Player Matchup

Da Ji
Da Ji
Jashya
Da Ji
Level 6
God Stats
10W - 7L
1,632 SR
Queue Stats
13W - 10L
1,583 Elo+
Party 1
Nemesis
Nemesis
Koldblazer
Nemesis
Level 23
God Stats
1W - 1L
1,726 SR
Queue Stats
40W - 20L
1,742 Elo+
Party 1
Merlin
Merlin
Mantikorew
Merlin
Level 7
God Stats
5W - 3L
1,732 SR
Queue Stats
28W - 17L
1,642 Elo+
Party 1
Cthulhu
Cthulhu
TheRangerJay
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 10L
1,775 Elo+
Party 1
Jormungandr
Jormungandr
permanentfreeze
Jormungandr
Level 3
God Stats
1W - 2L
1,793 SR
Queue Stats
24W - 13L
1,731 Elo+
Party 1
Team Averages
Level 11
1,677 SR
1,695 Elo+

VS

Team Averages
Level 14
1,471 SR
1,607 Elo+
Achilles
Achilles
 
Achilles
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Almightyyso
Thanatos
Level 4
God Stats
2W - 6L
1,110 SR
Queue Stats
11W - 16L
1,350 Elo+
Solo
Zhong Kui
Zhong Kui
smitespiderman
Zhong Kui
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 37L
1,671 Elo+
Solo
Fafnir
Fafnir
Ζerpy
Fafnir
Level 24
God Stats
32W - 9L
1,864 SR
Queue Stats
173W - 39L
1,949 Elo+
Party 2
Neith
Neith
丁丁宝宝
Neith
Level 19
God Stats
7W - 10L
1,381 SR
Queue Stats
73W - 66L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jashya
Da Ji
16
5 / 10 / 3
11,106
1,111
11,251
17,737
7,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Koldblazer
Nemesis
17
3 / 14 / 6
10,043
1,004
12,775
23,118
11,059
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Mantikorew
Merlin
17
2 / 7 / 7
10,217
1,022
15,948
15,162
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TheRangerJay
Cthulhu
16
1 / 13 / 8
9,743
974
11,287
25,606
30,974
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
permanentfreeze
Jormungandr
16
2 / 10 / 8
9,928
993
10,177
24,845
26,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

0

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
27 / 1 / 19
14,820
1,482
35,677
18,902
13,052
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thanatos
Almightyyso
Thanatos
18
4 / 7 / 27
10,983
1,098
10,220
13,134
5,922
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
smitespiderman
Zhong Kui
19
5 / 2 / 34
11,634
1,163
22,954
13,964
10,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Ζerpy
Fafnir
20
5 / 0 / 46
13,724
1,372
14,809
9,690
12,461
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
13 / 3 / 21
12,791
1,279
17,011
10,862
4,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
201
13
Kills
54
54
Deaths
13
32
Assists
147
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
27
1
19
36.5
W
Thanatos
Almightyyso
Thanatos
4
7
27
2.5
L
Da Ji
Jashya
Da Ji
5
10
3
0.65
L
Nemesis
Koldblazer
Nemesis
3
14
6
0.43
L
Merlin
Mantikorew
Merlin
2
7
7
0.79
L
Cthulhu
TheRangerJay
Cthulhu
1
13
8
0.38
L
Jormungandr
permanentfreeze
Jormungandr
2
10
8
0.6
W
Zhong Kui
smitespiderman
Zhong Kui
5
2
34
11
W
Fafnir
Ζerpy
Fafnir
5
0
46
28
W
13
3
21
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,438
Damage
100,671
106,468
Taken
66,552
81,506
Mitigated
46,493
7,586
Healing
16,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
35,677
24,585
0
1,042
18,902
13,052
0
11,352
7,135
0
52,223
W
Thanatos
Almightyyso
Thanatos
10,220
2,658
0
3,263
13,134
5,922
0
6,676
6,197
0
15,756
L
Da Ji
Jashya
Da Ji
11,251
3,156
0
552
17,737
7,171
0
5,517
12,121
0
21,577
L
Nemesis
Koldblazer
Nemesis
12,775
5,503
0
2,632
23,118
11,059
0
9,413
13,435
0
31,000
L
Merlin
Mantikorew
Merlin
15,948
2,043
786
1,556
15,162
6,029
0
4,582
10,394
46,210
0
L
Cthulhu
TheRangerJay
Cthulhu
11,287
648
184
0
25,606
30,974
0
8,469
16,615
25,209
0
L
Jormungandr
permanentfreeze
Jormungandr
10,177
3,111
249
1,627
24,845
26,273
0
8,412
16,140
19,887
0
W
Zhong Kui
smitespiderman
Zhong Kui
22,954
2,574
294
5,748
13,964
10,928
0
7,369
6,419
44,152
0
W
Fafnir
Ζerpy
Fafnir
14,809
5,043
1,200
3,340
9,690
12,461
0
6,285
3,181
23,284
0
W
17,011
8,904
287
1,612
10,862
4,130
0
4,462
6,208
0
42,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,037
Gold Earned
63,952
157
Minions Killed
166
3
Camps Cleared
13
920,071
Distance Traveled
1,069,859
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,820
1,482
26
3
8
258,293
3
W
Thanatos
10,983
1,098
10
1
0
153,856
0
L
Da Ji
11,106
1,111
20
2
0
194,407
3
L
Nemesis
10,043
1,004
21
2
1
192,831
1
L
Merlin
10,217
1,022
68
7
0
179,524
0
L
Cthulhu
9,743
974
30
3
1
205,561
1
L
Jormungandr
9,928
993
18
2
1
147,748
0
W
Zhong Kui
11,634
1,163
54
5
1
225,071
0
W
Fafnir
13,724
1,372
9
1
2
253,027
1
W
Neith
12,791
1,279
67
7
2
179,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role