Player Matchup

Guan Yu
Guan Yu
BruceWayneGamez
Guan Yu
Level 145
God Stats
1W - 1L
1,669 SR
Queue Stats
3W - 8L
1,211 Elo+
Solo
Sol
Sol
FreshPrinceWill1
Sol
Level 57
God Stats
50W - 28L
1,605 SR
Queue Stats
313W - 357L
1,432 Elo+
Solo
Cthulhu
Cthulhu
Kral_Romeo
Cthulhu
Level 125
God Stats
12W - 10L
1,572 SR
Queue Stats
341W - 346L
1,460 Elo+
Solo
Bakasura
Bakasura
Vincfy
Bakasura
Level 98
God Stats
9W - 10L
1,629 SR
Queue Stats
423W - 449L
1,420 Elo+
Solo
Apollo
Apollo
beckofmen
Apollo
Level 98
God Stats
0W - 4L
1,140 SR
Queue Stats
182W - 194L
1,497 Elo+
Solo
Team Averages
Level 105
1,523 SR
1,404 Elo+

VS

Team Averages
Level 101
1,475 SR
1,434 Elo+
Skadi
Skadi
Emil-Trako-Ba
Skadi
Level 84
God Stats
72W - 73L
1,477 SR
Queue Stats
473W - 502L
1,450 Elo+
Solo
Ares
Ares
OutragedLime
Ares
Level 106
God Stats
136W - 130L
1,473 SR
Queue Stats
738W - 788L
1,387 Elo+
Solo
Vamana
Vamana
locito309
Vamana
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 133L
1,434 Elo+
Solo
Scylla
Scylla
pollojurasico
Scylla
Level 107
God Stats
8W - 8L
1,457 SR
Queue Stats
360W - 371L
1,457 Elo+
Solo
Mulan
Mulan
warlordswag
Mulan
Level 128
God Stats
35W - 31L
1,467 SR
Queue Stats
235W - 274L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,509
536
5,921
10,244
8,015
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 4 / 0
7,586
542
4,947
11,375
3,842
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Kral_Romeo
Cthulhu
10
2 / 4 / 3
6,889
492
3,370
11,606
4,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Vincfy
Bakasura
12
1 / 3 / 4
7,062
504
5,852
11,777
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
beckofmen
Apollo
12
2 / 4 / 3
7,342
524
5,760
9,689
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
7,490
535
10,857
7,736
2,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 3 / 7
7,220
516
4,368
11,300
9,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
locito309
Vamana
12
0 / 1 / 2
7,870
562
5,255
11,171
7,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
8 / 0 / 1
8,701
622
10,105
5,450
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 1 / 3
7,785
556
6,724
7,905
2,897
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
19
19
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
4
2
3
2.75
L
0
4
0
0
L
Cthulhu
Kral_Romeo
Cthulhu
2
4
3
0.88
W
2
3
7
1.83
L
Bakasura
Vincfy
Bakasura
1
3
4
1
L
Apollo
beckofmen
Apollo
2
4
3
0.88
W
Vamana
locito309
Vamana
0
1
2
1
W
8
0
1
8.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,850
Damage
37,309
54,691
Taken
43,562
22,470
Mitigated
24,239
14,314
Healing
11,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,921
857
0
2,130
10,244
8,015
0
282
9,962
0
42,956
W
10,857
6,305
0
2,561
7,736
2,150
818
1,264
6,432
0
50,073
L
4,947
1,130
0
3,755
11,375
3,842
0
6,184
4,909
57,650
0
L
Cthulhu
Kral_Romeo
Cthulhu
3,370
480
145
1,000
11,606
4,520
0
3,651
7,859
20,278
0
W
4,368
413
0
1,956
11,300
9,387
0
2,846
8,354
20,947
0
L
Bakasura
Vincfy
Bakasura
5,852
4,402
0
2,668
11,777
3,809
0
2,239
9,488
0
35,735
L
Apollo
beckofmen
Apollo
5,760
3,541
439
4,177
9,689
2,284
0
1,689
8,000
0
38,962
W
Vamana
locito309
Vamana
5,255
3,056
0
4,723
11,171
7,902
598
0
11,141
0
40,023
W
10,105
1,111
0
1,002
5,450
1,903
0
2,229
3,221
50,998
0
W
6,724
827
0
1,222
7,905
2,897
341
2,136
5,738
0
35,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,388
Gold Earned
39,066
404
Minions Killed
347
0
Camps Cleared
0
1,252,309
Distance Traveled
1,287,527
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,509
536
93
7
0
216,892
4
W
Skadi
7,490
535
85
6
0
240,549
1
L
Sol
7,586
542
114
8
0
232,006
1
L
Cthulhu
6,889
492
32
2
0
267,306
5
W
Ares
7,220
516
38
3
0
226,477
2
L
Bakasura
7,062
504
82
6
0
290,075
2
L
Apollo
7,342
524
83
6
0
246,030
2
W
Vamana
7,870
562
68
5
0
279,882
0
W
Scylla
8,701
622
95
7
0
266,017
3
W
Mulan
7,785
556
61
4
0
274,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role