Player Matchup

Ullr
Ullr
Diamond II
iiCxursed-
Ullr
Diamond II
Level 83
God Stats
4W - 5L
1,524 SR
Queue Stats
168W - 134L
2,222 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 83
1,524 SR
2,222 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,811 SR
1,867 MMR
Hel
Hel
Gold IV
GOWTHERS LOVE
Hel
Gold IV
Level 156
God Stats
0W - 1L
1,811 SR
Queue Stats
17W - 7L
1,867 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 1
18,321
797
17,639
31,661
19,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
ChronosBakasuraIzanamiKaliPoseidon

VS

Bans
GilgameshSkadiAh Muzen CabBellonaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 0
17,391
756
16,066
25,289
17,101
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
4
Kills
4
4
Deaths
5
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,639
Damage
16,066
31,661
Taken
25,289
19,427
Mitigated
17,101
5,519
Healing
13,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,066
751
0
13,056
25,289
17,101
3,102
0
25,289
131,899
0
W
17,639
6,114
0
5,519
31,661
19,427
2,680
16,066
15,595
0
165,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,321
Gold Earned
17,391
222
Minions Killed
224
0
Camps Cleared
0
486,770
Distance Traveled
438,220
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
17,391
756
224
10
0
438,220
1
W
Ullr
18,321
797
222
10
0
486,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role