Player Matchup

Baron Samedi
Baron Samedi
BubbaMelee
Baron Samedi
Level 125
God Stats
16W - 16L
1,647 SR
Queue Stats
775W - 769L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
HkCharles
Danzaburou
Level 100
God Stats
14W - 7L
1,510 SR
Queue Stats
700W - 684L
1,573 Elo+
Party 1
Hera
Hera
NoxShades
Hera
Level 107
God Stats
11W - 1L
1,781 SR
Queue Stats
677W - 638L
1,518 Elo+
Party 1
Cabrakan
Cabrakan
Sopero
Cabrakan
Level 144
God Stats
13W - 12L
1,363 SR
Queue Stats
645W - 568L
1,537 Elo+
Party 1
Horus
Horus
Wreih
Horus
Level 128
God Stats
3W - 1L
1,597 SR
Queue Stats
565W - 575L
1,561 Elo+
Party 1
Team Averages
Level 121
1,580 SR
1,543 Elo+

VS

Team Averages
Level 128
1,552 SR
1,546 Elo+
Sylvanus
Sylvanus
JB Metro
Sylvanus
Level 128
God Stats
2W - 1L
1,807 SR
Queue Stats
59W - 66L
1,516 Elo+
Solo
Tiamat
Tiamat
JackW4rby
Tiamat
Level 148
God Stats
8W - 8L
1,744 SR
Queue Stats
238W - 208L
1,579 Elo+
Party 2
Tyr
Tyr
MuFcJ99
Tyr
Level 149
God Stats
8W - 7L
1,536 SR
Queue Stats
330W - 306L
1,580 Elo+
Party 2
Artemis
Artemis
SJ40869
Artemis
Level 140
God Stats
0W - 1L
1,504 SR
Queue Stats
16W - 30L
1,507 Elo+
Solo
Thanatos
Thanatos
Sixtiethmirror
Thanatos
Level 75
God Stats
1W - 7L
1,171 SR
Queue Stats
184W - 178L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BubbaMelee
Baron Samedi
13
5 / 2 / 2
7,846
604
7,521
7,601
6,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
HkCharles
Danzaburou
13
8 / 0 / 4
8,109
624
9,180
5,450
2,017
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hera
14
3 / 1 / 3
8,319
640
7,031
6,854
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Sopero
Cabrakan
13
7 / 0 / 5
8,106
624
8,023
5,762
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Wreih
Horus
12
0 / 0 / 9
7,335
564
4,657
7,521
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JB Metro
Sylvanus
8
0 / 5 / 0
5,289
407
1,800
13,294
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
JackW4rby
Tiamat
13
0 / 3 / 1
7,222
556
2,977
8,730
4,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
12
2 / 1 / 0
7,128
548
2,219
10,500
7,460
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
SJ40869
Artemis
10
0 / 5 / 0
5,797
446
3,660
7,208
1,633
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
9
1 / 9 / 2
5,949
458
3,523
12,489
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
23
Kills
3
3
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BubbaMelee
Baron Samedi
5
2
2
3
W
Danzaburou
HkCharles
Danzaburou
8
0
4
10
L
Sylvanus
JB Metro
Sylvanus
0
5
0
0
L
Tiamat
JackW4rby
Tiamat
0
3
1
0.17
L
Tyr
2
1
0
2
W
Hera
3
1
3
4.5
L
Artemis
SJ40869
Artemis
0
5
0
0
L
Thanatos
1
9
2
0.22
W
Cabrakan
Sopero
Cabrakan
7
0
5
9.5
W
Horus
Wreih
Horus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,412
Damage
14,179
33,188
Taken
52,221
19,608
Mitigated
24,142
14,485
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BubbaMelee
Baron Samedi
7,521
902
281
3,118
7,601
6,139
388
547
7,054
49,543
0
W
Danzaburou
HkCharles
Danzaburou
9,180
5,185
0
2,613
5,450
2,017
523
1,059
4,391
0
62,229
L
Sylvanus
JB Metro
Sylvanus
1,800
604
558
3,668
13,294
6,403
0
2,403
10,891
14,598
0
L
Tiamat
JackW4rby
Tiamat
2,977
364
86
2,574
8,730
4,633
0
4,971
3,711
49,825
0
L
Tyr
2,219
121
0
5,162
10,500
7,460
0
5,646
4,168
0
33,389
W
Hera
7,031
1,384
128
3,092
6,854
2,154
461
2,288
4,566
61,620
0
L
Artemis
SJ40869
Artemis
3,660
1,380
0
985
7,208
1,633
0
957
6,251
0
32,151
L
Thanatos
3,523
576
0
5,582
12,489
4,013
0
7,658
4,625
0
24,727
W
Cabrakan
Sopero
Cabrakan
8,023
1,014
0
1,312
5,762
3,112
0
164
5,598
45,667
0
W
Horus
Wreih
Horus
4,657
1,440
574
3,367
7,521
6,186
480
903
6,618
0
14,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,715
Gold Earned
31,385
409
Minions Killed
313
0
Camps Cleared
0
1,328,322
Distance Traveled
1,179,528
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,846
604
94
7
0
243,770
1
W
Danzaburou
8,109
624
102
8
0
250,415
1
L
Sylvanus
5,289
407
25
2
0
211,155
0
L
Tiamat
7,222
556
105
8
0
230,793
1
L
Tyr
7,128
548
73
6
0
283,809
3
W
Hera
8,319
640
116
9
0
280,310
3
L
Artemis
5,797
446
63
5
0
224,101
0
L
Thanatos
5,949
458
47
4
0
229,670
3
W
Cabrakan
8,106
624
78
6
0
277,881
1
W
Horus
7,335
564
19
1
0
275,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role