Player Matchup

Cthulhu
Cthulhu
FR0beast
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thor
Thor
LEMMbeast
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Agni
Agni
Xiisxiinii__GuyX
Agni
Level 18
God Stats
9W - 7L
1,443 SR
Queue Stats
43W - 51L
1,313 Elo+
Solo
Ra
Ra
antifeka
Ra
Level 17
God Stats
26W - 28L
1,422 SR
Queue Stats
48W - 49L
1,294 Elo+
Solo
Bakasura
Bakasura
sinister637wax
Bakasura
Level 6
God Stats
2W - 8L
1,349 SR
Queue Stats
6W - 20L
1,083 Elo+
Solo
Team Averages
Level 10
1,443 SR
1,338 Elo+

VS

Team Averages
Level 10
1,390 SR
1,232 Elo+
Ymir
Ymir
CrazzzzzzzyStan
Ymir
Level 7
God Stats
1W - 2L
1,228 SR
Queue Stats
7W - 16L
1,123 Elo+
Party 1
Anhur
Anhur
FuzzyPyrate
Anhur
Level 7
God Stats
2W - 4L
1,048 SR
Queue Stats
3W - 8L
963 Elo+
Solo
Chang'e
Chang'e
Mihoyminoy23546
Chang'e
Level 15
God Stats
4W - 6L
1,652 SR
Queue Stats
80W - 58L
1,532 Elo+
Solo
Kukulkan
Kukulkan
jhuss
Kukulkan
Level 17
God Stats
12W - 6L
1,523 SR
Queue Stats
31W - 33L
1,376 Elo+
Solo
Bakasura
Bakasura
strappy_prize0
Bakasura
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,167 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FR0beast
Cthulhu
20
4 / 6 / 11
13,440
960
13,235
25,256
35,363
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
19
5 / 9 / 5
13,290
949
7,396
20,153
7,344
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 3 / 6
13,578
970
12,557
13,800
13,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 10 / 11
12,983
927
20,911
25,767
10,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
18
0 / 14 / 5
11,386
813
3,667
23,520
10,049
Team 1 Tickets

0

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 28
15,053
1,075
13,505
17,931
25,409
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
2 / 2 / 12
12,607
901
6,229
9,682
3,841
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
20 / 1 / 17
16,324
1,166
37,600
15,342
6,480
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
jhuss
Kukulkan
20
12 / 0 / 18
15,125
1,080
36,796
5,310
2,000
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
19
2 / 10 / 11
12,216
873
2,771
18,728
7,625
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
128
16
Kills
42
42
Deaths
17
38
Assists
86
Player
Kills
Deaths
Assists
KDA
W
6
4
28
5
L
Cthulhu
FR0beast
Cthulhu
4
6
11
1.58
W
2
2
12
4
L
Thor
5
9
5
0.83
W
20
1
17
28.5
L
5
3
6
2.67
L
2
10
11
0.75
W
Kukulkan
jhuss
Kukulkan
12
0
18
21
L
Bakasura
0
14
5
0.18
W
Bakasura
2
10
11
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,766
Damage
96,901
108,496
Taken
66,993
76,465
Mitigated
45,355
6,227
Healing
14,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,505
1,013
0
0
17,931
25,409
0
12,748
5,128
38,960
0
L
Cthulhu
FR0beast
Cthulhu
13,235
3,678
0
0
25,256
35,363
0
20,716
4,330
33,823
0
W
6,229
4,455
0
1,632
9,682
3,841
0
5,361
4,016
0
24,645
L
Thor
7,396
3,529
0
0
20,153
7,344
0
17,445
2,708
0
20,503
W
37,600
3,377
3,657
7,308
15,342
6,480
0
10,744
4,444
54,698
0
L
12,557
2,804
0
829
13,800
13,368
0
10,351
3,394
39,916
0
L
20,911
2,073
1,198
2,137
25,767
10,341
0
22,297
3,470
55,113
0
W
Kukulkan
jhuss
Kukulkan
36,796
3,158
465
572
5,310
2,000
0
3,919
1,231
69,440
0
L
Bakasura
3,667
1,654
0
2,063
23,520
10,049
0
17,092
6,428
0
12,037
W
Bakasura
2,771
2,267
0
741
18,728
7,625
0
13,931
4,512
0
6,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,677
Gold Earned
71,325
245
Minions Killed
255
4
Camps Cleared
0
1,255,613
Distance Traveled
1,238,314
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,053
1,075
71
5
0
255,949
0
L
Cthulhu
13,440
960
46
3
0
262,618
1
W
Anhur
12,607
901
42
3
0
181,298
0
L
Thor
13,290
949
30
2
0
255,884
0
W
Chang'e
16,324
1,166
32
2
0
292,304
0
L
Agni
13,578
970
46
3
2
220,416
0
L
Ra
12,983
927
82
6
2
277,255
0
W
Kukulkan
15,125
1,080
94
7
0
276,476
0
L
Bakasura
11,386
813
41
3
0
239,440
1
W
Bakasura
12,216
873
16
1
0
232,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role