Player Matchup

Zeus
Zeus
Diti King
Zeus
Level 28
God Stats
22W - 16L
1,459 SR
Queue Stats
22W - 17L
1,383 Elo+
Solo
Loki
Loki
Miles-of-Trials9
Loki
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,192 Elo+
Party 1
Merlin
Merlin
ODIN IGY6
Merlin
Level 17
God Stats
4W - 8L
1,684 SR
Queue Stats
196W - 234L
1,229 Elo+
Party 1
Cthulhu
Cthulhu
OG Pooptown
Cthulhu
Level 8
God Stats
19W - 18L
1,584 SR
Queue Stats
25W - 29L
1,365 Elo+
Party 1
Hachiman
Hachiman
THOR IGY6
Hachiman
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 240L
1,182 Elo+
Party 1
Team Averages
Level 35
1,545 SR
1,270 Elo+

VS

Team Averages
Level 24
1,549 SR
1,343 Elo+
Cernunnos
Cernunnos
Crusty_Rag_
Cernunnos
Level 24
God Stats
3W - 2L
1,577 SR
Queue Stats
31W - 48L
1,334 Elo+
Party 2
Izanami
Izanami
MIDNIGHTJUDEX
Izanami
Level 16
God Stats
35W - 27L
1,468 SR
Queue Stats
92W - 72L
1,351 Elo+
Party 2
Neith
Neith
Moist__Rag
Neith
Level 18
God Stats
7W - 5L
1,686 SR
Queue Stats
40W - 44L
1,394 Elo+
Party 2
Ares
Ares
Slimy_Rag
Ares
Level 46
God Stats
14W - 7L
1,672 SR
Queue Stats
42W - 56L
1,360 Elo+
Party 2
Kali
Kali
jpruneda03
Kali
Level 17
God Stats
20W - 22L
1,343 SR
Queue Stats
108W - 104L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
5 / 7 / 7
11,467
521
14,497
13,929
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
11 / 7 / 7
13,314
605
17,391
18,807
7,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
ODIN IGY6
Merlin
13
1 / 9 / 5
8,466
385
7,711
13,482
4,718
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
OG Pooptown
Cthulhu
14
1 / 4 / 0
9,051
411
7,369
17,719
24,122
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
THOR IGY6
Hachiman
16
7 / 8 / 2
10,313
469
11,688
15,950
6,815
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Crusty_Rag_
Cernunnos
16
6 / 8 / 8
11,590
527
12,717
21,916
7,943
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
20
20 / 5 / 1
14,462
657
20,507
15,531
6,772
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
16
1 / 5 / 5
10,560
480
7,912
14,294
5,361
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
17
3 / 4 / 16
11,373
517
9,059
18,538
23,273
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 4 / 5
12,223
556
5,707
17,015
6,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
70
25
Kills
35
35
Deaths
26
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Crusty_Rag_
Cernunnos
6
8
8
1.25
L
Zeus
5
7
7
1.21
W
Izanami
20
5
1
4.1
L
11
7
7
2.07
W
Neith
1
5
5
0.7
L
Merlin
ODIN IGY6
Merlin
1
9
5
0.39
L
Cthulhu
OG Pooptown
Cthulhu
1
4
0
0.25
W
Ares
3
4
16
2.75
L
Hachiman
THOR IGY6
Hachiman
7
8
2
1
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,656
Damage
55,902
79,887
Taken
87,294
47,353
Mitigated
49,824
9,184
Healing
21,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Crusty_Rag_
Cernunnos
12,717
7,471
1,355
7,623
21,916
7,943
7,199
6,668
15,248
0
55,289
L
Zeus
14,497
248
0
4,183
13,929
4,413
2,124
844
13,085
66,575
0
W
Izanami
20,507
16,758
599
2,647
15,531
6,772
5,249
5,145
10,386
0
86,743
L
17,391
5,570
0
500
18,807
7,285
0
2,045
16,762
0
95,198
W
Neith
7,912
4,045
1,119
2,073
14,294
5,361
1,451
5,781
8,513
0
55,340
L
Merlin
ODIN IGY6
Merlin
7,711
1,075
31
561
13,482
4,718
365
1,343
12,139
35,622
0
L
Cthulhu
OG Pooptown
Cthulhu
7,369
333
426
1,123
17,719
24,122
816
2,426
15,293
42,244
0
W
Ares
9,059
749
312
578
18,538
23,273
2,279
7,235
11,303
34,726
0
L
Hachiman
THOR IGY6
Hachiman
11,688
7,613
0
2,360
15,950
6,815
1,124
2,401
13,549
251
41,851
W
5,707
2,340
0
5,395
17,015
6,475
1,832
4,999
12,016
0
54,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,611
Gold Earned
60,208
434
Minions Killed
460
0
Camps Cleared
0
1,831,601
Distance Traveled
1,978,514
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,590
527
110
5
0
365,486
0
L
Zeus
11,467
521
113
5
0
338,249
0
W
Izanami
14,462
657
156
7
0
388,162
0
L
Loki
13,314
605
150
7
0
440,095
0
W
Neith
10,560
480
98
4
0
355,332
5
L
Merlin
8,466
385
44
2
0
351,952
1
L
Cthulhu
9,051
411
61
3
0
367,539
0
W
Ares
11,373
517
35
2
0
410,676
2
L
Hachiman
10,313
469
66
3
0
333,766
3
W
Kali
12,223
556
61
3
0
458,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role