Player Matchup

Ares
Ares
Colby2412
Ares
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,242 Elo+
Party 1
Loki
Loki
Lowkey8373
Loki
Level 29
God Stats
27W - 49L
1,373 SR
Queue Stats
127W - 137L
1,508 Elo+
Solo
Merlin
Merlin
Washalentong
Merlin
Level 5
God Stats
0W - 3L
1,268 SR
Queue Stats
6W - 11L
1,437 Elo+
Solo
Neith
Neith
jbkowbel
Neith
Level 4
God Stats
3W - 4L
1,520 SR
Queue Stats
4W - 6L
1,370 Elo+
Party 1
Kali
Kali
wizzzrd
Kali
Level 25
God Stats
5W - 3L
1,627 SR
Queue Stats
61W - 41L
1,639 Elo+
Solo
Team Averages
Level 19
1,458 SR
1,439 Elo+

VS

Team Averages
Level 24
1,665 SR
1,457 Elo+
Izanami
Izanami
GodisEternal293
Izanami
Level 27
God Stats
26W - 18L
1,777 SR
Queue Stats
102W - 108L
1,480 Elo+
Solo
Aphrodite
Aphrodite
HAPPYMETALLRED
Aphrodite
Level 17
God Stats
2W - 1L
1,475 SR
Queue Stats
2W - 1L
1,385 Elo+
Solo
Cthulhu
Cthulhu
IrukaSenseii
Cthulhu
Level 27
God Stats
3W - 0L
1,836 SR
Queue Stats
176W - 114L
1,686 Elo+
Solo
Tiamat
Tiamat
LordKhan1045
Tiamat
Level 27
God Stats
1W - 1L
1,525 SR
Queue Stats
1W - 1L
1,328 Elo+
Solo
Tsukuyomi
Tsukuyomi
lorday
Tsukuyomi
Level 24
God Stats
3W - 1L
1,712 SR
Queue Stats
10W - 11L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
7 / 5 / 13
12,541
570
11,887
26,470
27,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8
0 / 3 / 0
7,301
332
1,083
3,824
1,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
1 / 9 / 3
9,507
432
6,703
11,412
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
jbkowbel
Neith
13
5 / 11 / 6
9,086
413
9,271
16,809
5,993
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kali
wizzzrd
Kali
18
10 / 7 / 6
12,635
574
21,916
19,807
9,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 4
12,242
556
7,369
14,110
4,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
HAPPYMETALLRED
Aphrodite
15
2 / 9 / 10
10,705
487
9,053
17,502
9,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
IrukaSenseii
Cthulhu
20
13 / 0 / 8
14,652
666
24,911
21,608
27,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
16
6 / 4 / 9
12,248
557
7,753
12,314
6,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
lorday
Tsukuyomi
17
6 / 4 / 11
12,475
567
12,077
22,704
8,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
77
23
Kills
35
35
Deaths
23
28
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ares
7
5
13
2.7
W
8
6
4
1.67
W
Aphrodite
HAPPYMETALLRED
Aphrodite
2
9
10
0.78
W
Cthulhu
IrukaSenseii
Cthulhu
13
0
8
17
W
Tiamat
6
4
9
2.63
L
0
3
0
0
L
Merlin
1
9
3
0.28
L
Neith
jbkowbel
Neith
5
11
6
0.73
W
Tsukuyomi
lorday
Tsukuyomi
6
4
11
2.88
L
Kali
wizzzrd
Kali
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,860
Damage
61,163
78,322
Taken
88,238
48,459
Mitigated
57,580
13,369
Healing
36,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
11,887
2,009
598
7,033
26,470
27,674
314
12,853
13,026
34,902
0
W
7,369
4,747
0
2,188
14,110
4,715
11,242
2,969
11,141
0
73,182
W
Aphrodite
HAPPYMETALLRED
Aphrodite
9,053
453
7,936
8,134
17,502
9,517
2,272
4,338
13,011
30,523
0
W
Cthulhu
IrukaSenseii
Cthulhu
24,911
1,991
502
6,927
21,608
27,764
1,657
3,783
17,825
116,024
0
W
Tiamat
7,753
145
200
2,783
12,314
6,914
1,693
3,659
8,655
42,038
0
L
1,083
460
0
0
3,824
1,087
0
2,327
1,140
0
19,926
L
Merlin
6,703
335
0
462
11,412
3,883
379
7,031
4,111
49,630
0
L
Neith
jbkowbel
Neith
9,271
2,579
0
1,466
16,809
5,993
0
7,224
9,303
0
38,150
W
Tsukuyomi
lorday
Tsukuyomi
12,077
4,437
0
7,970
22,704
8,670
27
3,688
19,016
0
78,066
L
Kali
wizzzrd
Kali
21,916
11,765
0
3,810
19,807
9,822
3,008
10,318
8,966
0
85,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,070
Gold Earned
62,322
379
Minions Killed
561
0
Camps Cleared
0
1,636,747
Distance Traveled
2,075,620
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,541
570
32
1
0
400,975
6
W
Izanami
12,242
556
121
6
0
404,101
3
W
Aphrodite
10,705
487
54
2
0
373,582
0
W
Cthulhu
14,652
666
203
9
0
449,342
1
W
Tiamat
12,248
557
73
3
0
412,484
1
L
Loki
7,301
332
48
2
0
127,116
2
L
Merlin
9,507
432
101
5
0
322,164
6
L
Neith
9,086
413
69
3
0
360,166
4
W
Tsukuyomi
12,475
567
110
5
0
436,111
2
L
Kali
12,635
574
129
6
0
426,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role