Player Matchup

Da Ji
Da Ji
Fabuul
Da Ji
Level 127
God Stats
5W - 3L
1,521 SR
Queue Stats
334W - 324L
1,604 Elo+
Party 1
Xing Tian
Xing Tian
Hartli
Xing Tian
Level 144
God Stats
3W - 3L
1,230 SR
Queue Stats
235W - 236L
1,602 Elo+
Solo
Cthulhu
Cthulhu
Joxinpoxin
Cthulhu
Level 126
God Stats
1W - 2L
1,274 SR
Queue Stats
141W - 164L
1,571 Elo+
Solo
Artio
Artio
Mavong
Artio
Level 145
God Stats
6W - 5L
1,683 SR
Queue Stats
425W - 423L
1,544 Elo+
Solo
Guan Yu
Guan Yu
Orgilsama
Guan Yu
Level 126
God Stats
1W - 2L
1,757 SR
Queue Stats
309W - 313L
1,617 Elo+
Party 1
Team Averages
Level 134
1,493 SR
1,588 Elo+

VS

Team Averages
Level 140
1,525 SR
1,548 Elo+
Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Men3os
Artio
Level 122
God Stats
2W - 0L
1,674 SR
Queue Stats
103W - 90L
1,613 Elo+
Solo
Thor
Thor
SLowLiFe
Thor
Level 160
God Stats
7W - 10L
1,629 SR
Queue Stats
481W - 524L
1,617 Elo+
Solo
Eset
Eset
fabiostation
Eset
Level 101
God Stats
1W - 1L
1,322 SR
Queue Stats
78W - 82L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fabuul
Da Ji
12
2 / 6 / 4
8,075
808
9,411
16,164
11,209
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xing Tian
Hartli
Xing Tian
13
2 / 4 / 2
7,515
752
7,960
14,561
13,180
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Joxinpoxin
Cthulhu
15
1 / 2 / 6
7,830
783
18,222
11,779
11,842
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Mavong
Artio
12
1 / 6 / 5
7,047
705
6,418
18,292
20,082
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Orgilsama
Guan Yu
12
1 / 5 / 5
7,270
727
6,407
16,397
14,692
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
1 / 1 / 21
9,027
903
7,058
16,175
17,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
 
Scylla
14
2 / 2 / 17
8,165
817
15,750
6,552
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Men3os
Artio
16
5 / 1 / 18
8,956
896
12,959
22,152
26,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
15
10 / 2 / 10
9,367
937
18,057
11,733
6,310
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 1 / 17
8,637
864
16,424
8,702
5,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
106
7
Kills
23
23
Deaths
7
22
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
1
21
11.5
W
Scylla
 
Scylla
2
2
17
5.25
L
Da Ji
Fabuul
Da Ji
2
6
4
0.67
L
Xing Tian
Hartli
Xing Tian
2
4
2
0.75
L
Cthulhu
Joxinpoxin
Cthulhu
1
2
6
2
L
Artio
Mavong
Artio
1
6
5
0.58
W
Artio
Men3os
Artio
5
1
18
14
L
Guan Yu
Orgilsama
Guan Yu
1
5
5
0.7
W
Thor
10
2
10
7.5
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,418
Damage
70,248
77,193
Taken
65,314
71,005
Mitigated
58,333
32,295
Healing
35,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,058
1,729
6,497
4,104
16,175
17,222
883
6,808
9,367
15,571
0
W
Scylla
 
Scylla
15,750
1,883
1,214
112
6,552
3,149
104
3,573
2,979
28,685
0
L
Da Ji
Fabuul
Da Ji
9,411
2,381
1,252
247
16,164
11,209
0
9,758
6,406
0
12,597
L
Xing Tian
Hartli
Xing Tian
7,960
479
1,007
1,509
14,561
13,180
0
9,793
4,768
12,697
0
L
Cthulhu
Joxinpoxin
Cthulhu
18,222
1,852
2,414
2,488
11,779
11,842
34
7,909
3,870
37,415
0
L
Artio
Mavong
Artio
6,418
1,138
5,585
3,832
18,292
20,082
0
13,698
4,594
10,273
0
W
Artio
Men3os
Artio
12,959
1,300
6,337
10,335
22,152
26,619
698
10,207
11,945
19,681
0
L
Guan Yu
Orgilsama
Guan Yu
6,407
985
8,844
5,117
16,397
14,692
0
11,033
5,364
0
12,272
W
Thor
18,057
3,721
1,558
1,923
11,733
6,310
1,473
7,132
4,601
0
24,853
W
16,424
975
1,512
1,742
8,702
5,033
1,398
4,880
3,822
30,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,737
Gold Earned
44,152
74
Minions Killed
106
0
Camps Cleared
0
824,802
Distance Traveled
887,679
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,027
903
17
2
0
187,736
1
W
Scylla
8,165
817
30
3
0
184,189
1
L
Da Ji
8,075
808
11
1
0
153,801
1
L
Xing Tian
7,515
752
11
1
0
166,737
3
L
Cthulhu
7,830
783
36
4
0
175,317
0
L
Artio
7,047
705
3
0
0
147,621
0
W
Artio
8,956
896
15
2
0
194,613
0
L
Guan Yu
7,270
727
13
1
0
181,326
0
W
Thor
9,367
937
14
1
0
147,676
0
W
Eset
8,637
864
30
3
0
173,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role