 3L
1,809 SR
Queue Stats
81W - 67L
1,428 Elo+
Solo
Hel
Hel
Enki3
Hel
Level 35
God Stats
25W - 30L
1,423 SR
Queue Stats
30W - 45L
1,361 Elo+
Solo
Guan Yu
Guan Yu
h3ct0r3M
Guan Yu
Level 29
God Stats
1W - 1L
1,654 SR
Queue Stats
61W - 64L
1,514 Elo+
Party 2
Jing Wei
Jing Wei
juanjesusg2
Jing Wei
Level 85
God Stats
1W - 1L
1,804 SR
Queue Stats
113W - 119L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 3 / 3
6,485
463
2,896
4,884
1,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
KcusEtims
Fenrir
15
8 / 0 / 2
8,683
620
3,992
8,206
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
2 / 1 / 4
7,480
534
1,294
7,297
4,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
8 / 0 / 8
9,457
676
11,220
9,120
5,387
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
XLazerReaper
Zhong Kui
14
2 / 1 / 2
8,178
584
8,362
11,942
10,057
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 3 / 0
6,995
500
3,263
8,736
2,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 4 / 3
6,395
457
3,245
6,435
2,286
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
Enki3
Hel
11
0 / 5 / 0
6,553
468
1,649
6,103
1,523
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
h3ct0r3M
Guan Yu
11
0 / 5 / 1
6,966
498
5,436
14,010
11,543
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
juanjesusg2
Jing Wei
12
3 / 3 / 1
7,180
513
4,534
6,994
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
20
Kills
5
5
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
0
0.33
L
1
4
3
0.63
L
Hel
Enki3
Hel
0
5
0
0
W
Neith
0
3
3
0.5
W
Fenrir
KcusEtims
Fenrir
8
0
2
9
W
2
1
4
4
W
8
0
8
12
W
Zhong Kui
XLazerReaper
Zhong Kui
2
1
2
3
L
Guan Yu
h3ct0r3M
Guan Yu
0
5
1
0.1
L
Jing Wei
juanjesusg2
Jing Wei
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,764
Damage
18,127
41,449
Taken
42,278
24,623
Mitigated
20,567
13,123
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,263
1,214
0
1,179
8,736
2,946
0
1,224
7,512
0
43,791
L
3,245
99
0
2,014
6,435
2,286
147
719
5,679
32,294
0
L
Hel
Enki3
Hel
1,649
166
0
1,344
6,103
1,523
240
0
6,103
35,747
0
W
Neith
2,896
628
0
745
4,884
1,112
1,238
611
4,273
0
30,572
W
Fenrir
KcusEtims
Fenrir
3,992
704
0
1,772
8,206
3,712
0
430
7,776
0
57,305
W
1,294
104
0
870
7,297
4,355
324
1,787
5,510
13,959
0
W
11,220
6,197
0
3,429
9,120
5,387
600
2,066
7,054
0
66,654
W
Zhong Kui
XLazerReaper
Zhong Kui
8,362
1,769
0
6,307
11,942
10,057
910
0
11,942
46,801
0
L
Guan Yu
h3ct0r3M
Guan Yu
5,436
831
146
5,300
14,010
11,543
0
7,138
6,872
0
32,335
L
Jing Wei
juanjesusg2
Jing Wei
4,534
2,731
0
633
6,994
2,269
1,086
742
6,252
0
40,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,283
Gold Earned
34,089
400
Minions Killed
385
0
Camps Cleared
0
1,307,790
Distance Traveled
1,161,329
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,995
500
85
6
0
238,552
1
L
Anubis
6,395
457
51
4
0
229,439
1
L
Hel
6,553
468
77
6
0
184,597
2
W
Neith
6,485
463
71
5
0
220,234
5
W
Fenrir
8,683
620
95
7
0
291,696
3
W
Geb
7,480
534
18
1
0
267,771
5
W
Bellona
9,457
676
115
8
0
304,623
5
W
Zhong Kui
8,178
584
101
7
0
223,466
1
L
Guan Yu
6,966
498
86
6
0
262,843
3
L
Jing Wei
7,180
513
86
6
0
245,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role