Player Matchup

Janus
Janus
MacoroniMayor
Janus
Level 29
God Stats
1W - 3L
1,529 SR
Queue Stats
17W - 15L
1,466 Elo+
Solo
Bastet
Bastet
MitchButkis
Bastet
Level 60
God Stats
125W - 123L
1,550 SR
Queue Stats
870W - 977L
1,463 Elo+
Solo
Chaac
Chaac
RIP_Thunders_
Chaac
Level 108
God Stats
13W - 9L
1,540 SR
Queue Stats
632W - 607L
1,406 Elo+
Solo
Sylvanus
Sylvanus
Raylisk
Sylvanus
Level 54
God Stats
23W - 8L
1,651 SR
Queue Stats
110W - 80L
1,567 Elo+
Solo
Jing Wei
Jing Wei
weebsaku
Jing Wei
Level 147
God Stats
4W - 4L
1,450 SR
Queue Stats
81W - 72L
1,580 Elo+
Solo
Team Averages
Level 80
1,544 SR
1,496 Elo+

VS

Team Averages
Level 102
1,580 SR
1,454 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ElJokerKiller
Cthulhu
Level 107
God Stats
19W - 19L
1,594 SR
Queue Stats
72W - 91L
1,424 Elo+
Solo
Chang'e
Chang'e
Sakurabaswag
Chang'e
Level 127
God Stats
19W - 13L
1,767 SR
Queue Stats
202W - 164L
1,589 Elo+
Solo
Poseidon
Poseidon
chaos2120
Poseidon
Level 49
God Stats
8W - 16L
1,472 SR
Queue Stats
14W - 32L
1,346 Elo+
Solo
Vamana
Vamana
whirlwind4_4
Vamana
Level 160
God Stats
1W - 4L
1,569 SR
Queue Stats
248W - 272L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
6,315
902
4,503
2,418
857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
11
2 / 4 / 4
6,641
949
4,552
6,521
2,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
2 / 1 / 7
6,129
876
5,131
7,065
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Raylisk
Sylvanus
11
3 / 2 / 7
7,228
1,033
4,061
6,967
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
weebsaku
Jing Wei
14
4 / 0 / 4
7,649
1,093
6,134
5,223
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 2 / 2
5,810
830
3,074
5,269
1,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
11
0 / 5 / 4
5,853
836
3,767
9,849
4,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Sakurabaswag
Chang'e
12
5 / 2 / 0
6,793
970
8,309
7,346
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
chaos2120
Poseidon
5
0 / 0 / 0
2,694
385
0
0
0
Vamana
10
0 / 3 / 2
4,818
688
2,719
7,776
2,689
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
12
Kills
7
7
Deaths
12
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
2
1.5
L
Cthulhu
0
5
4
0.4
W
1
0
4
3
W
Bastet
2
4
4
1
W
2
1
7
5.5
W
Sylvanus
Raylisk
Sylvanus
3
2
7
3.25
L
Chang'e
Sakurabaswag
Chang'e
5
2
0
2.5
L
Poseidon
chaos2120
Poseidon
0
0
0
0
W
Jing Wei
weebsaku
Jing Wei
4
0
4
6
L
Vamana
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,381
Damage
17,869
28,194
Taken
30,240
18,583
Mitigated
11,435
9,030
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,074
1,454
0
782
5,269
1,769
0
847
4,382
0
16,299
L
Cthulhu
3,767
221
136
220
9,849
4,662
1
3,902
5,691
10,436
0
W
4,503
469
0
169
2,418
857
72
681
1,737
25,263
0
W
Bastet
4,552
1,097
0
1,097
6,521
2,451
0
3,675
2,846
0
14,629
W
5,131
763
0
2,876
7,065
6,877
0
3,114
3,951
0
12,842
W
Sylvanus
Raylisk
Sylvanus
4,061
1,329
1,372
2,516
6,967
6,278
12
2,886
4,081
7,740
0
L
Chang'e
Sakurabaswag
Chang'e
8,309
677
980
2,639
7,346
2,315
0
1,984
5,238
20,591
0
L
Poseidon
chaos2120
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
weebsaku
Jing Wei
6,134
5,320
0
1,000
5,223
2,120
728
2,413
2,810
0
30,818
L
Vamana
2,719
1,189
0
1,070
7,776
2,689
0
1,831
5,778
0
8,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,962
Gold Earned
25,968
176
Minions Killed
117
8
Camps Cleared
4
702,156
Distance Traveled
541,563
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,810
830
44
6
0
137,819
1
L
Cthulhu
5,853
836
21
3
1
132,373
3
W
Janus
6,315
902
58
8
0
138,279
0
W
Bastet
6,641
949
26
4
2
142,370
3
W
Chaac
6,129
876
15
2
0
146,119
1
W
Sylvanus
7,228
1,033
7
1
0
133,789
1
L
Chang'e
6,793
970
38
5
3
141,089
1
L
Poseidon
2,694
385
0
0
0
0
0
W
Jing Wei
7,649
1,093
70
10
6
141,599
0
L
Vamana
4,818
688
14
2
0
130,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role