Player Matchup

Morgan Le Fay
Morgan Le Fay
OCEANGATOR
Morgan Le Fay
Level 22
God Stats
53W - 51L
1,501 SR
Queue Stats
65W - 71L
1,421 Elo+
Solo
Apollo
Apollo
WhyTryThough
Apollo
Level 88
God Stats
0W - 1L
1,516 SR
Queue Stats
212W - 250L
1,395 Elo+
Solo
Fenrir
Fenrir
moltensable
Fenrir
Level 29
God Stats
4W - 3L
1,662 SR
Queue Stats
65W - 56L
1,470 Elo+
Solo
Team Averages
Level 46
1,559 SR
1,429 Elo+

VS

Team Averages
Level 50
1,412 SR
1,359 Elo+
Ne Zha
Ne Zha
Ant_Viper13
Ne Zha
Level 123
God Stats
4W - 2L
1,370 SR
Queue Stats
131W - 126L
1,545 Elo+
Party 1
Hera
Hera
DISCO-ZERO
Hera
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 14L
1,377 Elo+
Solo
Nu Wa
Nu Wa
diamondproject
Nu Wa
Level 11
God Stats
2W - 3L
1,365 SR
Queue Stats
8W - 14L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
OCEANGATOR
Morgan Le Fay
11
0 / 4 / 0
6,783
617
4,594
9,151
2,743
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
10
1 / 4 / 1
6,893
627
2,760
7,471
2,230
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
11
1 / 5 / 1
6,974
634
2,740
9,409
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
9 / 0 / 2
9,164
833
10,384
6,428
2,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 6
7,688
699
6,022
3,819
928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 11
8,173
743
5,324
4,107
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
13
13
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
9
0
2
10
W
2
2
6
2.5
L
Morgan Le Fay
OCEANGATOR
Morgan Le Fay
0
4
0
0
L
Apollo
1
4
1
0.38
W
2
0
11
7.5
L
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,094
Damage
21,730
26,031
Taken
14,354
8,285
Mitigated
4,939
4,387
Healing
2,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,384
2,348
105
1,855
6,428
2,930
693
2,828
3,600
0
30,661
W
6,022
1,181
0
19
3,819
928
0
823
2,996
17,999
0
L
Morgan Le Fay
OCEANGATOR
Morgan Le Fay
4,594
205
286
1,683
9,151
2,743
249
3,248
5,781
32,673
0
L
Apollo
2,760
1,807
0
1,820
7,471
2,230
0
2,592
4,751
0
24,475
W
5,324
2,041
0
73
4,107
1,081
491
943
3,164
18,263
0
L
Fenrir
2,740
32
0
598
9,409
3,312
93
5,058
4,153
0
15,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,650
Gold Earned
25,025
137
Minions Killed
97
0
Camps Cleared
0
573,867
Distance Traveled
600,991
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,164
833
34
3
0
220,043
4
W
Hera
7,688
699
30
3
0
196,302
0
L
Morgan Le Fay
6,783
617
67
6
0
192,734
0
L
Apollo
6,893
627
41
4
0
158,405
2
W
Nu Wa
8,173
743
33
3
0
184,646
0
L
Fenrir
6,974
634
29
3
0
222,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role